Hello, I tweaked my INI files a while back and I now have serated shadows and flickering shadows. I was following some INI tweak advice from the down load site.....can anyone point me in the correct direction to fix this? Obviously I went out of bounds with some of the INI settings INI files listed here: Skyrim.ini [General] SLocalSavePath=Saves\Eidolon\ sLanguage=ENGLISH uExterior Cell Buffer=288 bLoadLooseFiles=1 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=1.0 fMagnetismLookingMult=1.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 iMaxAllocatedMemoryBytes=4800000000 iMinMemoryPageSize=100000 iMaxMemoryPageSize=5000000 bPreemptivelyUnloadCells=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 SkyrimPrefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bMTRendering=1 bUseEyeEnvMapping=1 bFaceMipMaps=1 bFaceGenTexturing=1 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] bUseTexHiRes=1 bUseTexturesHiRes=1 bTextureQuality=8192 bTextureSize=8192 bTextureResolution=8192 bUltraTextures=1 iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 bForcePow2Textures=0 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 bEquippedTorchesCastShadows=1 iShadowSplitCount=8 iMaxAnisotropy=16 bUse Shaders=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=0.9200 fDecalLOD2=3500.0000 fDecalLOD1=3000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=1024 iTexMipMapSkip=0 iTexMipMapResolution=4096 iMipMapResolution=4096 iMipMapSize=4096 bFaceMipMaps=1 bHighResTexMipMaps=1 iWaterMultiSamples=2 iMultiSample=8 iShadowMode=4 bTreesReceiveShadows=1 bDrawLandShadows=1 bActorSelfShadowing=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=4 bDynamicWindowReflections=1 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=0 sD3DDevice="NVIDIA GeForce GTX 590" bFXAAEnabled=1 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=4 bTransparencyMultisampling=1 bDrawShadows=1 iPresentInterval=1 iForceHighDetailTextures=1 iForceHighResTextures=1 iForceHighDetailLOD=1 iForceHighDetailShadows=1 iForceUltraTextures=1 iForceUltraLOD=1 iForceUltraShadows=1 bForceHighDetailTextures=1 bForceHighDetailLOD=1 bForceHighDetailShadows=1 bForceUltraDetailTextures=1 bForceUltraDetailLOD=1 bForceUltraDetailShadows=1 bUseSunbeams=1 bPerPixelLighting=1 bEnablePerPixelLighting=1 bAllow30Shaders=1 bAllow40Shaders=1 bAllow50Shaders=1 bDo30VFog=1 bForceFullDetail=1 iActorShadowIntMax=15 iActorShadowCountInt=15 bForceFullLOD=1 bDoTallGrassEffect=1 bLandscapeBlend=1 bAllowPartialPrecision=0 [Grass] b30GrassVS=1 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 bForceHighDetailGrass=1 bGrassPointLighting=1 bDrawShaderGrass=1 bForceFullDetail=1 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 fMouseCursorSpeed=1.0000 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=1 [Particles] iMaxDesired=5000 iMinDesired=5000 bForceHighDetailParticles=1 bForceUltraDetailParticles=1 bForceFullLOD=1 bForceFullDetail=1 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=0.4500 uID3=94881 fVal2=0.3500 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 bPerPixelLightingClouds=1 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 bLandscapeBlend=1 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 bUseThreadedMeshes=1 bForceFullDetail=1 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=40 bForceFullDetail=1 bForceFullLOD=1 bEnableTreeAnimations=1 bUseMultiThreadedTrees=1 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 bForceHighDetailDecals=1 bDecalMultithreaded=1 fDecalLifetime=60.0000 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 bLandscapeBlend=1 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 bLoadLooseFiles=1 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 fWadingWaterTextureRes=1024 fSurfaceTileSize=1024 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 bForceHighDetailReflections=1 bAutoWaterSilhouetteReflections=1 bUseWaterReflectionBlur=1 bReflectExplosions=1 iWaterBlurAmount=4 bUseWaterHiRes=1 bUseWaterShader=1 bUseWaterHDR=1 bForceFullLOD=1 bUseWaterLOD=1 bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 bUseWaterReflections=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseBackgroundPathing=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=0 bUseHardDriveCache=1 Many Thanks