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Dreadshow

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Everything posted by Dreadshow

  1. Collections are fairly new but the banners have been in your face when you hit any page on Nexus for a while now.
  2. https://www.nexusmods.com/about/vortex/
  3. I also use this one, Jogging and Dancing among other things. https://www.nexusmods.com/fallout4/mods/20651 The previous one I posted has push ups, I believe.
  4. Really!? https://next.nexusmods.com/fallout4/collections
  5. There's also the vendor counter cleaning one, forgot the name, put by a counter facing the wall. You just have to be a little creative with them, the clipboard and pen one in front of the fridge, making grocery list, etc.
  6. https://www.nexusmods.com/fallout4/mods/7010/?
  7. Homemaker has a pretty decent Bathroom assets, clean and unclean. Only thing is no clean bathroom stalls walls and doors.
  8. In every settlements? If so, not sure what the issue is, if only at Home Plate or Mechanist Lair than it's an in game limitation of indoor/home settlement and not a full settlement. Try Workshop Framework maybe? https://www.nexusmods.com/fallout4/mods/35004
  9. https://www.nexusmods.com/fallout4/mods/11734 Sleeping bags, Tents, Campfires, Chairs, Oil Lantern everything you need for a camping trip, just mind the weight.
  10. So you have more then 16 companions following you and you complain that they get in the way of building? ok...then
  11. Liga of my Companions has a great Relax! option where you companions just start to sandbox around the settlement or location among other many great options, up to 15 companions at once. https://www.nexusmods.com/fallout4/mods/25699
  12. You could ask ghost for permission to port it yourself https://www.nexusmods.com/fallout4/mods/48041 Probably easier to port this one though https://www.nexusmods.com/fallout4/mods/42945
  13. If you don't like messing in the CK here SKK50 got you covered. https://www.nexusmods.com/fallout4/mods/38738
  14. It's From David Hunter BoS Story Mod, and yeah I got in.
  15. That would be nifty since My Drinking Buddy is staying with me and will never get delivered to Hotel Rexford.
  16. I keep several loadorder.txt copies at various stage of mod additions/Removal and it's plugins.txt counterpart. My main one is due for a cleanup/reorder and I probably have 3 or 4 LOFINALxx.txt but yeah it helps, in trying new mods, adding removing etc. Quest and Wolrdspace mods are usually the biggest culprits for CTDs so Add Workshops and Frameworks save a loadorder version of it, then add all your game setting mods , save a version of it with both and separate, then add NPCs and Items, etc and so on. Use guides to keep your LO sorted. When ever I remove or Add a mod I save my LO first and remove or add the entry manually, I use Vortex and it's not that great at sorting plugins I find. I CTD probably once every 10 hours of game play.
  17. Doing a new playthrough and I always hated how Hawthorn tells Vadim that Mirelurks are nothing to fret. May not be for a seasoned adventurer but for a simple bartender they should be quite a challenge. I guess that's the difference between a hero and an adventure but if... ... someone can take the Red Death from Far Harbor, make the glow green(Great Jewel and all) give it it's own faction, so it's only hostile to Hawthorn, make it essential and spawn it in the Dugout Inn, that would be awesome.
  18. My save time is also very long but I play Survival and use Survival Options mod to save anytime through a hot key. Autosave through a hotkey is also quick and sleep rest and level up save is fairly quick may be a second or 2 latency while a full save takes 5- 7 seconds.
  19. Hi Sorry for the late reply but a lot of the settlement building mods you have listed are combined in https://www.nexusmods.com/fallout4/mods/1478 Like Bunkbeds and Planters
  20. https://fallout.fandom.com/wiki/Fallout_4_console_commands setpv bCommandable 1 - This should allow you to be able to command a settler, such as a child who is normally not commandable. setpv bAllowMove 1 - This should allow you to move a settler who is normally not movable, such as Marcy Long to another settlement. setpv bAllowCaravan 1 - This should allow you to force a normally not movable settler to become a caravan/provisioner/supply line. Note: You will need to fast travel away from and back to the settlement for these above three commands to take effect.
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