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TheRichPoorMan

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Posts posted by TheRichPoorMan

  1. I'd like to resize the layered armour, i find the brute force method of "make all the straps massive" ends up with every piece of armour looking fat as hell and just comical. there's huge gaps in between my leather chest belt and my road leathers, the metal armour leg pieces would weigh 20KG each if they're made of solid steel, and the combat armour extends so far from my male characters chest, he would not be able to knock a rifle on his shoulder to aim.

     

    i'd like to try reduce the distance these armours extend from the characters body, but i'm not sure what i should be editing, the layered pieces, or the underarmour(road leathers vault suit etc)

     

    if anyone has any knowledge of how these models interact and which is deciding the sizes of these pieces i'd appreciate the insight.

  2. New Vegas and fo3 used the same engine, a couple minor changes but the overall structure was the same, so porting the stuff over was very easy, but the changes to engine and gameplay broke somethings, speech checks, Damage Threshold instead of Damage Resistance. Tale of two wastelands isn't just porting things over, it's rebuilding the stuff that didn't fit the system changes.

    for Skyrim, Bethesda built a new engine, there are similarities to the old one but the backend was probably massively redesigned.

    Fallout 4 uses an updated version of Skyrims engine, which again is very different to New Vegas' engine.

     

    Ignoring the Art design differences, and how jarring they'd look, (coming across one of those crap looking powder gangers outfits alongside the stuff in fo4, not a pretty sight), the systems are incredibly different, Dialogue has massively changed, armour works differently, back to Damage Resistance etc.

    Simply put, it might be possible, but it would need a huge team, a huge amount of work, and there's a chance most of the stuff would have the be rebuilt, just take a look at how long tale of two wastelands has been in development, and they have a decent sized team for a mod, this mod would have to be more of a complete rebuild like Skywind, and you can see how long that's taking.

  3. I also want this, the road leathers outfit looks a bit dull, but it's the best layer-able outfit since the rest look awful, the skintight look just doesn't suit in a cold rainy place like boston, i would love to place the layerable armour on some certain unique armours i've come across

  4. I've just installed ADAM, but i have an issue as the mod uses so many plugins. currently i'm running 131 plugin files, getting close to my games 146 file limit, and ADAM's using about 5 of these, an esp for each individual armour, which is really unnecessary, they could all be merged down into one esp.

     

    But here's the issue, the project nevada compatability patch lists 3 of the esps as masters.

     

    I want to merge all the esps down into one file, including the PN patch but doing this will cause a "missing master" crash on startup.

     

    if anyone knows much about a files master list, and whether or not there is a way to clear a master list of mods that have been merged into the plugin, I could use your help.

     

    i've merged mods together before successfully and have fixed conflicts in FNVedit also, so i have some knowledge of what i could do, but i've read in other threads that deleting masters from the plugins masterlist causes NULL issues.

     

    ADAM as it looks in my load order in the spoiler, ADAM is currently last until i have resolved this

     

     

    ADAM - MAIN.esp=1
    ADAM - HH.esp=1
    ADAM - LR.esp=1
    ADAM - Outcast Ranger Armour.esp=1
    ADAM - Project Nevada Patch.esp=1 (requires ADAM - MAIN.esp, ADAM - HH.esp, ADAM - Outcast Ranger Armour.esp)

     

  5. do you use NMM? if so what does the index column say on your last checked plugin (Zan_AutoPurge_SmartAgro_NV.esp, going by your list up there)

     

    it looks like you have nearly 200 mods or something, if the index goes over 146 the game breaks.

     

    the game can only store an index of 256 numbers, unfortunatly Fallout NV.esm starts at index 78 or something and the other plugins have to increment higher than that, NMM shows Fallout NV.esm to be 00, but thats not the case when the game runs.

     

    my recomendation is to google merging plugins, it's not too difficult and can allow you to add more, mods that add things like armours and weapons, standalone style are the safest to merge

  6. @Renn

     

    maybe you can reach that much damage reduction with daedric of glass, but i'd like to be able to have the same damage reduction in ebony or orcish or dwarven as when wearing legendary daedric.

     

    also by the time i came across enemies wearing carved nordic it was weaker than the armor i was currently wearing, i'd like to wear that style armor and not be instakilled constantly.

  7. I'm looking for an armor mod that add versions of all vanilla and dlc armors that are the same armor rating as Dragonplate and Dragonscale. Dragonplate just doesn't suit my darkelf. I'm mainly interested in the racial armors that have a unique look suiting a style of character, i.e. ebony resembles a dark paladin style character, orcish a barbaric etc

     

    also for modded armors such as:

     

    Armor of Yngol: http://skyrim.nexusmods.com/mods/37070//?

