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Everything posted by deltadeath93
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i reinstalled fo4 from scratch. but mod manager is still showing all my old mods. i tried to uninstall and re install manager. but list of mods is still showing up. is there a way to erase this list to start fresh without having to delete each mod from list manually.
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farharbor dlc required mod request
deltadeath93 replied to deltadeath93's topic in Fallout 4's Mod Ideas
no ones interested in doing this? -
but that doesn't explain them leaving out animals from previous fallout games like the ants and centaurs
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agree I cant see why they omitted a lot of the animals from previous fallout games the ants both fire and non fire versions were in fo3 and new Vegas. same for centaurs as for snake new Vegas had the snake coyote hybrids. along those same lines I would like to see an eating animation for them as well. example wandering around look through my scope see a raider fighting rad scorpion. scorpion wins then just walks away. wth why didn't it start munching on the raider? same happens for all animal mobs none of them eat there kill which goes against all animal creature nature.
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requesting someone modify starlight drive in in vanilla game with the movie projector/ screens from far harbor showing actual films. and playing the proper sounds via radio station.
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Vault Girl Mod Development Thread
deltadeath93 replied to Deleted4077875User's topic in Fallout 4's Discussion
now that the ck is out. can I suggest a character creation version of which I mean when you create your character you pic boy or girl and have your mod linked to it so if someone makes a female they see vault girl if they make a man they see vault boy.- 1047 replies
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- bigcman123
- vault girl
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(and 3 more)
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fallout 3 had some cool traps in them I find fo4 lacking. example the baby carriage proximity mine. the random manhole cover locations with people who tried hiding underground. yea we get that one bunker that appears randomly but that's it I liked exploring those caves and manholes finding that body near a couple of stock pile items in that random sometimes safe place to wait out a rad storm heal rest etc. so my request is to bring these back to fo4. so once again we can be exploring and hear a baby cry out of the blue only to get blown up when our baby hunting brain tries to see if its our baby. or find that manhole cover we can enter and explore a sewer or 2 or more. after exploring I think I can count the sewer system in this game on one hand that's sad that dc has more of a complex sewer system in it than Boston does. hell even Vegas had some random man holes to hide in and there In the desert.
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dlc request WARNING SPOILERS INCLUDED
deltadeath93 replied to deltadeath93's topic in Fallout 4's Mod Ideas
there's more than just animation marker problems going on here. as other poster has verified there are collision issues, item placement ones, and a whole slew of weird stuff going on at this location. -
dlc request WARNING SPOILERS INCLUDED
deltadeath93 replied to deltadeath93's topic in Fallout 4's Mod Ideas
i hope so until the ck comes out i cant even understand what i am looking at. -
please someone please fix the mechanist lair from new automatron dlc after we get the base for ourselves. I build 5 robots they all just stand in the same circle I have cait there now put in a bench to sit 10 beds. even some planters with crops and water. yet everyone including cait just stands near the big m on the floor and that's all. hoping someone can fix it so I can assign robot guard patrols, have my companions use items in the new base, relax do stuff. I am using the expanded base mod someone made on nexus. so I have build access to the bedroom and entire mechanist lair. so far I have found that none of the homemaker or any settler added items cannot be placed except In certain locations. including robot home defense bots. the rest must be vanilla only objects. my goal is to turn the lair into my player house for my followers and I the works. since its the first place we can actually claim as our own and not just a part of even tho we do all the work in every settlement we go to build wise. list of items im hoping people can tackle once we get base we can no longer use the cool ass doors in it. npc's need idle markers added around lair so they actually do stuff. even in the added expansion area's. guard posts need to be added to workbench so we can place patrol points and assign robots we build as guards. the lights after claiming the base dim down to non existence and after placing my own lights even they suffer the dreaded light bug issue where they stop working. this is a big problem as the base is inside meaning no sunlight time of day I can see for 12 hours to work. artificial lighting is a must for this location and seems to be a huge issue here. those are the pet peeve items I have found. thank you for taking the time to read this request if any of these issues strikes you as something you can tackle I thank you again in advance. feel free to add to this list if you have the dlc and see something that should be added or fixed in this location or if any of these issue have been solved via a mod and you want to let us know please post the link so everyone can find it. thank you all again for taking the time to read these requests.
