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So I've been trying to make this work without melting the game. This script is supposed to subject vendor repair costs to a modifier based on barter and charisma. The question is where I hook it in. Well, there's not that many choices in the first place and I figured the best way to do it is through dialog as all vendor repairs go through dialog first. I can't run it together with the repair window as the function needs to be executed before it even appears. Here's the script: scn aaoRepairCostScript begin menuMode 1009 ; start on dialog int makeitstop if makeitstop == 0 ; do-once loop float repaircostvariable ; where the result is stored set repaircostvariable to (2-(((playerref.getactorvalue barter)+(playerref.getpermanentactorvalue charisma*10))*875/100000))*aaoRepairCostMod ; calculation, with global modifier if repaircostvariable < 0.25 set repaircostvariable to 0.25 ;failsafe for skills above 100 endif setnumericgamesetting fItemRepairCostMult repaircostvariable ; actual gamesetting gets set set makeitstop to 1 endif ; end do-once loop endThe issue here is, since the "makeitstop" variable persists between dialogs, the whole thing only runs once and never again. But if I remove it then the entire script will run all the time during any dialog. Any more efficient way to do this? I could try to specify the different vendors but that would break compatibility with, well, everything.
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Made the screenshot without mods, but all my Flora overhauls don't help either. I can adjust the lighting values and everything gets darker accordingly except this one bush model that's all over the place. Also got bGrassPointLighting=0, if it makes a difference. Turning off adaptation mitigates the glow but it's still visibly brighter than anything else. Is this a common problem? Any known fixes? I'm using latest ENB with this as a base preset (without NVGE): https://www.nexusmods.com/newvegas/mods/67374 Edit: It also still glows slightly when Original Objects Processing is turned on so this bush seems to react weird to some part of post processing. Edit2: Turns out speed trees (.spt) are entirely unaffected by ENB lighting changes, what a fun quirk. They don't even look so good so to save my sanity I just disabled them with: [speedTree] bEnableTrees=0 If anyone has an actual fix, that would be an awesome job but I doubt that there is one.
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Been getting back into Bethesda games lately, and now that I am ready to play my new mod order won't stop crashing randomly. I heard that UI mods can cause these issues and while recording a scene, I found this frame: I did not have VSync enabled, but what is still strange about this scene is that these random numbers did not exist on my compass. Here is a frame right after the first one showing only a "62". The game froze and eventually crashed just after this scene. Here is my mod order in MO2: And here is the load order: This game sure turned out to be the most frustrating recycle of the Morrowind engine to date. I tried modding the game before and this is my second attempt with the same results. Any hints on what might be causing these crashes? Edit: I'm running a backup of 1.10.82. These updates are really getting out of hand.
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Well, seems like I have solved it myself, no Russian, Czech and Polish but one wrong adjustment that made Steam download masses of data. Sorry to have posted this thread then. Of course not to Bethesda, it's not like I ever asked for Steam.
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Yes, I know you have probably already seen a lot of these threads and I apologize for that beforehand. But still, I don't find a solution, no matter where I look. After having played Skyrim on the XBox, after a year or so I decided to buy myself a retail PC version (Legendary Edition). Now, after I installed Steam and it already annoyed me with masses of updates, I installed Skyrim and what do I see: It auto-downloads a patch! Who would have thought that? Now, the point is, I really have a slow connection. It is, honestly, so slow that I can't download it! To show you how slow it is: http://s27.postimg.org/90ol59uf7/image.png So I tried reinstalling it and disabling the connection during doing so as quickly as possible... Same result, it still wants to download the goddamn patch: http://s30.postimg.org/sazqjamcx/image.png So, already ignoring the fact that Steam doesn't even show me the download size, I was curious what the patch contains because as to my knowledge, all patches should already be included in the Legendary Edition. And then it hit me really hard: So, to sum it all up: 1. I can't play the offline game I bought 2. because Steam forces me to download a Gigabyte sized patch containing Russian, Czech and Polish into my game 3. which I can't because I freaking can't download a Gigabyte sized patch. So I wanted to know, and thought because this forum is frequently visited and I already have an account here: Is there anyone, please, anyone who has a fix for this in all those years Skyrim has been out that doesn't let me download something that is impossible for me to download? (the bar doesn't move a bit and it simply won't even when I will wait for one day, which is, by the way, not only irrational but also impossible for me)
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While uploading a file for Oblivion, I found this: http://s29.postimg.org/vs4d81vtz/lieing.png http://www.urbandictionary.com/define.php?term=lieing Not really a big deal I think, but considering that everyone who is uploading a file sees this spelling error, I wanted to show you.
