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TheRichPoorMan

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  1. your enb's horizon fog is set really bright, and the sky horizon is set very dark, so you'll need to tweak the fog color settings and a fair few sky horizon settings
  2. I'd like to resize the layered armour, i find the brute force method of "make all the straps massive" ends up with every piece of armour looking fat as hell and just comical. there's huge gaps in between my leather chest belt and my road leathers, the metal armour leg pieces would weigh 20KG each if they're made of solid steel, and the combat armour extends so far from my male characters chest, he would not be able to knock a rifle on his shoulder to aim. i'd like to try reduce the distance these armours extend from the characters body, but i'm not sure what i should be editing, the layered pieces, or the underarmour(road leathers vault suit etc) if anyone has any knowledge of how these models interact and which is deciding the sizes of these pieces i'd appreciate the insight.
  3. New Vegas and fo3 used the same engine, a couple minor changes but the overall structure was the same, so porting the stuff over was very easy, but the changes to engine and gameplay broke somethings, speech checks, Damage Threshold instead of Damage Resistance. Tale of two wastelands isn't just porting things over, it's rebuilding the stuff that didn't fit the system changes. for Skyrim, Bethesda built a new engine, there are similarities to the old one but the backend was probably massively redesigned. Fallout 4 uses an updated version of Skyrims engine, which again is very different to New Vegas' engine. Ignoring the Art design differences, and how jarring they'd look, (coming across one of those crap looking powder gangers outfits alongside the stuff in fo4, not a pretty sight), the systems are incredibly different, Dialogue has massively changed, armour works differently, back to Damage Resistance etc. Simply put, it might be possible, but it would need a huge team, a huge amount of work, and there's a chance most of the stuff would have the be rebuilt, just take a look at how long tale of two wastelands has been in development, and they have a decent sized team for a mod, this mod would have to be more of a complete rebuild like Skywind, and you can see how long that's taking.
  4. the command is now fov xx xx, two different fields of view
  5. I also want this, the road leathers outfit looks a bit dull, but it's the best layer-able outfit since the rest look awful, the skintight look just doesn't suit in a cold rainy place like boston, i would love to place the layerable armour on some certain unique armours i've come across
  6. I've just installed ADAM, but i have an issue as the mod uses so many plugins. currently i'm running 131 plugin files, getting close to my games 146 file limit, and ADAM's using about 5 of these, an esp for each individual armour, which is really unnecessary, they could all be merged down into one esp. But here's the issue, the project nevada compatability patch lists 3 of the esps as masters. I want to merge all the esps down into one file, including the PN patch but doing this will cause a "missing master" crash on startup. if anyone knows much about a files master list, and whether or not there is a way to clear a master list of mods that have been merged into the plugin, I could use your help. i've merged mods together before successfully and have fixed conflicts in FNVedit also, so i have some knowledge of what i could do, but i've read in other threads that deleting masters from the plugins masterlist causes NULL issues. ADAM as it looks in my load order in the spoiler, ADAM is currently last until i have resolved this
  7. do you use NMM? if so what does the index column say on your last checked plugin (Zan_AutoPurge_SmartAgro_NV.esp, going by your list up there) it looks like you have nearly 200 mods or something, if the index goes over 146 the game breaks. the game can only store an index of 256 numbers, unfortunatly Fallout NV.esm starts at index 78 or something and the other plugins have to increment higher than that, NMM shows Fallout NV.esm to be 00, but thats not the case when the game runs. my recomendation is to google merging plugins, it's not too difficult and can allow you to add more, mods that add things like armours and weapons, standalone style are the safest to merge
  8. @dragonlord what version of windows you using? home or ultimate?
  9. @Renn maybe you can reach that much damage reduction with daedric of glass, but i'd like to be able to have the same damage reduction in ebony or orcish or dwarven as when wearing legendary daedric. also by the time i came across enemies wearing carved nordic it was weaker than the armor i was currently wearing, i'd like to wear that style armor and not be instakilled constantly.
  10. I'm looking for an armor mod that add versions of all vanilla and dlc armors that are the same armor rating as Dragonplate and Dragonscale. Dragonplate just doesn't suit my darkelf. I'm mainly interested in the racial armors that have a unique look suiting a style of character, i.e. ebony resembles a dark paladin style character, orcish a barbaric etc also for modded armors such as: Armor of Yngol: http://skyrim.nexusmods.com/mods/37070//? actually thats the only armor mod i'm using other than textures, if anyone has any other mod armors they'd like to request post them below and i'll add them to this list.
  11. i'm going to try take a crack at the gun, never used blender before so dont expect anything soon
  12. Bumping this for great Shiny! will someone ruttin make this already!?!
  13. since tailor made has been ported now, would anyone be able to make a left hand variant of the gloves? i'm using the PIP-boy readius so my left arm is pretty bare, and in some cases worryingly thin! i've been using the merc veteran glove on my right arm but looks strange when put there with the Cyber Arm poking out of it. so yeah, anyone interested in this mod?
  14. same here, gonna try a re-install to remove all mods, but just waiting for it to finish downloading atm
  15. yeah that would be great, but you'd need to remodel the whole upper torso, also what would the armour look like on the back? where did you get the version with the combat trousers? i hate the default ones!
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