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ivanbqnov

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Everything posted by ivanbqnov

  1. NMM doesn't save the dlcs in the plugins.txt, so everytime I wan't to use FO4Edit, I have to add them manually... Please update that! I hope I will not get CTDs because of this...
  2. thanks for the suggestion... iHud does indeed causes problems... but I've removed it long time ago, I hope It's not the Floating healthbars...
  3. it helped a lot, but not completely... p.s. my load order and some flags in enblocal, enbseries and skyrim.ini were not set properly...
  4. I know it's not hard for you, just a minor challenge, that consumes time and energy, just don't forget to live outside of the pc too.. :))
  5. I have selected some weapons from Immersive weapons, deleted the others and after that removed manually every single leveled list entry and all superfluous recipes... is it hard to make a script that deletes all entries having 'Error: Could not be resolved' from the lists and all records that won't break the game without the entry (recipe without one of the CNTO-items, but not all), and the entire records for quests and recipes without a target (CNAM) for example... something like basic error fixing script... the other thing is conflicting records... I got several times(maybe not merging right)... conflicting records with the same FormID... if the FormID of the new one is not relevant (like recipe), then you copy it as a new one and delete the old one...
  6. my culprit was the Simple Crosshair mod found here http://www.nexusmods.com/skyrim/mods/26387/? if it wasn't for snapmoderator, I would never guess...
  7. apparently programing languages became far too smart for me...
  8. I see... thanks... how to set ACBS\Flags like 'Protected' and 'Respawn' with QuickChange?!
  9. easy way of combining different mods like weapon/armor/hairs replacers will be: if an item replaces another one, then a leveled list is created and both items are added to it, so the game to use both... (and if one of the items is already a custom leveled list, then the other one is simply added to the list)... it works like this if I understood correctly from Mator's videos... after a simple name change, it would also work with 2 different variants of mod... like Immersive Wenches for example (with the different hair packs)...
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