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deadpuppy

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  1. Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtHealthLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtMagickaLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtStaminaLevelUp=0 i chance (under health) the "default value to 1 and the bUseCarryWeightAtHealthLevelUp=" to 30 It's obvious you don't fully understand how an ini file works. First thing you need to understand is in the uncapper, everything that comes after a semicolon does not affect the program. In other words anything that comes after ; is just to be read. so when the file says ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen ;Default value = 0 These lines are not going to affect the program they are just instructions for you. It's saying Hey buddy if you was to get "Carry Weight" points when stamina is selected enable it by changing bUseCarryWeightAtStaminaLevelUp=0 to bUseCarryWeightAtStaminaLevelUp=1 See how I changed the 0 to a 1. If you read how to manipulate an ini file you would have realized that changing it to 30 in ineffective. and by ME changing just that one 0 to a 1 it activates THAT LINE ONLY. so now you will get whatever the capper is set to, NOT DEFAULT. i chance (under health) the "default value to 1 when you did that you changed nothing. you just changed wording that was only meant to be read. If you still have question marks above your head from reading the brief description I gave you you probably should try some youtube videos. This video is something I found and it IS NOT FOR this ini file but it may help you understand what I said. Start about 3:18 and just listen to how the ; affects the file and everything else that affects the file. If that is too much try this: http://www.reddit.com/r/skyrimmods/comments/131wpg/skyrim_community_uncapper_lacking_documentation/ And if you still don't get it just copy this and paste this over the part of the ini file this copies. You want 30# of carry weight per health and magic level up right? ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtHealthLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtMagickaLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtStaminaLevelUp=1 and then copy this at the bottom and paste it over the same part on your file. [CarryWeightAtHealthLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 0 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; 2=30 [CarryWeightAtMagickaLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 0 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; 2=30 [CarryWeightAtStaminaLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 5 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; 2=30 BEFORE YOU DO THIS COPY YOUR ini FILE AND MAKE A BACK UP JUST IN CASE YOU f*#@ IT UP. ALWAYS ALWAYS ALWAYS MAKE A BACK-UP. if you do it right you will get 30 pounds per level no matter what you pick, health, magic, or stamina.
  2. Can this even be done? Does anyone else hate that when you're trying to stealth into a camp and every time you get too close to a wall you decide to put your gun right in your field of vision? C'mon, who does that? Is it even possible to change the position of the gun so he points it down towards the ground instead of blocking your vision? I would even be happy if the animation stayed the same, meaning the gun was still pointed forwards. I can't mod at all (I never tried so I doubt this is within my realm of possibilities) so please do this for me or tell me how to change it. It is totally making me hate the stealth aspect of the game. I can't see without positioning myself just so at certain times. Or am I just being stoopid?
  3. If I was trying to sneak into a c amp and could hardly see anything and I heard those damn dragons hissing near me that would be freaking great. I am all for darker nights and yeah the flashlight would have to be on a toggle at that point. Your idea about the towers is great too as I was expecting to get more gear available as I turned them on or off or whatever it is you're doing.
  4. I think the animals having a nocturnal/diurnal patterns for each species is a perfect suggestion. It would be WAY harder to find jungle cats for instance. Also darker nights with detection affected would be great.
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