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funkidud3

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  1. Getting into modelling can be hard, I tried doing this a while ago, I was trying to make clothes and amour, This can be very hard and I ended up giving up after about a month of clueless moving about, so you may wish to stick to general models before moving into armour and clothes if that's what you are thinking about.
  2. well i am trying to make a collection of mods to make your character like a ninja and i thought his would be a cool idea
  3. I'm not sure if anyone here can do it but if they could it would be sweet, but my idea is to create a grappling hook that you can use by pressing a certain key on the mouse or keyboard so you can still shoot at the same time as you use the hook. when you use the hook it will pull you to where it hit automaticaly and yu can look around 120 degrees left or right to that location, an you can jump which will let the grappling hook go. it would be cool if the grappling hook came from your pipboy
  4. Does anyone know how to create a new skill like barter or big guns in geck or know a tutorial that could help me?
  5. have you downloaded archiveinvalidation invalidated if not you should download and activate it, it should help
  6. try playing with compatability of xp because apparently windows 7 has iisues with fallout and see if this helps you http://forums.gamesforwindows.com/p/4890/44928.aspx
  7. goty is really buggy try patching the game and running it on compatability mode of windows xp, hope this helps
  8. here is a pack i found which matches your description but you need a babe or malos body http://www.fallout3nexus.com/downloads/fil...=2630&tab=3 if you don't want to get these bodies i'm sure you could get someone to convert them to the body you are using
  9. try changing the load order of the strap on to before the custom hair in fomm, see if that works (i can't certain i havn't tried)
  10. yeah i don't get how it works either i just decided to try it one time and it worked and i was like :banana:
  11. i never save the file as dds in photoshop it makes it over complicated, i always save it as a psd and then open it with dds converter v2.1 and convert it to a dds also i noticed that your are replacing the original texture using geck. What i do is just create the same folder structure as the texture is found, for example if you find a texture in: data/fallout - texture/armor/chineasestealth suite.dss just create the same structure: data/texture/armor/chineasestealtharmor.dss and if you have archieveinvalidation invalidated it will automaticaly replace the texture without the need for geck, unless you where going to create a new armour and not just replace the texture.
  12. I am not sure how to do it but if you download this and see how they have done it in geck it might help http://www.fallout3nexus.com/downloads/file.php?id=2654
  13. sorry i have been trying to make this but am no good with meshes and i cannot get it to appear properly i though this would have been a simple retex but the sunken vault is an original mesh as i am not aware of any similar meshes i can retex to suite your needs sorry p.s. next time you should post a mod request in the mod request section of the forums
  14. type in the console one of these player.removeperk PerkFormID player.addperk PerkFormID and here is a list of perkformid perkformid list
  15. i will give this ago, i will be buisy today but when i get back i'll get straight to it for you
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