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tawatabak

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Posts posted by tawatabak

  1. at the end of nukaworld, whatever you do, one gang will turn against you and invade the powerplant


    but i dont like that ending i did my best to help all 3 gangs equally and still one turns against me that sux



    so i thought to myself how about a peaceful ending


    instead of one of the 3 nwgangs turns against you, it will be the rust devil that invade the powerplant planning to take nuka town for them and there robots


    and you together with pack, operater and Disciples fight against the rust devils



    leaving all 3 gangs alive so you can get all 3 perks and be able to play all radiant quests after finishing nuka world



    i know this would be a lot of work but im sure it can be done



    could be another gang like trappers or forged or even gunner or minutemen, doesnt need to be rust devils, but i think they would fit cause you need a lot of firepower to go against three vicious raider gangs at ones and robots obviously have a lot firepower


  2. so with nukaworld we are able to build raideroutposts

    and wasteland workshop gave us cages for raider and gunner

    how about some cages for minutemen or bos member or normal settler or maybe other humans i just cant think about right now, that we can place in our outposts

    u know just to balance and equal things out

  3. didnt do the trick either

    its just frustrating

    im starting to believe that im just way too stupid

    i tried a f*#@ing lot of stuff people told what i might could do get this working, but nothing

    sitting 12hours or more a day every befor the ck since nuka world came out and i just cant get it done

    trying to learn english and the ck the same time just to figure this out is just too much

    im done with this

    im sorry for everyone hoping for this mod to get finished

    and i want to say thanks to everyone that gave me advise

     

    maybe someday someone will come and take over the project

    but im done with it

  4. nope faction isnt the problem

    cause they are set to automatictly gain the faction of the settlement they are send to

     

    my biggest guess is the there is something missing in the workshop02 script

    otherwise you couldnt even send settlers from 1 vanilla settlement to another vanilla settlement

    because settlements like the castle,covenant and bunkerhill all have theyre own faction

  5. would be cool if we could become the overboss of other raidergangs in the game and raid outpost for them

    i always like the forged , cause they seem so ruthless, i would love to work for the

    othergangs i would like to be able to work for are:

    sinner's-gang

    the trappers

    sinjin's-gang

    gunners(i know technicly they are no raider)

    rust devils

    or even repopulate the great khans(which would need most work)

    obviously this would need a lot of work as we ne a flagpole for all of them and ofcourse the ability to interact with them other than fighting

  6. i would like to add the feature to send settlers of my minutemen settlement to my raider outposts

    in my mod

    http://www.nexusmods.com/fallout4/mods/18730/?

    after hours , days of searching the ck for a way to do that , i lost nearly all hope on finding a way to do that

    thats why i need help

    where do i need to look to find the right place to do it

    at this point i only changed nps in my mod

     

    pls help me guys

    there must be a way to make this happen

     

     

    but pls dont tell me to search youtube tutorials or link me to the ck-website as this never helped me at all

     

    whoever helps me gets ofcourse credit

     

    im sorry for the bad english as im not native english speaker

  7. Well, dunno about cappy, but you CAN make an automatron that looks just like NIRA, and have it as a companion. I THINK you need to actually kill NIRA for the bottle armour, but it's a small price to pay.

    u need to finish the quest where u need to find the star-cores

    after that you can build nukaworld robots

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