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About mkvamm1
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Don't know if this is the correct place to ask but when I'm trying to update to 3.2.1 I get the error "Unknown archive format". I'm betting it's a easy to fix error since I can't find any info about it online. Any help is appreciated thank you. HELP NO LONGER NEEDED.
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Should this be set to the amount of cores plus threads? Or is it just the amount of threads?
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Got this up while playing Mothership Zeta, I don't run any esps and all of my mods are just FOSE plugins like Stewie Tweaks, NVAC, Loot Menu, FO3ModLimitFix and Command Extender. I have the GOG version so that means it is LAA patched, I've also done all the recommended ini tweaks. How do I fix this? Edit: It happens in a specific point in Mothership Zeta, just as you walk through the doorway and the kid who's guiding you through to the engine room says she's back again.
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So I'm trying to get adaptive vsync on while using enboost, but it won't work. It does work without enboost. Thanks.
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More specifically, the game mini freezes the first time a dragon lands, if the same dragon lands multiple times after that it doesn't. I've tried creating a new save file to see if it was my save file and it still happened. It's not a huge deal but still pretty annoying. Thanks. Edit: Eh, think I fixed it with disabling the HD textures.
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[LE] When I make an ESP file...
mkvamm1 replied to mkvamm1's topic in Skyrim's Creation Kit and Modders
Thanks. -
Should I make it dependent on Skyrim.esm and update.esm, or just skyrim.esm? Kinda new to Skyrim modding post-update.
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[LE] Did Bethesda Bust the CK Again?
mkvamm1 replied to rms827's topic in Skyrim's Creation Kit and Modders
What did you do to resolve it? -
[LE] Did Bethesda Bust the CK Again?
mkvamm1 replied to rms827's topic in Skyrim's Creation Kit and Modders
I got it while loading up CK as well. The whole program is a mess, getting errors when loading up the vanilla esm is bad enough imo. -
FNV frequently crashing in loading screen.
mkvamm1 replied to mkvamm1's topic in Fallout New Vegas's Mod Troubleshooting
I'm starting over with a fresh install, feel like I've messed some things up in the FNV folder. -
FNV frequently crashing in loading screen.
mkvamm1 replied to mkvamm1's topic in Fallout New Vegas's Mod Troubleshooting
Alright thanks, I did the NVSE heap thing and I'm gonna try the 4gb patcher as well to see if there is some effect. Thanks for the help dude. Question though, I set the heap amount to 240, do I need to alter that when I get the 4gb patcher? I know it said something about it in the appropriate category but I just want to make sure. Update: Got a weird crash when I was near Red Rock Canyon, specifically a runtime error. Also I got a normal crash before in roughly the same area. -
FNV frequently crashing in loading screen.
mkvamm1 replied to mkvamm1's topic in Fallout New Vegas's Mod Troubleshooting
Don't you need more than 4 gb ram to use the 4gb patcher? Or am I just dumb? -
I got this problem where FNV almost always crashes in a loading screen after an 1,5 hour of playing or so, sometimes it can be shorter and sometimes it can go longer. I don't use any 4gb patcher or anything like that. I'm on Win 10, could that have something to do with the issues I have? Load order: FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 SaxxonsQuestPack.esm=1 Project Nevada - Core.esm=1 More Perks.esm=1 SomeguySeries.esm=1 Project Nevada - Equipment.esm=1 Project Nevada - Cyberware.esp=1 WMVM.esm=1 outsidebets.esp=1 More Perks Update.esp=1 PerkEveryLevel.esp=1 The Mod Configuration Menu.esp=1 WeaponModsExpanded.esp=1 WMX-DLCMerged.esp=1 WMX-POPMerged.esp=1 NewVegasBounties.esp=1 DLC Weapon Integration - WMX.esp=1 Immersive Minigames.esp=1 Better Casinos.esp=1 Grunt Perk Expanded.esp=1 CASM with MCM.esp=1