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the railroad one you can do now just pick black as your paint done
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what about just fixing the current paint setup example the protectron legs are faded to hell if you pick red vs the upper body that has a more vibrant bright red to it of the assault trons. At this point we painted it. they should be new shiny / vibrant paint. not rusted and damaged and old looking. that goes for all of them except the bare no paint option. that should stay the same.
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I am guessing the ck is going to be needed for this hence the post ck release. I am requesting Mr. handy robot to actually do there regular prewar job. example would be repairing damaged turret's around settlement cleaning up trash and debris basically spring cleaning mod for trash, leaves, no building's or cars. I mean all I hear from codsworth is how his dust sensors are going crazy in different places. well if it bothers you that much clean up around here. reason for automatron is so I can craft one for each settlement to do maintenance incase of attacks. it can then go and repair the broken turrets etc.. and save me the bs of going to each settlement repeatedly to do so. If a robot cant be done what about re tasking a scrap table its under misc in the resource area maybe create a second one but so a settler be it robot or human can be task with janitor/maintenance of defense's and repairs.
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can someone fix the laser beam splitter and focus mods there backwards. focusing the beam should cause more damage not splitting it into weaker ones.
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could do dialog snip its to piece together response's.
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requesting a mod that auto replies to followers dumb questions and statement's. example prestons what are you going to do with that random question I would love a reply of bend over ill show you. in short sarcastic stfu dumbass response's for the dumb questions they ask. I think It would be more immersive that way
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that was my thought. something we could put an alarm in. so when a rad storm comes up alarm goes off settlers go to alarm area and its inside a shielded shelter of some kind. and protects them until storm passes. it would have to be a separate alarm from the normal were under attack one and it would have to be linked to the rad storm weather
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requesting an addition to the radio stations like diamond city or radio freedom. in the form of weather alerts if radio freedom something along the lines of a radiation storms heading for x location. so have npc's seek shelter and allow pc to seek shelter. rather than the its just some rads no big deal. someone start the grill while I work on my tan like we have now. its very immersion breaking. currently also along the same likes the ability to have radiation protection from our built shelters. I mean come on why wouldn't people be just as concerned about a rad storm as a rain shower. if anything they should be more concerned about them. please post if you agree on these items. so we can get a modder to actually look at these suggestion requests thank you.
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was doing nick valentines quest. went to Cambridge police station. arrived the back side of town where all the dead raiders were and ghouls. started shoot at ghouls with nick. next thing I know paladin danse is rushing us shooting at us and the 3 brotherhoods are all enemies now. is there a way to reset the faction no neutral as I haven't met them yet. or do I need to start all over again?
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this will most likely have to wait till the named settlers bugs get fixed first.
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I want to be able to sleep in vault 111
deltadeath93 replied to rotwhip's topic in Fallout 4's Mod Ideas
I added head stones to the graves in sanctuary the house destroyed at the end wit the picket fence back yard and dog house. has 2 unmarked graves in it. made that my grave yard. where did you make yours? -
requesting we get some aerial attacks in the form of swarms of bugs or even mutated insane crows like in the resident evil films. to attack settlements. I mean we are growing our own crops and that should attract insects. so I was thinking what about some form of locust swarm they have been known to eat entire fields of crops. that randomly attack settlements. would also warrant building glassed in dome cities to protect the larger settlements like the drive in and sanctuary locations by building glass/ some type of screen netting roof above settlements to protect them from insect swarms. or crows eating corn from crops giving us a reason to shoot them besides being bored.
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found it dev please remove unless someone else needs it it was under bug fixes on nexus titled baby don't run away
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I found a mod that referred to the unique settler vendors we can recruit around the wasteland and how to get them to show up at our stands and make them stay there now I cant find it to down load. as the trader woman I recruited is still wandering around the commonwealth instead of going to sanctuary to work her store.
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CTD on vault 111 loading screen
deltadeath93 replied to Blackbelt85's topic in Fallout 4's Discussion
fixed reinstalled from scratch minus one mod fixed it the mod being the cbbe clothing one vanilla outfits for cbbe. seems it changed the lab suits and what ever it did caused the game crash