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tumbajamba

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Everything posted by tumbajamba

  1. Oh you rigt! They use vanilla riekling skeleton with their animations. Only mesh and textures are custom.
  2. Sounds like rigging problem to me. How did you create the cuirass?
  3. Well that sounds like a good deal! You help me with CK and voice acting and i give you permission to use the resources. moreover i could provide some other epic and unrelesed resources. As i mentioned new goblin buildings, clutter and goblin models it self. I need to see some of your work first, to make sure you are the person im looking for. Are there any mods around you already released?
  4. Greetings! My name is tumbajamba, you probably know my work for Fallout 3 and Skyrim i uploaded on nexus. For those who don't just check my profile and seek for my mods. To cut the long story short. I'm currently working on an update for this mod here: http://www.nexusmods.com/skyrim/mods/57050/? Since it isn't very lore friendly, because you just get magic flute and access to the epic mounts by just getting it from the chest near whiterun, i decided to make a proper quest line for it. And because i'm tumbajamba i'm going to do my best to make it as epic as possible. The idea is to introduce a new creature type goblins to skyrim, with their unique culture, architecture and their own camp located near Riverwood. In this mod you will have to complete a little quest to obtain one of the unique, useful and epic rewards(magic items). One of them is the magic flute from mod above. To avoid spoiling i'm not going to name other artifacts, but be sure all of them are really cool, so it will be very difficult for you to choose one=) Here some pics from Curent WIP: (more comming soon. Need to upload when at home) http://static-2.nexusmods.com/15/mods/110/images/57050-1-1409235422.png http://static-2.nexusmods.com/15/mods/110/images/57050-1-1409309539.jpg http://static-2.nexusmods.com/15/mods/110/images/57050-1-1409235962.png And a little progress status and summary: - I already created about 20 diffrent goblin models - about 15 new buildings and tents - few clutter objects and weapons - have a quest idea - chosen goblin camp location and started with leveldesign - some unique rewards to be chosen after quest completing including magic flute - brand new enemy creatures for the quest To be done -> quest implementation -> completing camp design -> dialogues and voice acting -> probably an unique goblin follower(but not sure about this one) Since my skills and time are limited i'm looking for some help from you guys in all to-be-done items especially in level design(for goblin camp), some CK gurus for Quest and scripting and voice actors with ability in speaking with goblin voice and "accent" =)))) If you are skilled in one of this subjects please pm me and show me some examples from your preveous work.
  5. Hello, first of all im a creator of skaal heavy armor and cant remember giving you a permission to use my work for your projects. If you are trying to do it for your self im ok with it. Moreover if you need some help you should explain what you are exactely doin with nifskope every single move step by step. Which changes preparatuions are you doing, make some screenshots. Otherwis its not possible to analize your problem. pm me if you need some help Kind regards tumbajamba
  6. What software are you using for modelling? With blender you can easily copy rigging(weightpainting) inoformation from vanilla model right to your model via wight copy script.
  7. Hello dear MasterVin, im sorry to tell this, but the most of modders who are able to model, script or use ck have their own ideas AND the ability of making their ideas true. So nobody is interested in implementing ideas of other ppl. If you want your ideas to get done you must at least be able to do anything besides generating "good" ideas. You said you wuld like to create a team, but can you tell me what is your role in this team? It sounds "like i have no idea of modding but want my ideas to get implemented by other ppl, while i will only say what they shall do". I think that is the reason you are not able to find sny help. Kind regards tumbajamba
  8. Well i can help if you send me textures, normal maps and the model in .obj format(since im using blender) i could easily rig and export it to fit the skyrim. What i will not do for you is messing up with CK.
  9. If this topic is still relevant i could help you with importing and exporting in blender and nifscope. I created tons of new content for skyrim, oblivion and fallout with blender. Contact me via pm and i will explain you a bit of modelling with blender and give you important hints for skyrim. But dont expect too mutch it will take time to improve your skills i will only show some basics.
  10. Hello guys. Im a 3D-Artist and created a couple custom versions of existing armors. So if the author is interested in this models he can contact me via pm and i will show and share what ive done so far.
