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oldnotweak

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  1. In response to post #25771794. #25773209, #25777049, #25777159, #25780994, #25783964, #25785324, #25785509, #25785969, #25786804, #25788864, #25791754, #25792339, #25792669, #25793089, #25793754, #25794079, #25794829, #25795234, #25803919, #25817954, #25842039 are all replies on the same post.


    KiCHo666 wrote: Please don't be dumbed down....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down.....Please don't be dumbed down......
    d81 wrote: If Skyrim is any indication I expect the worst...but still (idiotically) hope for the best.
    Camonna Tong wrote: Quite a bit of the "dumbing down" had to do with the consoles, so it won't be as bad. Morrowind, which is my favorite, had the most dumbing down of them all. I've not had problems with most of the dumbing down. Stuff like the Classes being removed I agreed with. Post-Daggerfall classes had no real point besides affecting your level rate and how high your level can be.
    jim_uk wrote: If it follows the Elder Scrolls pattern then each game will be dumber than the last with important stuff stripped out to make way for pointless fluff, hopefully mods can correct that.
    Gopher wrote: @jim_uk I disagree. I don't think the TES games have been dumbed down at all. I have been playing since Daggerfall, and the only thing I would say is 'dumbed down' in Skyrim is the magic/enchanting system. I understand why they had to do that (and it had nothing to do with consoles), but I didn't like it.
    Bloodinfested wrote: You could write a small novel on the amount of dumb down in TES so I wouldn’t get your hopes up bud accept reality...
    jim_uk wrote: @Gopher You can't be serious? the rot started with Oblivion, that's when quests become nothing but follow the arrow and do what you're told, even then when you arrived at the generic cave that the arrow led you to you got a pop up telling you that you should go in, the game had a never ending tutorial.

    Fallout 3 was a little better but not by much, again it was a case of follow the arrow and do what you're told. Then there's Skyrim, a game where so much has been stripped away that the player is completely detached from the world, nothing you do matters, no one in the game cares about what's happening, you're once again following the arrow and doing what you're told, the game doesn't even have a proper journal to remind you of what you're following that arrow for, it's been replaced by a list that serves as nothing more than a way of changing which way the GPS arrow points.

    Bethesdas games have no meaningful choices, no consequences, quests work in complete isolation from each other making the world incoherent. Their standard of writing is nothing short of atrocious, this leads to dull stories and one dimensional NPCs who all seem to be suffering from various types of mental illness.

    Bethesda's games give the illusion of freedom when in reality there is none, the quests are no different to single player Call of Duty, you're not free to think for yourself, to make any choices in how any of it plays out, the only choice you have is do the quest now or do it later. Look at all the choices and paths New Vegas offers and then compare it to Fallout 3.

    As modding platforms Bethesdas titles are second to none, as RPGs they're garbage.


    Natterforme wrote: I think its a little early to start the PC vs consoles trash talk. That horse has been beaten to death a million times over on the internet and serves no purpose here.

    :ets wait and see what this announcement actually is before we make assumptions of the future of Fallout.

    -Natterforme
    jet4571 wrote: There is other dumbing down, skills and perks in Skyrim are not as robust as the previous titles. Then there's the whole outfit system that went from Oblivion allowing the player to mix and match top and bottom along with shoes, gloves, and hats to FO3's lack of choices that has continued to Skyrim.
    falloutchad wrote: I am actually so anxious right now, So so worried they will change direction of what we the people want. All i want is basically a better version of FNV combined with Fo3 and Skyrim using the updated Gamebryo engine that Skyrim was on. And if they added co-op (big IF i know) that would be even better.

    But I'd really like to see an advance on skills and character progression, along with more in depth game play and narrative. And yes Gopher the games have become dumbed down because of consoles and yes they have/are being held back by consoles but yes IF Fo4 is mod-able then we modder's can fix the dumbness.

