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Posts posted by TheRichPoorMan
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I'd like to resize the layered armour, i find the brute force method of "make all the straps massive" ends up with every piece of armour looking fat as hell and just comical. there's huge gaps in between my leather chest belt and my road leathers, the metal armour leg pieces would weigh 20KG each if they're made of solid steel, and the combat armour extends so far from my male characters chest, he would not be able to knock a rifle on his shoulder to aim.
i'd like to try reduce the distance these armours extend from the characters body, but i'm not sure what i should be editing, the layered pieces, or the underarmour(road leathers vault suit etc)
if anyone has any knowledge of how these models interact and which is deciding the sizes of these pieces i'd appreciate the insight.
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New Vegas and fo3 used the same engine, a couple minor changes but the overall structure was the same, so porting the stuff over was very easy, but the changes to engine and gameplay broke somethings, speech checks, Damage Threshold instead of Damage Resistance. Tale of two wastelands isn't just porting things over, it's rebuilding the stuff that didn't fit the system changes.
for Skyrim, Bethesda built a new engine, there are similarities to the old one but the backend was probably massively redesigned.
Fallout 4 uses an updated version of Skyrims engine, which again is very different to New Vegas' engine.
Ignoring the Art design differences, and how jarring they'd look, (coming across one of those crap looking powder gangers outfits alongside the stuff in fo4, not a pretty sight), the systems are incredibly different, Dialogue has massively changed, armour works differently, back to Damage Resistance etc.
Simply put, it might be possible, but it would need a huge team, a huge amount of work, and there's a chance most of the stuff would have the be rebuilt, just take a look at how long tale of two wastelands has been in development, and they have a decent sized team for a mod, this mod would have to be more of a complete rebuild like Skywind, and you can see how long that's taking.
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the command is now fov xx xx, two different fields of view
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I also want this, the road leathers outfit looks a bit dull, but it's the best layer-able outfit since the rest look awful, the skintight look just doesn't suit in a cold rainy place like boston, i would love to place the layerable armour on some certain unique armours i've come across
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I've just installed ADAM, but i have an issue as the mod uses so many plugins. currently i'm running 131 plugin files, getting close to my games 146 file limit, and ADAM's using about 5 of these, an esp for each individual armour, which is really unnecessary, they could all be merged down into one esp.
But here's the issue, the project nevada compatability patch lists 3 of the esps as masters.
I want to merge all the esps down into one file, including the PN patch but doing this will cause a "missing master" crash on startup.
if anyone knows much about a files master list, and whether or not there is a way to clear a master list of mods that have been merged into the plugin, I could use your help.
i've merged mods together before successfully and have fixed conflicts in FNVedit also, so i have some knowledge of what i could do, but i've read in other threads that deleting masters from the plugins masterlist causes NULL issues.
ADAM as it looks in my load order in the spoiler, ADAM is currently last until i have resolved this
ADAM - MAIN.esp=1
ADAM - HH.esp=1
ADAM - LR.esp=1
ADAM - Outcast Ranger Armour.esp=1
ADAM - Project Nevada Patch.esp=1 (requires ADAM - MAIN.esp, ADAM - HH.esp, ADAM - Outcast Ranger Armour.esp) -
do you use NMM? if so what does the index column say on your last checked plugin (Zan_AutoPurge_SmartAgro_NV.esp, going by your list up there)
it looks like you have nearly 200 mods or something, if the index goes over 146 the game breaks.
the game can only store an index of 256 numbers, unfortunatly Fallout NV.esm starts at index 78 or something and the other plugins have to increment higher than that, NMM shows Fallout NV.esm to be 00, but thats not the case when the game runs.
my recomendation is to google merging plugins, it's not too difficult and can allow you to add more, mods that add things like armours and weapons, standalone style are the safest to merge
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@dragonlord
what version of windows you using? home or ultimate?
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@Renn
maybe you can reach that much damage reduction with daedric of glass, but i'd like to be able to have the same damage reduction in ebony or orcish or dwarven as when wearing legendary daedric.
also by the time i came across enemies wearing carved nordic it was weaker than the armor i was currently wearing, i'd like to wear that style armor and not be instakilled constantly.
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I'm looking for an armor mod that add versions of all vanilla and dlc armors that are the same armor rating as Dragonplate and Dragonscale. Dragonplate just doesn't suit my darkelf. I'm mainly interested in the racial armors that have a unique look suiting a style of character, i.e. ebony resembles a dark paladin style character, orcish a barbaric etc
also for modded armors such as:
Armor of Yngol: http://skyrim.nexusmods.com/mods/37070//?
actually thats the only armor mod i'm using other than textures, if anyone has any other mod armors they'd like to request post them below and i'll add them to this list.
