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Posts posted by tawatabak
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sure but sadly no expierenced enough modder thinks the same
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at the end of nukaworld, whatever you do, one gang will turn against you and invade the powerplant
but i dont like that ending i did my best to help all 3 gangs equally and still one turns against me that sux
so i thought to myself how about a peaceful ending
instead of one of the 3 nwgangs turns against you, it will be the rust devil that invade the powerplant planning to take nuka town for them and there robots
and you together with pack, operater and Disciples fight against the rust devils
leaving all 3 gangs alive so you can get all 3 perks and be able to play all radiant quests after finishing nuka world
i know this would be a lot of work but im sure it can be done
could be another gang like trappers or forged or even gunner or minutemen, doesnt need to be rust devils, but i think they would fit cause you need a lot of firepower to go against three vicious raider gangs at ones and robots obviously have a lot firepower
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bump
im sorry. but bump
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i second that
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in workshop for settlement just like wasteland workshop
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so with nukaworld we are able to build raideroutposts
and wasteland workshop gave us cages for raider and gunner
how about some cages for minutemen or bos member or normal settler or maybe other humans i just cant think about right now, that we can place in our outposts
u know just to balance and equal things out
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didnt do the trick either
its just frustrating
im starting to believe that im just way too stupid
i tried a f*#@ing lot of stuff people told what i might could do get this working, but nothing
sitting 12hours or more a day every befor the ck since nuka world came out and i just cant get it done
trying to learn english and the ck the same time just to figure this out is just too much
im done with this
im sorry for everyone hoping for this mod to get finished
and i want to say thanks to everyone that gave me advise
maybe someday someone will come and take over the project
but im done with it
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well yeah the update f*#@ed it up again
sorry dont have a previous version
if anyone has pls upload somewhere
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so i just messed abit with the ck and maybe i found the problem
there are a lot lines inside the workshopparentscript that are missing in the dlc04workshopparentscript
could this be the problem and if yes, how am i able to add these lines?
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they have to be send to a settlement first befor assigning them
(because with mods like the cheatterminal you can spawn settlers but you have to send them to settlement before you can assign them. doesnt need to be the same settlement as long as you are fast enough befor they are out of reach in workshopmode)
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nope faction isnt the problem
cause they are set to automatictly gain the faction of the settlement they are send to
my biggest guess is the there is something missing in the workshop02 script
otherwise you couldnt even send settlers from 1 vanilla settlement to another vanilla settlement
because settlements like the castle,covenant and bunkerhill all have theyre own faction
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ok as nobody is responding i guess its a bad idea or impossible to do
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would be cool if we could become the overboss of other raidergangs in the game and raid outpost for them
i always like the forged , cause they seem so ruthless, i would love to work for the
othergangs i would like to be able to work for are:
sinner's-gang
the trappers
sinjin's-gang
gunners(i know technicly they are no raider)
rust devils
or even repopulate the great khans(which would need most work)
obviously this would need a lot of work as we ne a flagpole for all of them and ofcourse the ability to interact with them other than fighting
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yes you can after that quest u get the shematics
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i would like to add the feature to send settlers of my minutemen settlement to my raider outposts
in my mod
http://www.nexusmods.com/fallout4/mods/18730/?
after hours , days of searching the ck for a way to do that , i lost nearly all hope on finding a way to do that
thats why i need help
where do i need to look to find the right place to do it
at this point i only changed nps in my mod
pls help me guys
there must be a way to make this happen
but pls dont tell me to search youtube tutorials or link me to the ck-website as this never helped me at all
whoever helps me gets ofcourse credit
im sorry for the bad english as im not native english speaker
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Well, dunno about cappy, but you CAN make an automatron that looks just like NIRA, and have it as a companion. I THINK you need to actually kill NIRA for the bottle armour, but it's a small price to pay.
u need to finish the quest where u need to find the star-cores
after that you can build nukaworld robots
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i love redeye and im sad that you cant meet him
so i thought to myself how about raiding the castle and assign him to the transmitter there would be a damn cool thing to do
eliminating the mintemen radio broadcast
cause damn preston and his gang are so annoying
anyone able to make this happen?
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i second this
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hell yeah
someone really needs to do this
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i would like to have the option to send all my named settler to another settlement when i talk them peacefull of their land
like to vault 88 or other dlc settlements
i just want to help them, but my gang need their land
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nuka world no gang turns on you
in Mod Ideas
Posted
bump