    I just really hope Fo4 isn't taking the "For casual gamers" route sooo many games are taking.
    marthgun wrote: Since Morrowind i have felt the open world has gotten progressively smaller and less filled.

    mods can fix anything but a small map. I just hope they made it massive. We can fill the rest
    KiCHo666 wrote: Well, mods can't add completely new skills, add weapon degradation (that is not clumsy), change any of hardcoded mechanics the game uses or add VATS if it's removed (hopefuly it's still there).

    Hate to be pessimistic, but I expect the worst.
    haxbox wrote: Hey. Heard about one game. They call it "LIFE". P-fff. What a nonsense


    P.S Really, games are not meant to imitate real life. Just to kill our time.
    jim_uk wrote: @jet4571 Indeed http://i.imgur.com/xLgRoAt.png
    KiCHo666 wrote: My prediction of next TES game.
    jim_uk wrote: And two spells, "Heal Me" and "Shiny Thing".
    Bloodinfested wrote: That might not be too far off sadly... maybe a fire spell

    I guess modders can fix some of the catastrophic mess but your at a point now where your almost redesigning an entire game. Stuff like reputation would be hard to throw back in Daggerfall for example everything you did had an effect on the world to npcs to other factions and would lead to one of 6 different endings, Skyrim nothing you do matters.
    bioshards wrote: I wouldn't hold my breath, bethesda is known for this and they will without hesitation. the announced that they removed attributes from fallout now.
    bioshards wrote: I completely agree with gopher, skyrim is not dumbed down at all. unless you count removing attributes completely, removing stats that governed movement, NPCs you cant kill, items you can't drop, weapon types removed, quest arrows, less enemy types, less enemy characteristics (weaknesses and resistances), linear dungeons, no acknowledgement for player actions or faction rank, no classes and no barrier to entry for any specialization, nerfed racial abilities, all utility and stealth related magic removed with the exception of invisibility, endgame player power potential reduced significantly, very close-ended diplomacy system, reduced the influence of stats significantly, no weapon or armor degradation.... you get the picture
    djhater wrote: Considering Tim Cain is NOT Lead on the games.........
    Fallout 3 and 4 are NOT the direction the Original creator of Fallout (Tim Cain)
    ( "My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun." )
    "FEV was supposed to be localized to CA" AS stated by the Original Fallout creator
    " I think FO3 they should have taken it off in a different direction more"
    "New Vegas is very good and comes closer to FO1 for me than any of the other games."

    History of Fallout from the Creator






    ALL OF YOU NEED TO WATCH THESE BEFORE YOU COMMENT NONSENSE ABOUT FALLOUT
    ALSO YOU CAN'T ARGUE THE CREATOR OF FALLOUT ORIGINAL VISION FOR THE WORLD/LORE.

    Doesn't matter if 1st/3rd/iso view or 1994 vs 2015
    It's still Tim Cain's Vision and World that he created and Bethesda/Todd Howard ...Ruined.


    TES =
    Skyrim = "Roleplaying for Retards" "Running Similator"
    Some common quotes Skyrim/TES players =
    "I spent over 200 hrs exploring every inch of the world" (running around in circles)
    "I can roleplay" I always LOL@ that! You make a "character" with meaningless stats that have no impact on the world.
    "I so much loot to find "
    "Immersion" so much "immersion"
    "I can level up all my stats"(perfect character)


    That "Gopher" clown rambles a lot of nonsense all the time! (I think has Aspergers)
    Fallout 3 = Story from 1 + 2 basically copying








    weijiesen wrote:
    Then there's Skyrim, a game where so much has been stripped away that the player is completely detached from the world, nothing you do matters, no one in the game cares about what's happening, you're once again following the arrow and doing what you're told, the game doesn't even have a proper journal to remind you of what you're following that arrow for, it's been replaced by a list that serves as nothing more than a way of changing which way the GPS arrow points.


    Everything jim_uk said.

    "I don't think Skyrim was dumbed down" is not a valid rebuttal.
    At least write some evidence of proof of exactly HOW it wasn't dumbed down in a feeble attempt to outweigh all the things listed of how it was dumbed down...

