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ogfo3andmore

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  1. how still not working i installed the achrive invalidation mod you sent still same old bugged textures on armors and on other weapons how do i fix this
  2. still not working i installed the achrive invalidation mod you sent still same old bugged textures on armors and on other weapons
  3. gun in picture is suppose to be tan it changes colors due to lighting tried removing lighting mods and such its the same with armor
  4. It started after i installed revelations ui and disabled it ive posted in a couple places and havent found anything Version 0.60 with mo2
  5. It started after i installed revelations ui and disabled it ive posted in a couple places and havent found anything
  6. I have tried everything i can think of validate my files deleted the fnv esm went through the uninstalation process of the mod i think cause this which is revelations ui help me
  7. I am not new to modding im downloading all my old archives from a month ago on a new hard drive i have never had this problem with project nevada i can give the crash report if needed at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize) at System.IO.File.ReadAllBytes(String path) at Utils.FileSystem.ReadAllBytes(String filePath) at FomodInstaller.Interface.Mod.<>c__DisplayClass27_0.<GetScriptFile>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)--- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)--- End of stack trace from previous location --- at FomodInstaller.Interface.Mod.GetScriptFile(Boolean validate) at FomodInstaller.Interface.Mod.Initialize(Boolean validate) at FomodInstaller.ModInstaller.Installer.Install(List`1 modArchiveFileList, List`1 stopPatterns, String pluginPath, String scriptPath, Object preset, Boolean validate, ProgressDelegate progressDelegate, CoreDelegates coreDelegate) at CallSite.Target(Closure , CallSite , Object ) at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0) at ModInstallerIPC.Server.DispatchInstall(String id, JObject data) at ModInstallerIPC.Server.Dispatch(String id, JObject data) at ModInstallerIPC.Server.<>c__DisplayClass24_0.<<OnReceived>b__1>d.MoveNext()
  8. I am not new to modding im downloading all my old archives from a month ago on a new hard drive i have never had this problem with project nevada i can give the crash report if needed
  9. So i bought a hard drive and started downloading mods for fnv i tried downloading project nevada and it says installation failed picture is attached i dont know what to do also my mods have been really laggy installing
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