Jump to content
⚠ Known Issue: Media on User Profiles ×

UberJumper

Members
  • Posts

    23
  • Joined

  • Last visited

Nexus Mods Profile

About UberJumper

UberJumper's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I too am using videotron and i am having the same issues. If i use a vpn i can grab the files fine.
  2. okay so I got the new one and inputted the commands as it says via the readme. and the outputs in the cmd is exactly as it shows. is there anything else I need to do? (feel like I'm having a derp moment >.< ) EDIT: I tried doing XCOMModHelper -c EWConfig.xml -v and it says that EWConfig.xml doesnt exist. which is strange since its in the same place as the ModHelper If you do a dir? Do you see EWConfig.xml? I downloaded the latest, unzipped it to a folder D:\Workspace\temp I run it and get the following output:
  3. Your not using the newest version, because: [iNFO]> Backing up [ g:\games\steam\SteamApps\common\XCom-Enemy-Unknown\XEW\Binaries\Win32\XComEW.exe ] to [ g:\games\steam\SteamApps\common\XCom-Enemy-Unknown\XEW\Binaries\Win32\bXComEW.exe ] ^^^ That line is from the older version. The odds are your error is the fact the executable is already patched.
  4. Can you try the new version listed here? https://github.com/fperks/xcom-mod-helper/releases/download/v0.31/Release031.7z
  5. https://github.com/fperks/xcom-mod-helper/releases/tag/v0.31 Go there, click the green button "Release031.7zip" the other ones are for source code which isn't what you want.
  6. The only problem with Texmod would be that some slight alterations to a configuration file, lets say the XComEW.exe has been renamed XComEwOriginal.exe, here is a configuration file: <?xml version="1.0" encoding="utf-8" ?> <PatcherConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <BackupDirectory>XEW\Backup</BackupDirectory> <DecompressedUPKOutputDirectory>XEW\UpkUnpacked</DecompressedUPKOutputDirectory> <PatchTargets> <PatchTarget> <!-- The file we want to patch--> <TargetPath>XEW\Binaries\Win32\XComEW.exe</TargetPath> <IsUPKFile>false</IsUPKFile> <Patches> <PatchEntry> <Description>Read DefaultGameCore.ini from Config Folder</Description> <FindValue> 25 00 64 00 00 00 00 00 49 00 6e 00 69 00 56 00 65 00 72 00 73 00 69 00 6f 00 6e 00 00 00 00 00 2e 00 2e 00 5c 00 2e 00 2e 00 5c 00 58 00 43 00 </FindValue> <ReplaceValue> 25 00 64 00 00 00 00 00 49 00 6e 00 69 00 56 00 65 00 72 00 73 00 69 00 6f 00 6e 00 00 00 00 00 2e 00 2e 00 5c 00 2e 00 2e 00 5c 00 57 00 43 00 </ReplaceValue> </PatchEntry> </Patches> </PatchTarget> </PatchTargets> </PatcherConfiguration> All that needs to be changed would be: <TargetPath>XEW\Binaries\Win32\XComEwOriginal.exe</TargetPath>
  7. Hi i have made a new version for you to try out: https://github.com/fperks/xcom-mod-helper/releases/tag/v0.31 Please let me know if the same issue occurs.
  8. Hi can you please run the tool with the option: -v so XCOMModHelper -c EWConfig.xml -v
  9. "'XCOMModHelper.exe' is not recognized as an internal or external command" Means its not on your desktop, if you enter dir into the command prompt do you see XCOMModHelper.exe?
  10. I made a tool to help with modding. Since the only way to get the game to read DefaultGameCore.ini, is to hex patch currently and that is kind of painful for mod installs. So I thought it would be a good idea to make a command line tool that automatically does this. Then since i got a lot of people bugging me to allow patching UPK files, i did that. I am making this thread because i have gotten way more PM's that i thought and its painful. This is only really going to appeal to a very small number of people. Note: If you get an error 0x0000142. I CANNOT FIX THIS. Go ask the people who made your "alternative version" why they have an exe checksum. Features Allows modders to define hex strings that the tool will find and replace in a specified file.It will also patch UPK files (it will also decompress them as needed, and deal with uncompressed_size files)It will backup any files it changesAutomatically determines the location of XCOM in steam folder (you can manually specify it by -x argument)Credits Johnnylump (for the idea/telling me what to patch)Grenademagnet (for helping test/pointing out my dumb mistakes)Sample Configurations (You can start screaming): https://github.com/fperks/xcom-mod-helper/blob/master/XCOMModHelper/Configs/EWDataGameCorePatchConfig.xml Patches XComEw.exe to read the DefaultGameCore.ini file in XEW/Confighttps://github.com/fperks/xcom-mod-helper/blob/master/XCOMModHelper/Configs/EWConfig.xml Patches XComEw.exe to read the DefaultGameCore.ini file in XEW/ConfigPatches XCOMGame.upk so there is a 1/8 chance of getting female recruitshttps://github.com/fperks/xcom-mod-helper/blob/master/XCOMModHelper/Configs/EWUnlockSecondWaveConfig.xml Unlocks all the second wave options for enemy within (Amineri)Source Code: https://github.com/fperks/xcom-mod-helper Documentation: https://github.com/fperks/xcom-mod-helper Latest Version: https://github.com/fperks/xcom-mod-helper/releases
  11. Modifications to the exe crash only if you are using a certain alternative version. The Crash is caused by the fact the people who made the alternative exe added a check to see if it has been modified.
  12. Does anyone know where the probability for nationality and genders are? Never mind i am dumb it is still part of XCOMGameUpk:XGCharacterGenerator
  13. In: C:\Users\<username>\Documents\my games\XCOM - Enemy Within\XComGame\Config There is a XCOMGameData.ini file in there. Modifications to that file seem to work fine. For example: [XComGame.XComMeldContainerActor] m_iMeldAwardedPerContainer=50 (Changing it so you get 50 meld per container) Works fine: http://i.imgur.com/5Z7eEbx.jpg No patching/hex editing/exe modification needed apparently for those changes
  14. I tried this and it says it patched it successfully ...but no changed occur. I tried a saved game and then i started a new game and both the same results. All i do is change the cost of the satellite to 1 and then go try to buy and its still 100. Easiest test, edit XEW/Config/DefaultGameCore.ini, line 104 is the line for Frag Grenades, change iDamage from 3->9, save the file. Launch XCOM, start new game, try throw the grenade. And no unfortunately the tool does not work with "alternative" version because unfortunately the "alternative" version seems to not work if you alter anything in the executable.
  15. Odd, the file size of XcomEW.exe (before and after patching) for me is 26,998kb, same with my roommate's. Try verifying your cache.
×
×
  • Create New...