    I completely agree with gopher, skyrim is not dumbed down at all. unless you count removing attributes completely, removing stats that governed movement, NPCs you cant kill, items you can't drop, weapon types removed, quest arrows, less enemy types, less enemy characteristics (weaknesses and resistances), linear dungeons, no acknowledgement for player actions or faction rank, no classes and no barrier to entry for any specialization, nerfed racial abilities, all utility and stealth related magic removed with the exception of invisibility, endgame player power potential reduced significantly, very close-ended diplomacy system, reduced the influence of stats significantly, no weapon or armor degradation.... you get the picture


    Dammit Carlos.... that's the most spot-on comment I've seen from you :)
    Kudos to you
    shotgun188 wrote: @Marthgun: Oblivion has a bigger map than Morrowind. So does Skyrim.


    they only have a larger map because they did away with levitation in oblivion. and in skyrim they removed any ability to do anything underwater too... next we wont be able to jump and after that it will become a phone app
  2. In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709, #24877889, #24877969, #24878254 are all replies on the same post.


    thefinn wrote: I doubt they will drop this.

    They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

    There's way too much money involved for this to go away.

    Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
    Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

    Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
    wulfharth wrote: That's called an alpha release, and that happens everyday.

    Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

    How do I block this guy? The option isn't at the bottom of his posts.
    wulfharth wrote: Ha! I found out where to do it, but I can't block you Vesuvius1745 because you've never contributed a mod, so you aren't listed as an author.

    So why again do you feel you have the right to have an opinion on what actual mod contributor's are allowed to do with their mods? You aren't even one of us.
    Vesuvius1745 wrote: Oh, my mistake. I didn't realize the corporation known as Bethesda was being altruistic, and just wanted to stimulate the economy while at the same time giving amateur mod authors their Big Break. You're not only a glass-is-half-full kind of guy, you're a glass-is-half-full when it's actually empty kind of guy.

    Instead of trying to make a buck off of mod authors, they should concentrate on making sure the next TES release is stable and complete. Yes, game companies are releasing their games earlier and earlier, and frankly, many gamers are sick of paying to Beta test unfinished products.
    Vesuvius1745 wrote: Good question, wulth. As someone who paid for Skyrim, I have the same right as the 133,000+ other people who signed the petition given to Bethesda telling them what we thought of this pay-for system.

    I suspect the pencil pusher who came up with this idea is probably shaking in his boots. Wondering if he will have a job next month. Maybe he's even trolling these forums to test the waters, and not liking what he is seeing.
    thefinn wrote: Well I am a pretty harsh critic of games, I think Skyrim is one of the best I've played in years.

    There might've been some bugs at launch, but few are the games you'll find without them and frankly with the size of Skyrim they are to be expected.

    I don't see how it was "incomplete".
    wulfharth wrote: @Vesuvius-Instead of telling super successful multi-million dollar corporations with giant and loyal fan bases how to run their businesses, you should go try and make a dungeon or create and add a custom 3D model. I'm sure you'll change your tune very quickly.

    You have no frame of reference for what it means or takes to be a mod author. Stop telling everyone what to do or what they should do. You aren't qualified.
    thefinn wrote: The difference being that the question for you is "Can I still get free stuff?" while the question for modders is "Is this a system I find reasonable to work with?"

    The only saving grace to me was the thought that perhaps I should start putting together my feminine walk mod again to be paid for, or to be the free alternative to the other mod of its' kind. It actually made me think this (for the very small mods I have done) it was in fact my first thought.

    So it can indeed instill the impetus in modders to mod.

    However, the drawbacks of the current idea are awful.

    It leaves the door open for game companies to make mods "steam only" in the future for benefits to the bottom line for instance.
    wulfharth wrote: The official paid DLC is Steam only. Why not the smaller not official but sanctioned DLC? We always have the Nexus if modders want to choose to throw up an donate button to not get pressed and give free work to the sweet and loving community.
    thefinn wrote: You're missing the point.

    They can make the game so that when it runs it only allows mods that steam downloaded.

