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Phoenixia1177

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  1. Thank you! I kept looking at the Skyrim page (I didn't know they put up the FO4 ones yet). Again, thank you, this made my night:-)
  2. I was testing why something wouldn't work and determined that OnItemAdded wasn't firing. So, I made a very simple script and attached it to the player usin a reference alias with a quest to attach: Scriptname playerTestSCRIPT extends ReferenceAlias Message Property GateLocked auto Event OnItemAdded(Form akBaseItem, Int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) GateLocked.Show() endEvent The message never shows, no matter what I pick up or how long I wait. So, assuming maybe I screwed something up with the alias part, I attached: Scriptname playerBadIdeaTestSCRIPT extends Actor Message Property GateLocked Auto Event OnItemAdded(Form akBaseItem, Int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) GateLocked.Show() endEvent Directly to the player in a fresh esp with nothing else. It still never does anything. I'm assuming that I'm doing something dumb (I'm not new to coding, just to Papyrus). Ultimately, I need the game to check whenever an item is added to the player's inventory, then do something if it is an item with a certain keyword - everything in that larger script seemed perfectly fine, it just never seemed to run. At any rate, thank you for any help, this has been frustrating me all night.
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