     

    actually thats the only armor mod i'm using other than textures, if anyone has any other mod armors they'd like to request post them below and i'll add them to this list.

     

     

  8. since tailor made has been ported now, would anyone be able to make a left hand variant of the gloves?

     

    i'm using the PIP-boy readius so my left arm is pretty bare, and in some cases worryingly thin!

     

    i've been using the merc veteran glove on my right arm but looks strange when put there with the Cyber Arm poking out of it.

     

    so yeah, anyone interested in this mod?

  9. so the story is, when i sit on the tranquility lounger in vault 112 the top comes down like normal and the screen goes white, then the white fades and i'm just staring at the tv in the lounger.

     

    i cant move or get out and the game wont start the tranquility lane section

     

    modlist follows

     

    Fallout3.esm

    Anchorage.esm

    ThePitt.esm

    StreetLights.esm

    BrokenSteel.esm

    PointLookout.esm

    Zeta.esm

    CRAFT.esm

    CALIBR.esm

    xCALIBR.esm

    Project Beauty.esm

    ArefuExpandedByAzar.esm

    FO3 Wanderers Edition - Main File.esm

    Enhanced Weather - Rain and Snow.esm

    RTS NW.esm

    Project Beauty- Broken Steel.esp

    Project Beauty- Point Lookout.esp

    DarNifiedUIF3.esp

    Fellout-pipboylight.esp

    CALIBRxMerchant.esp

    Feng Shui.esp

    Feng Shui - Keymap Template.esp

    GalaxyNewsRadio100[M].esp

    ArefuExpandedByAzar-Radio.esp

    CONELRAD 640-1240.esp

    Existence2.0.esp

    RTS NW - Volume 1st.esp

    RTS NW - Volume 2nd.esp

    RTS NW - Volume 3rd.esp

    BlackWolf Backpack.esp

    BlackWolf Backpack - Vendor Script Replenish.esp

    ShadySands.esp

    bzArmour.esp

    bzBodySuits.esp

    UndergroundHideout.esp

    FO3 Wanderers Edition - Main File.esp

    FO3 Wanderers Edition - DLC Anchorage.esp

    FO3 Wanderers Edition - DLC Broken Steel.esp

    FO3 Wanderers Edition - DLC Mothership Zeta.esp

    FO3 Wanderers Edition - DLC Point Lookout.esp

    FO3 Wanderers Edition - DLC The Pitt.esp

    FO3 Wanderers Edition - Alternate Travel.esp

    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

    FO3 Wanderers Edition - Project Beauty.esp

    FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

    FO3 Wanderers Edition - Optional Restore Tracers.esp

    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

    Tailor Maid.esp

    Tailor Maid Anchorage.esp

    Tailor Maid PITT.esp

    Tailor Maid Brokensteel.esp

    Tailor Maid ZETA.esp

    Tailor Maid Black Retex.esp

    WeaponModKits.esp

    WeaponModKits - FWE Master Release.esp

    WeaponModKits - OperationAnchorage.esp

    WeaponModKits - ThePitt.esp

    WeaponModKits - BrokenSteel.esp

    WeaponModKits - PointLookout.esp

    WeaponModKits - Zeta.esp

    xCALIBRmunitions.esp

    xCALIBRmunitions_FOSEnhancements.esp

    Colossus Outcast.esp

    colossus BOS.esp

    Colossus Headgear.esp

    COL Enclave VER2.esp

    COL Enclave Hell.esp

    WeaponModKits - FWE Optional Worn Weapons.esp

    Enhanced Weather - Rain and Snow in Fallout.esp

    Enhanced Weather - Weather Sounds in Interiors.esp

    Enhanced Weather - Sneak Bonus during Storms.esp

    Fellout-Full.esp

    Fellout-BrokenSteel.esp

    Fellout-PointLookout.esp

    Fellout-Zeta.esp

    DUIF3Extras.esp

    Enhanced Weather - REBOOT.esp

    FNNsys.esm

    FNNsys - FWE.esp

    LuckySpecs.esp

    AfrosNukaCola.esp

    RZW_PortableLamps.esp

    ShadsCamper.esp

    PackBrahminEss.esp

    Monster_Costumes.esp

    SoB.esp

    metal_armors.esp

    FLJ.esm

    raider_leather.esp

    RHKBrisaAlmodovar.esm

    eyepatches-english.esp

    Sete di sangue.esp

    FalloutFood.esp

    FalloutFoods - FWE Master Release.esp

    mazas_campfire.esp

    megalight.esp

     

    i've tried turning off the FNN.esm and esp in case the game thought i was sleeping, there was no change

     

    so yeah, any help is appreciated

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