    And they would be...
    1) In their rights to do so.
    2) getting more profits by doing so and they are corporations you know?
    Reaper0021 wrote: thefinn is right in that regard. IF THEY WANTED to be tyrannical about it that is.
    thefinn wrote: And when have you known corporations not to be ?

    DRM itself had huge backlash at the time... but here it is still.
    Reaper0021 wrote: I agree with you thefinn. I'll tell you one that isn't and I defy you to say otherwise: CDProjekt Red. But in all aspects of this you're 100% right.
    Vesuvius1745 wrote: Wulf, your ad hominem aside, I'm not going to post my resume because it's irrelevant. Every person who bought Skyrim (they are called customers) have an absolute right to tell Bethesda what they think of their business practices. It doesn't matter if not a single one of those 133,000 people who signed the petition never wrote a mod, or has not done something YOU think "qualifies" them to giver their opinion. They still get to give it.

    Of course Bethesda is under no obligation to listen to their customers. In this case they did. They probably also realized what a Hiroshima-type disaster this was, and if they were smart, fired the individual(s) responsible for this abortion of creativity.
    wulfharth wrote: If Bethesda wanted to be tyrants, they probably wouldn't have out of pocketed to provide and update the creation kit. And that's just for the PC gamers mind you. That is a special gift just to us that is more valuable than any 10 mods on here. You should feel loved and have more faith in them.
    wulfharth wrote: Vesuvius-You are Bethesda's customer. Not mine. I don't want your made up resume. All I know is that you haven't posted a single mod. You aren't a modder. Why are you telling us what we can do with our work?
    Reaper0021 wrote: It's not about lack of love or faith. It's about common business practices. A business remains a business as long as it can "TURN A PROFIT" and when it can't no longer (ATARI, Commodore, SEGA, etc.) then it stops becoming a business and becomes a share holders nightmare. All of this is just theory talk...but in the back of my mind I remain cautious about what the future holds.
    thefinn wrote: Totally agree, if I were going to have love or faith (without going to church) it'd be in the Nexus, not some new system Valve has talked Bethesda into.
    Vesuvius1745 wrote: I, nor anybody else, is telling mod authors what they can or cannot do with their "work". As Bethesda's customers, we explained to them we did not want a pay-for paradigm for mods. We gave our opinion, which as customers we have every right to give. They didn't have to listen to their customers, but they did. Since Bethesda owns the Intellectual property rights to Skyrim, and mod authors sign their EULA accepting their contract, it is Bethesda who gets to tell mod authors what they can or cannot do with their derivative creations. If a mod author is upset by that, then they should take it up with Bethesda. Or mod for a game that allows paid-for mods. Whining about it here, or getting upset with the people who bought Skyrim and gave their opinion, is not going to be fruitful.
    Reaper0021 wrote: And to continue on this point by Vesuvius1745....when I give my $$$$ for anything in this world be it new tires, PC parts, cable T.V./internet, books, food, games, music, etc. I HAVE the right as a paying customer to offer my critique or displeasure or ANYTHING with what I paid for if it doesn't meet my expectations as a customer. I don't have to be a tire manufacturer to offer my opinion that I like Firestone better than the other brands. You make no sense man in your argument. You act as if we are indebted to Bethesda and I can assure you it's the other way around. Kudos given to Vesuvius1745.
    crashpilot wrote: @Wulfharth,

    Since there is not that much of your work you have to worry about, I would say let us our opinion and we let you yours.
    Pauliwhop wrote: You don't have to be a doctor to sue for Malpractice. Try again.
    treota wrote: "All I know is that you haven't posted a single mod, so you are not a modder" - This is basically the same as telling a carpenter they aren't valid because they have never carved mahogany, who is to say that he has never contributed anything to any modding scene for any game ever created or even created content that he didn't feel like uploading.

    More close to home telling a critic that their opinion is worthless because they have never done what they critique (which is pretty common).

    I'm 99% sure that there are plenty of food critics for example that have never been professional chefs.
    thefinn wrote: The fact that your chair is made of wood, doesn't make you a carpenter.
    sunshinenbrick wrote: "An expert is one who knows more and more about less and less until he knows absolutely everything about nothing."

