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Reefor

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  1. Thanks for helping. Is there a way to put an NPC from a mod into racemenu to fix it?
  2. I installed an NPC with whose cross-eyed for some reason. Is there a way to edit the skeleton or head in nifscope to move the yes further apart? I can't seem to find the right node.
  3. I found the solution in. The problem was with the SSE Engine Fixes, it was deactivating the plugins. I had to change EnableAchievements, SaveAddedSoundCategories, and SaveScreenshots in the enginefixes.toml file to false. In case anyone else had the problem with the game turning off plugins. Hope this helps others that might be having the same problem
  4. Just updated MO2. The instructions said to download and use the exe and point it at the MO2 folder, so that's what I did. Everything looks fine even though I have no idea what the Nexus mapping is about. But when I try to load a game it's telling me that all my mods are missing, even ussep. In MO2 all the mods are there and checked on. Also tried to start a new game but the alternative start isn't working. Tried reinstalling USSEP and when I try to load a save it's still telling me it's missing. When I go into the MO2 / Mods folder, all the mods are there. Can someone help me?
  5. I'm a dope. I realized that I was testing the physics on an NPC mod that has it's own mesh & skeleton. I tested a regular vanilla NPC and the physics are working. Still no FSMPM in my MCM, but as long as the physics are working, I'm good. I also applied the changes I made in body slide by simply copying and pasting the mesh from Caliente's into the mod's mesh folder. I have another question and will start a new thread. It's about getting physics to work on an older NPC replacer that has it's own mesh & skeleton. Thanks to everyone who tried to help, and sorry for being such a dope
  6. Nothing seems to be working. I installed FSMPM & the ConsoleUtil but nothing's showing up in my MCM I've been reinstalling CBBE, Faster HDT-SMP, CBPC, & Caliente's over and over trying different combinations of things and now I'm not even getting the spells to use to turn on SMP anymore. And CBPC is still doing nothing. Faster HDT-SMP just had an update, got my hopes up, but it didn't help. I tried to make bodies for the vanilla NPCs in body slide using all 4 types (CBBE Body, CBBE Body Physics, CBBE Body Special, & CBBE 3BBB Body Amazing) and none of the changes are showing up in game. When I get back to it I guess I'll try to take a look at the meshes in whatever mod they're in (Calientes maybe) in NifScope and see if bodyslide is changing them at all. I at least figured out my skeleton problem -> forgot to turn on Racemenu. But that's little consolation. I have no idea what I'm doing wrong. I've been at it for a week and this is the last day I can spend on this for a while. SMH If anyone has any ideas or suggestions....... or if I'm just chasing my tail because these mods still have to update for the newest update of skyrim, please let me know. I'll try to spend more time on this next weekend.
  7. Thanks, I already had the CBBE 3BA physics reinstaller loaded from a couple of years ago, I just forgot about it. I also saw the FSMP but didn't know what to make of it. When I'm running physics, am I running the physics in the CBBE 3BA mod or the Faster HDT-SMP mod, or both somehow? I don't really understand how the mods work together (CBBE 3BA, Faster HDT-SMP,& CBPC). Is the FSMP just a way to adjust physics while I'm in game? In regard to the bodys, for the added NPCs I copy and paste the premade mesh into the mods folder so that's not a real problem. I haven't added back in any of those mods yet though, I'm trying to get vanilla fixed first because I have some NPC replacers that I will add back in soon. The replacers use the CBBE mesh and for the life of me I can't figure out how to make it use the Amazing Body settings & mesh
  8. I used the 30% at 0 weight and 80% at 100 weight I believe. For boobs, belly, & legs. There were so many options between the 4 programs it's hard to remember. I continued to use those settings for each experiment while trying to change various things. So far these are my results: CBPC doesn't work at all no matter what I've tried SMP works, but not well. There are 2 spells because I guess you can't use it automatically, only by using spells. One spell the boobs vibrate, the V barely works, and the legs are overly sensitive. The 2nd spell - nothing works at all. 2 years ago I had to change the setting in the .ini to get it to work fairly well, but I don't remember what I changed. I remember it took a lot of experiments to get it right, I don't have time for that this time around. I will continue to experiment with the options it gives me while installing though. In regard to body slide I used CBBE Body Amazing to make the changes, I think it's using another body for the NPCs. Since the other CBBE meshes don't have the same sliders my changes didn't save to the NPCs. I'm going to try to figure out how to use the CBBE Body Amazing body for NPCs but if anyone knows, you'll save me time if you let me know. And a quick update on SOS: I went through that process again and reinstalled it without it's skeleton at the bottom of my load order and it worked. So now my game only has the 1 skeleton which I'm sure will save me headaches down the road.
