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I see many cool new weapon mods but nothing to make vanilla weapons function like the new weapon mods. The new weapons have damage modifiers in addition to the chamber enhancements, rate of fire modifiers, and several types of sights and scope styles. I'd like to see a mod that also enhances the speed a weapon can be swung. I don't even use the barrel muzzle mods because you get penalized in damage and accuracy. So, why put them as upgrades at all if the customizing effects are negative. Is there anyone working on making vanilla weapons more customizable in game through the pip-boy (MCM)? Or is there a mod out there I don't know about, please let me know. Otherwise, I'd like to see a mod that affects all vanilla weapons like the new weapon mods. BB1
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- weapon damage
- vanilla weapon alteration
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DELETED
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- tranquilizer
- tranq
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There is a mod on the Nexus that is from the Fallout 4 game that never made it into the game but really needs to be. www.nexusmods.com/fallout4/mods/4438 Would someone please make this live for fallout 4? I've seen hundreds of weapon mods that reskin the game weapons but not one like this and it really needs to be looked into by someone with some technical know-how. So, Would someone please look into this? BB1
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Hi, I found a Triss Armor mod with great colors but the mod maker made it in CBBE HDT. Every mod I use is picked to work with UNP. The mod page is "nexusmods.com/skyrim/mods/4708?" and the author is Psyke23. When I last talked to him he told me that he wasn't going to convert the mod but that I could go ahead if I wanted to it. Here is where the problem starts. I don't know diddly about bodyslide so I'm hoping somone with know-how could help out. I still think that a mod author should still try and get authorization from Psyke23. All I want is the bodyslide so my player looks UNP normal wearing the armor. I'm just hoping someone will consider doing this. BB1
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Does anyone have trouble assigning two identical weapons to the same key after the weapons have been upgraded? Is there a fix for this so I can assign two same weapons to one key? I miss that feature, click once for one weapon, click again and two weapons are there. Go ahead and clobber the enemy. Any fix would be appreciated. BB1
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Hi, I found a great standalone Triss armor with great retextures but it's in CBBE HDT and I use UNP. The problem I see when wearing this armor is the female characters appear very flat chested and I have no idea how or if this can possibly be over-ridden by UNP. The author is not doing any updates at all and just won't answer any pms. So I would like see this mod www.nexusmods/skyrim/mods/4708/ get an option to have an update to UNP HDT if possible. I hope someone can figure this out, I would make a donation. Sincerely, BB1 Have since done a re-install and have the CBBE HDT working but OMG, UNP is so much better. So, if someone could fix this, it be greatly appreciated.
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Don't you just wish the world had fewer know-it-alls? I posted this was happening for over a month. I've updating my f4se every time an update pukes on my mods that require it. I see Expired has a an update and gladly everything is working. It is entertaining at least to see who thinks they're most qualified to answer a post without reading the whole thing.
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My game has been saying the I'm running a newer game version than the Looksmenu is looking for at least a month. That I can't explain.
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Is Expired looking after Looksmenu or is it abandoned like a dead fish. I sure hope someone is looking after this mod.
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I'd like to see a feature added to the nexus that allows us to search our own download history to help speed up locating a specific mod that was downloaded many years and downloads ago. I would imagine some folks must have downloaded several hundred mods in their time playing Skyrim which would add up to many pages of download history. Trying to find that one mod in the Sea of Download History is somewhat agonizing, time consuming, and hard on the eyes. So that's all I'd like to see added to the new Nexus....for now. Please and thanks. BB1
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- account feature
- download history
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[WIP] Weapon Addition and Replacement Suite (WARS)
BullBars1 replied to antistar's topic in Fallout 4's Discussion
That is ridiculous. For one you want the bullet to drop its energy into whatever you hit in order to cause sufficient wounding. Secondly even if you *could* line up multiple targets, a bullet deforms as it travels through solid objects which can distort its course, and thirdly: that's not what miniguns are for. The incredibly high rate of fire is to give you a sufficient density of rounds on target over short engagement windows to give a better probability of scoring a hit. Ok, that's not right and I could do maths to show it - or just provide analogies. Bullets are tiny and their momentum is negligible compared to a human being, which is why you can launch them from a firearm braced against your shoulder. Heavy bullets do have their uses though, as I imagine you know. Amen to that. There are so many things involved in what happens that any game that tries to simulate them accurately gets pretty dry quite fast. Why don't you shoot something with a rifle before shooting your mouth and reading everything before putting your mouth in gear. I've shot coyotes with .223 FMJ and they are not for hunting or for that matter for killing because there isn't any bullet expansion or fragmentation to cause any hydraulic effect so there won't be a wound channel. The coyote runs for miles and you loose them because the entry and exit wound clot over and the blood trail stops. The bullet type has everything to do with killing or wounding. A .223 (5.56) 50 grain V-max @ 3300 fps if shot at a broad-side coyote will disintegrate it self within an inch of penetrating the ribcage and will liquefy the heart and lungs but will NOT make an exit wound because there isn't a fragment larger than the end of a pencil lead. This I have proved time after time for many years of trapping and hunting. I have also seen a friend of mine shoot two coyotes with one shot but it was a .308 (7.62) with 150 grain bullet designed to smash through bone and cripple large game. The only thing ridiculous was explaining this to someone who at the most has shot a paper target.- 2744 replies
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- weapons
- weapon mods
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[WIP] Weapon Addition and Replacement Suite (WARS)
BullBars1 replied to antistar's topic in Fallout 4's Discussion
Hi, I like the idea but many of the players concerns are about maxed out mod lists. New 308 ammo for the Gatling gun is not as effective as using 223 or 5.56 NATO since you will be able to carry twice as much ammo. By switching the bullet type from regular lead tip or poly tipped to FMJ, armor will be penetrated a lot faster and the bullet will pass through unarmored enemies into the next one directly behind the first target. Crowd control is it's purpose. Plus adding more required mods isn't solving that too many mods problem. Looking forward to the final package. BB1- 2744 replies
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- weapons
- weapon mods
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Hi All, I have what I feel is an odd question but because I don't have any knowledge regarding paint and color brightness, I wanted to ask to see if anyone could answer my question. I was scrolling through the build menu and came across some beautiful new cars and trucks with brilliant shiny new looking paint. The kind of colors that would say "I am the craftsman, I take pride in my work, and all new build jobs would look equally the same". So, why are the cars and trucks so nice and pretty while all the power armor paints look faded, dull, and just plain trashy? And almost indistinguishable from unpainted armor. This is a new paint job for my "Priceless Power Armor". It should be brilliant, bold, and just amazingly new and shiny. A plain John Deere green is better looking even without the clear top coat. But it isn't, it looks horrible. Am I to accept that I can only craft garbage? Is it impossible to fix this atrocity or is someone able to fix it? It just makes no sense! Thanks, BB1
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- armor
- power armor
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