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i'm going to try take a crack at the gun, never used blender before so dont expect anything soon
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Bumping this for great Shiny!
will someone ruttin make this already!?!
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since tailor made has been ported now, would anyone be able to make a left hand variant of the gloves?
i'm using the PIP-boy readius so my left arm is pretty bare, and in some cases worryingly thin!
i've been using the merc veteran glove on my right arm but looks strange when put there with the Cyber Arm poking out of it.
so yeah, anyone interested in this mod?
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same here, gonna try a re-install to remove all mods, but just waiting for it to finish downloading atm
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yeah that would be great, but you'd need to remodel the whole upper torso, also what would the armour look like on the back?
where did you get the version with the combat trousers? i hate the default ones!
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i might have a similar problem, and i've narrowed it down to audio bugs, footsteps for me, but i do get bugs with radios and conversations too
not sure how to fix it,
do you get clipping in the audio?
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ahh thank you
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i've been searching everywhere to find out what this esp is for
SoB.esp
a load of people have it but i cant find the name of it anywhere
trying to find out if i really need it, for all i know it could be for something i use a lot.
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sorry forgot to say, i found the problem
the monster constumes mod stops you from getting into tranquility lane
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bump,
does anyone know if there is a specific mod that conflicts with that section of the game?
i dont want to have to turn all the mods off to start this one part of the story
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tried a few still nothing
the only mod that changes the story at all is FWE but i cant turn that off and play this save
EDIT
just tried turning off FWE, game loaded up, and save game loaded fine, but still nothing
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so the story is, when i sit on the tranquility lounger in vault 112 the top comes down like normal and the screen goes white, then the white fades and i'm just staring at the tv in the lounger.
i cant move or get out and the game wont start the tranquility lane section
modlist follows
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
xCALIBR.esm
Project Beauty.esm
ArefuExpandedByAzar.esm
FO3 Wanderers Edition - Main File.esm
Enhanced Weather - Rain and Snow.esm
RTS NW.esm
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
DarNifiedUIF3.esp
Fellout-pipboylight.esp
CALIBRxMerchant.esp
Feng Shui.esp
Feng Shui - Keymap Template.esp
GalaxyNewsRadio100[M].esp
ArefuExpandedByAzar-Radio.esp
CONELRAD 640-1240.esp
Existence2.0.esp
RTS NW - Volume 1st.esp
RTS NW - Volume 2nd.esp
RTS NW - Volume 3rd.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
ShadySands.esp
bzArmour.esp
bzBodySuits.esp
UndergroundHideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Tailor Maid.esp
Tailor Maid Anchorage.esp
Tailor Maid PITT.esp
Tailor Maid Brokensteel.esp
Tailor Maid ZETA.esp
Tailor Maid Black Retex.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
xCALIBRmunitions.esp
xCALIBRmunitions_FOSEnhancements.esp
Colossus Outcast.esp
colossus BOS.esp
Colossus Headgear.esp
COL Enclave VER2.esp
COL Enclave Hell.esp
WeaponModKits - FWE Optional Worn Weapons.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
DUIF3Extras.esp
Enhanced Weather - REBOOT.esp
FNNsys.esm
FNNsys - FWE.esp
LuckySpecs.esp
AfrosNukaCola.esp
RZW_PortableLamps.esp
ShadsCamper.esp
PackBrahminEss.esp
Monster_Costumes.esp
SoB.esp
metal_armors.esp
FLJ.esm
raider_leather.esp
RHKBrisaAlmodovar.esm
eyepatches-english.esp
Sete di sangue.esp
FalloutFood.esp
FalloutFoods - FWE Master Release.esp
mazas_campfire.esp
megalight.esp
i've tried turning off the FNN.esm and esp in case the game thought i was sleeping, there was no change
so yeah, any help is appreciated
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thanks very much
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o hai there
what is a merged patch and what does it do?
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thanks very much, now to figure this stuff out lol
ENB ISSUES (DISTANT OBJECTS ARE DISCOLORED DURING WEATHERS)
in Creation Kit and Modders
Posted
your enb's horizon fog is set really bright, and the sky horizon is set very dark, so you'll need to tweak the fog color settings and a fair few sky horizon settings