Hello, I am fairly familiar with mods, OBMM, TES4Edit cleaning etc. However, I am having a HELL of a time getting to grips with Wrye bash. I recently tried to create a bashed patch, which promptly “broke” my game. In fury I deactivated the patch and uninstalled Bash as well as all of the unbelieveably annoying and cluttering python-related files I installed at the same time. My game now works absolutely fine. I was using ALL of the documentation I could find online, including the Wrye manual, TESPositive pages, and some others. Now the biggest problem I had was finding good, clear, basic documentation on how to build a bashed patch, why I would want to do it in the 1st place, what the difference with a “merged” patch was, and loads of other questions I had. In any case, the docs I did use didn’t give me enough information to really understand what I was doing or to fix it when I went wrong. So, I’d really like to know what I’ll be missing if I just carry happily on with my modded Oblivion game without using a bashed patch, as it seems to be working fine. Should I give it another go? Also, are there any really good, clear step by step guides for n00bs on how to create a bashed patch (I’m not interested in any other Bash functions really, OBMM is great and much easier to use). Really, ANY helpful suggestions, info or advice related to Wrye bash is gratefully received.