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AntonFire

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Nexus Mods Profile

About AntonFire

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  • Discord ID
    #7429
  • Country
    Ukraine
  • Currently Playing
    Oblivion
  • Favourite Game
    Oblivion

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  1. it may take a long time ALONE, but this is my weak point. From a distance, they look more or less normal, but up close... let's just say, even the stones don't help completely. And I spoke not only about the shape of the landscape, but also about its detail. From the details in the forest, I can remember rare logs, flowers/mushrooms (what is harvested) and grass. And secluded houses and settlements, yeah. Plus, moving away from the theme of the landscape, looking at the Niben River, I don’t see a river, at most an oblong lake. The more I pass by it, the more difficult it is for me to ignore the lack of a visible flow and some kind of "transition". Guess skyrim messed me up, yeah Sounds interesting if I understand correctly Well, my words about the grids are based on the fact that I play without changes due to the technical limitations of a laptop released a little later than the game, as well as my impossibility to install the OSCE without "it is impossible to determine your version" and, if it did succeed, "impossibility enter dll" if I install a mod or plugin that uses the OSCE (maybe this is due to the temporary use of the pirated version, due to my current dependence on my parents and their finances (I would have never been given money for "such stupidity" before, but with an indefinite the situation in the country and the future closure of the father’s work, all the more))
  2. first imghttp://v41.fullrest.ru/images/tes4/screenshots/obliv03B.jpg
  3. Forgive me for interfering with the mod maker forums, but I have one question on my mind. First, is there a limit to the size of mods and what they change? Can Havok handle more changes and detail? Secondly, let's be honest, the problem with oblivion is not only outdated meshes and textures, but also in the landscape itself, it's too...empty. Walking through skyrim and looking closely, you constantly notice little details, whether it's a wand under a tree or a small, already dried up, bush, while in oblivion, if you turn off the grass (which also does not help as much as it could), you just you will see a texture stretched over a bunch of... a bunch. Oblivion is too smooth, our mountains look like a mound of earth that a child made.I love Oblivion, perhaps among the last three he is my favorite, but I can't close my eyes to what the game loses to the "younger" http://v41.fullrest.ru/images/tes4/screenshots/obliv03B.jpg
  4. O Heavenly Lords, thank you very much, noble man! You have no idea how much you helped me! And don’t worry about the translation, there is a person next to me who, in which case, can edit the textures of signs, and as a basis I take the Russian translation, which I know only a little worse than my own language (+ I double-check from English, the official translation has surprisingly many strange moments). Thank you again :)
  5. Today I started trying to translate Oblivion into my language and ran into some problems. Does anyone know how to add a new font (the default font I use does not have all the characters I need)? Does anyone have any advice on how to generally do the translation correctly, because I'm just replacing text in tes4edit for now (and still haven't figured out how to export textures using CS)?
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