  11. Hello=)) Well this is not that easy bro with just pressing a and b. 1) To do this you must have some 3D-Modelling skills(at least rigging and basic functions). My recommendation ist to use blender. 2) You need some scripting skills, but if you need a tip... Use my script from CRI-Squad mod for fallout 3, coz i already created something you want, but i did it only with machete... 3) And much time for experements (Try & error)
  12. Check the deadra armor with nifskope to find out how it works.
  13. Creating bow is a little bit harder than creating other weapons, since skyrim bows hav own bones. You will have to rig your bow to specific bones. Not sure if one can rig with Cinemy 4D. If you knoe how to rig Armors, it will be really easy for you to create a bow. Here are some of my bow creations: http://skyrim.nexusmods.com/imageshare/image.php?id=63496 http://skyrim.nexusmods.com/imageshare/image.php?id=55869 http://skyrim.nexusmods.com/imageshare/image.php?id=55759
  14. Hello Coding gurus! I need some help with implementing this guy(SabreCat Mount): http://skyrim.nexusmods.com/imageshare/images/1196961-1326508130.jpg At the moment i stucked on coding. What im trying to do is just create an Flute which can be equiped. On Equipe it shall summon the Cat mount, on unequipe the mount shall be moved to my secred cell=)) What ive done so far: 1) Created a Ring 2) applied script to it But unfortunately my script doesnt work. Scriptname TumbaFluteScript extends ObjectReference objectReference property sabreCat auto objectReference property sabreCatHome auto Event OnEquipped(objectReference akActor) If akActor == Game.GetPlayer() sabreCat.MoveTo(Game.GetPlayer()) endif endEvent I also defined properties in the property screen(see here) http://skyrim.nexusmods.com/imageshare/images/1196961-1328980753.jpg Can anybody plz tell me what do do? Oh and here is compiling error: Starting 1 compile threads for 1 files... Compiling "TumbaFluteScript"... d:\games\steam\steamapps\common\skyrim\Data\Scripts\Source\TumbaFluteScript.psc(7,0): the parameter types of function onequipped in the empty state on script tumbaflutescript do not match the parent script objectreference No output generated for TumbaFluteScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TumbaFluteScript
  15. no time bro sry.
  16. First of all im sorry for my bad english. I had the same issues, but i almoust solved it. Im still getting very small shutterings sometimes but really really seldom. The problem of the Oblivion is swapping from HDD while youre getting into the new cell, this process slow down the game flow dramatically since the normal hdd is an real bottle neck on the system. To boost up the load process you need an very quick hdd..... The quickest hdds on the market for acceptable money are SSDs. I bought me an SSD and viola the game got really flowy.
  17. No no sry, the carbine will be used, maybe you could suggest any secondary melee weapon, but something which would fit to the new vegas atmosphere.
  18. Voice acting is solved, we ve got an actor... But Geck magig still have to be done! At the moment im working on new animations for the mutant, for the quest sequence: http://www.newvegasnexus.com/downloads/images/35312-1-1288650594.jpg
  19. Im going to create an brand New companion and need some expirienced scriptors and leveldesigner for implementation. Allright guys i think all meshes i need for this new compagnion quest are done.. Here is the last one: http://www.newvegasnexus.com/downloads/images/35312-1-1288572143.jpg Now i need you dear fookers plz hlp me.... The idea of the quest is following: The player discovers an ranger outpost, where all rangers are dead. then the player discovers 5 Raiders (custom unique outfits), standing around this ranger super-mutant. The player must prevent them from killing the mutant. After that mutant will join the player. At this pint mutant doesnt have his Ranger armor(see pic above). He will suggest the player to go inside the building on the ranger outpost to get his armor. In the building there will be his armor and his carbine, but also some more riders and their boss. Here the armors i gonna use for riders: http://www.newvegasnexus.com/downloads/images/35312-1-1288558923.jpg http://fallout3nexus.com/downloads/images/14537-1-1284122662.jpg http://fallout3nexus.com/downloads/images/14676-1-1284947116.jpg http://fallout3nexus.com/downloads/images/14497-1-1283815367.jpg http://fallout3nexus.com/downloads/images/10228-1-1278616910.jpg Raider Boss armor: http://fallout3nexus.com/downloads/images/14617-1-1284484267.jpg Hope guys you will like the idea, and help me with implementation... My geck skills are very limited=((( And after the mutant will get his armor he will look like this: http://www.newvegasnexus.com/downloads/images/35312-1-1288221216.jpg And his weapon: http://www.newvegasnexus.com/downloads/images/35312-1-1288291623.jpg Plz pm me if youre going to help me. And thk you!
  20. Hello everybody! Well im working on the new mole rat model at the moment: http://fallout3nexus.com/downloads/images/7201-1-1283182722.jpg Doesnt it look cute? Well im not that good with scripting and stuff you know... But im sure the community would be happy if someone could make this creature Rideable! So if you feel like you are able to do so. Just let me know and will give you the model! The best way to contact me is : a) Use my e-mail [email protected] B) Write me a pm on the NEXUS site. Edit: The model is avaluble now here: http://fallout3nexus.com/downloads/file.php?id=7201 Hope to see some feedback here!
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