    Nicholas Butler
    treota wrote: The carpenter idea was based on the person having modded something at some point in their life which is probably (not always of course) the case if said person has a keen interest in modding.

    Being a creator does not make your opinion more valid than your consumer. :)


    we need a block function so every mod author can block Vesuvius and people like him
  3. it was painful to read a great deal of these posts, so many people who believe intellectual property is just "changing values in an editor" and "wasted time", I never made any mods for money, I never even activated donations. I just made my simple little house mods for the fun of sharing them and seeing what others thought of my work. but the idea of payed mods was really interesting to me, but when i read all these comments full of hate for modders who would even "dare" ask for money. it.. was... just sad
  4. whenever i look at something bright i cant see anything in the dark for several seconds and i find it pretty annoying, i was wondering if there was a way to adjust this so it adjusts faster or something so i wont feel like im blind every 15 seconds.

     

     

  5. In the elder scrolls Skyrim

     

    ive been trying to find the settings that control character movement when swinging weapons. i suspect if i can find the animation events to tweak them i can make the combat much more fluid and fun all together. :) so any ideas anyone has will be appreciated

     

     

    i HATE the current combat movement, i dont like being locked into a movement only to have my enemy move a little and i miss with like 3 attacks because the game wont let me move my character while hes attacking.

     

    also im kind of an erratic personality so ill be on here and then i wont and then i will again. so sorry about that in advance

  6. /signed

     

    Would also like to see these buggers actually traveling in packs on the roads between the major cities before and afterwards. They have trade caravans but I've only ever seen them outside a city wall, never actually traveling.

     

    i see some of them traveling all the time

     

    and also there caravaners there not trying to settle in skyrim they only came to skyrim because the profit that the war brought to caravans they have no intention in staying in the frozen north forever they want to return to there warm sands! XD

  7. you guys do realise that this game series is NOT set in the past right? its set in a universe made completely of magic/divine powers but even having that said the dwemer made all sorts of advanced engineering tech thats well beyond the level of a simple gun so if you made a gun with a slightly steampunk look and just spread it around the game like any other weapon it could fit in just fine so long as you didnt overpower it and made sure plenty of your enemies had them so it wouldnt feel stupidly one sided like every single gun mod seems to love doing
  8. i was happy they at least put a transportation system into the game. but i was unhappy that it was just a teleport. i for one never used them to get to a city for the first time i just walked. but i would love being able to hang out on the thing while it travels
  9. i set my key bindings as good as i could and was highly annoyed to find that i couldnt "favorite" any items and instead of just adding the "favorite" function on they thought it would be great to actually do away with the 123456789 quick slots all together as far as i can tell. and not only that but i cant drop any items anywhere other than containers i cant use alchemy or forging or anything like that and several other things i cant remember now all because they decided to make it for xbox :(

     

     

    also i think the fact that they kept on saying how it was inspired by some stupid phone has a major role to play in the garbage menu systems other than the ability to look at the items i hate the new menus.

  10. race: Nord

    class: mage

    birthsign: Apprentice

    name: Norok-Fus

     

    a lazy mage that spends most of his time sleeping in strange places (such as up in trees, levitating high in the sky or under the water with a water breathing spell) except for when he has something to do or someone to keep him company. his name means fiercest force in the thu'um the dragon tongue aptly named for his mastery of the dragon shouts.because of his name he has trouble introducing himself,obviously.<br>

  11. Im kinda new here and i didnt wanna annoy anyoen by asking: Does nexus support 360 or just PC? And also this sounds really dumb... But how do i download a mod for my game? http://www.fallout3n.../file.php?id=16 is the mod im trying to download but not sure how.... Also the video for this mod was done on a 360.. I think

     

    pc only. the nexxus cannot and will not support console modding of any kind. and as too how to download a mod http://www.zaldir.net/Files/TESNexus%20DL%20Tutorial.jpg follow those instructions but remember you cant use these mods on any consoles.

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