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Hi - I'm new and I'm just feeling my way around!
Owrocc replied to Borderboy's topic in Oblivion's Discussion
About mouse and keyboard, note that Oblivion has the keyboard's up and down arrow keys function as activators in menus. Should make thinks like buying and selling a little easier (or was it because I have a UI mod installed? Losing track of my own mods...). And installing the game in your program folder should be no big issue as long as you run Oblivion (and any application you want to have access to your "Data" folder) with administrative rights (approximately solves about 80 % of all Windows problems :tongue:). Auto-defrag in Win7 is adjustable but I wouldn't know how that could influence anything. At least nothing happened to me... -
Sorry if this doesn't work, I'm on my phone right now and just saw this question unanswered for 2 days... float var1 float var2 ref target begin scripteffectstart set target to getself set var1 to target.getactorvalue health set var2 to target.getbaseactorvalue health if var1/var2>=0.5 target.addspell spellref endif end
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Hi - I'm new and I'm just feeling my way around!
Owrocc replied to Borderboy's topic in Oblivion's Discussion
There's not really that much to know. I would suggest you to just download and install the unofficial patch (+ the ones for the addons if you have some, Shivering Isles is not bad and adds a whole new world with many new creatures but please don't buy the horse armor, for sanity's sake, don't buy the useless horse armor for real money...) If you should ever actually encounter something like the A-Bomb bug, you can use something like OAF (Oblivion Animation Fixer, http://www.nexusmods.com/oblivion/mods/5127/?) or anything else that will help you fix it. You're on a PC and there have been (and apparently still are) many modders for this game so you should usually find a fix for anything. And by the way, there seems to be a method to fix the A-Bomb bug on savegames, so your PS3 save could probably also be saved. I just heard about it and don't know any more though. -
Hi - I'm new and I'm just feeling my way around!
Owrocc replied to Borderboy's topic in Oblivion's Discussion
There seems to be a bit of confusion: OBSE means "Oblivion Script Extender" (http://www.nexusmods.com/oblivion/mods/37952/?) and is an application that extends the functions in Oblivion scripts (practically documents that determine what happens in the game). Many mods use it. When you just want to play vanilla (but I tell you, you'll be missing a lot...), you most likely won't need it. NMM is the Nexus Mod Manager and you should NEVER EVER use it for Oblivion. It just works bad. If you want to install mods, use the Oblivion Mod Manager (OBMM, http://www.nexusmods.com/oblivion/mods/2097/?) or Wrye (don't really have experience with that one). About preventing bugs: They can and WILL happen. Gamecrashing ones included. Welcome to Oblivion. UOPS (Unofficial Oblivion Patch, http://www.nexusmods.com/oblivion/mods/5296/?) can help. -
Hi - I'm new and I'm just feeling my way around!
Owrocc replied to Borderboy's topic in Oblivion's Discussion
Introducing yourself? Something I probably should have done too. :smile: If the little thing I'm working on ever gets finished... I'll most likely just vanish after a few posts... :sad: Well, PC's a great choice. If you ever get bored, you can load any quest mod you like (nexusmods is safe to download from, as far as I know, and you are already using the forum after all :tongue:) or play around with the CS. With mods, Oblivion is way better than Skyrim (my opinion...). But OBSE is pretty much a requirement for many mods. It's not really a big deal and is widely acknowledged. -
No NPC dialogue in Tears of the Fiend
Owrocc replied to zymurgy65's topic in Oblivion's Mod troubleshooting
If you still read this... Do you have an English version of Oblivion? If not, change the names of the voice folders coming with the mod (imperial, redguard etc.) to those in your language version. You should also disable all other mods for a check for compability issues. -
should I install quest and game play mods for my first playthrough?
Owrocc replied to elfena's topic in Oblivion's Discussion
If it is your first playthrough, I would also suggest you not to train blindly. In my first one, I had to put the difficulty slider ridiculously low if I didn't want to get one-hitted by every goddamn Daedroth, because I just trained and trained without thinking about Oblivion's levelling system. Alternatively, if you don't want the levelling to be that extreme anymore, you could try an XP mod (using it always now, but changes the game drastically). -
How do animated textures work in Oblivion?
Owrocc replied to DarkSpyda04's topic in Oblivion's Mod troubleshooting
http://cs.elderscrolls.com/index.php?title=PlayGroup The function is actually just called "playgroup". "forward" is a fixed term for an object's certain animations, just as "idle", etc. (had to use this with hidden levers).