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jackpack

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  1. how would you not?. after you have pasted over the 1st strip over the f3 table. move it into the collition marker. duplicate the strip you pasted & past another part over the duplicate. duplicate that one & past over with a new strip & keep doing it till you have all your table parts in. ppl wont knotice if you have a box collition on the table or just some flat panel colition. aslong as it fits the surface of the table & you can put things on it youl be cool :)
  2. an easy thing to do woud be to take an vanilla fallout3 table. past your table over the fallot3's one. and then use the fallout3's table's colition. simple :)
  3. ignore the last comment i wrote it wrong

    please reply to my PM it's kind of urgent

  4. ls rely to my PM its kinda urgent :P
  5. jeezo, are u still doing this wookie. your commitment is comendable ;) whats the progress :)
  6. This has been bugging me for a while. Hear (verb) To perceive sound by the ear. Here (adverb) in this place; in this spot or locality (opposed to there) what you slabbering about?.
  7. i dont know if you can view this page & it not the best tut but it will set you on the right path. http://www.f3underground.com/topic/228-cre...s-with-blender/
  8. you eather want to learn modeling or puting a wepon you already have into fallout 3. 1st, it depends what 3d program you got or want to get. then look on the programs website & you will get some tutorials that show you all sorts of stuff. once you got that i will send you a link that tells you how to get your wepon ingame :)
  9. bog off he joining the fallout 3 underworlds mod , mod exclusive you know :verymad: haha
  10. brillant. there a lrg scale mod in the works that has a host of new creatures & npc's. if you intrested. 2 heads bettr than one & if you want to show of your creatures in a mod that wll, if anything be bttr than the dlc's then give me a shout hear. http://www.f3underground.com/topic/55-jps-supermod/ ------- all the story is there aswell as locations ect ect... that will give you room to focus on creatures only. think about it :)
  11. start a thread & get the mod as good as you can, then release it. it wil also get you the help you need.
  12. me too. i done a marathn of watching the compleate sgc1 & then atlantis in the space of 2months haha. now moved onto universe but it rubbish sofar. anyway back to modtalk. just so happens that i have everything needed for a stargate mod includeing atlantis buildings, consols, furniture.. all rigged & ready to go ingame. im currantly doing a largescale mod at te moment that isnt directly a stargate mod but dose use some of the assets in a way?. i was thinking of just ditching the sg stuff but if you get a team or you show me that you serious and have something concrete like a story and whatnot, then im give you everything you need to get going ;)
  13. just stumbles upon this. nice, this all very impresive ;)
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