  9. I think I solved the SOS problem. Skip the next 2 paragraphs if you're not interested, but I hope this helps someone somewhere down the line. I uninstalled the 3 SOS mods, loaded in my last save, and ran around the countryside for 20 minutes. Then I went to an empty cell (my house in Riften) and saved to a new slot. I then exited to desktop, reloaded my new save, and hung out in the empty cell for 20 minutes. Then I made a new save, exited to desktop, reinstalled my 3 SOS mods at the bottom of my load order with it's skeleton clicked on, and loaded in the last new save. That fixed the problem. Interesting note, the infinite boob stretching was also fixed for some reason. I guess when I loaded SOS the first time with it's skeleton (I think above the XP32 skeleton in the load order) it caused the infinite stretching and even when I uninstalled SOS, it didn't fix it. Not until I did what I just mentioned that is. I guess with SOS if you have to change anything at all, you have to go through that whole process. I really hope a good modder steps in and starts maintaining SOS because it's the only mod of it's kind that I know of. So on to the new problem. I'm using Faster HDT-SMP, CBPC, CBBE 3BA, and Caliente's Body Beautiful Enhancer - CBBE. The infinite stretch is resolved but 2 interesting new problems. 1. I made a few changes to body slide and did both the build & batch build, but the changes aren't showing in game. 2. At 100 weight the physics seem to work great but at 0 weight they don't work at all. Same mesh & textures. Only difference is the build in bodyslide at 0 weight is more slender. I'm having a hard time wrapping my head around these 2 problems unless it's just a glitch in some mods that still have to be updated for the newest Skyrim version. Anyone having these problems or can anyone shed some light on what might be going on or maybe a possible fix. Thanks again.
  10. I'm using MO2. OK, so the last problem listed was just me being a bone head I figured out later. I hadn't thought to run FNIS and somehow the animals became frozen, which is why the dragon didn't show and the cart didn't move. I got the alternate start mod working and started a new game in Riften which is when I realized the animals were frozen. Running FNIS fixed that. So I got bodyslide working and started working on the physics mods & SLAL/SOS. I got SLAL & SOS working fine then started working on the physics mods. I was getting that weird infinite stretch thing & realized that I forgot to turn on the skeleton. So I installed the latest version of XP32 and that messed up SOS. I could no longer adjust the size and was left with a tiny tot. So I started working on that. I tried everything I could think of. Changing the load order, uninstalling & reinstalling, leaving out the SOS skeleton when reinstalling and going with the XP32 & unchecking the XP32 patch for SOS when reinstalling and going with the SOS skeleton. All I did was make things worse. Now the game is telling me: "The following content is not present: Schlongs of Skyrim.esp" leaving me with a hole where my thing should be. I checked and the esp is physically there. I've tried uninstalling and reinstalling everything. I guess whatever program/mod that keeps track of the address was overwritten and is now showing the wrong address for it. I'm thinking I can just go and update the address physically, I just don't know where the address is recorded or what's looking for it. (At some point I found SOS AE that wasn't installed so I uninstalled the other one and tried it & it crashed my game on startup. I uninstalled it and went back to the other version but I think that's when the esp address might have gotten overwritten) Can anyone give any suggestions or tell me where I can go to update the address for the SOS ESP? I have the latest version of the XP32 Skeleton, Schlongs of Skyrim SE 1.1.4, Schlongs of Skyrim Settings Loader 3.0.0, and SOS PapyrusUtil Version Beta 4
  11. Thanks, I actually used that page when I was updating my mods to see if there were any new mods that I needed since the mid 2022 update.
  12. Thanks, I usually don't have too many problems figuring out a load order issue but I'll look into this. But I ran into a new problem that I don't think is load order related, I'll post an update below with the new problem
  13. Well this is crazy. I turned off everything except USSEP and SKSE and loaded the save from right after I made a character. The axe guy stood over me but the dragon never showed up, so he just stood there. I tried a new start but the wagon wouldn't move. So I turned on Faster HDT-SMP, CBBE 3BA, CBPC, SMP-NPC Crash Fix, Json, J Containers, & the address library and got the same results So I turned back on the Alternative Start mod and it worked and hasn't crashed so far. So I guess I'll start adding mods back in now. Just strange that I couldn't get the intro to work even with everything turned off except USSEP & SKSE. I saw a video that said Skyrim was doing all this to try to create a pay for mod setup. Is that true?
  14. Thanks for the help. I'm not really good enough to know what requires SKSE. I posted a report in the Trainwreck page, hopefully someone can read it. lol, but I'm also seeing a lot of chatter about crashes in the SKSE page. So those are people that are just trying to run other mods that still haven't been updated? (& SKSE is fine) I'm using mod manager, I don't know "load order", is that a mod? I'm using the same load order as I had before the mod breaking update of mid 2022. I load the important stuff first and less & less important as I go down the list. Except for the physics mods which are near the bottom. I'll keep going through my mod list looking for stuff with chatter about crashes & turn that stuff off. If that doesn't work I'll remove everything that hasn't been updated in the last few days. If that doesn't work I'll try turning everything off except SKSE & USSEP and see if it runs. If it does I guess I'll start adding mods back 1 by 1. I guess they just had another mod breaking update which is upsetting since I'm starting back after leaving because of a different mod breaking update. lol New question. In steam there's no setting for no updates. But there is a setting to only update when I launch. I've selected it, but does that mean it won't update unless I load from steam, so I'll be safe loading from SKSE in my Mod Manager?
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