Here's my draft letter, which I'll be sending to Todd Howard shortly. _______________________________________________________________________ May 26th, 2017 Todd Howard Bethesda Game Studios 1370 Piccard Drive ROCKVILLE, Maryland 20850 Dear Sir: RE: Skyrim Special Edition Script Extender I write on behalf of many players and modders who have enjoyed the original Skyrim for many years, and who hope to enjoy Skyrim Special Edition (“SSE”) just as much. Sadly, SSE suffers from a major defect. As you will know, a tremendous enhancement to the original Skyrim was provided by the Script Extender (“SKSE”), developed at no cost to players by the Script Extender Team. Here is a description of their mission set out by ____________, the co-founder and lead developer of the project: “Extending the scripting capabilities of the various open world RPG's from Bethesda Softworks: Oblivion, Fallout 3, Fallout New Vegas, Skyrim and Fallout 4. Each successive game from Bethesda has integrated functionality from the previous game's Script Extender that modders found useful. Downloaded by millions of users, the script extenders are considered essential modifications for PC installations of these popular games. SKSE downloads for 2015 alone topped 6 million, 3+ years after the game’s introduction. The Script Extenders are created by reverse engineering the game engines, and adding new capabilities at runtime by injecting code into the game without modifying the executable.” Unfortunately, gamers and modders are forced to conclude that the Script Extender team has abandoned the project. Mr. ____ last posted a video update on December 28th, 2016 and has been incommunicado since. The team’s official site at silverlock.org states in a brief note dated April 3rd, 2017 that: “Skyrim Special Edition has been released, and the original SKSE will not work with it. We are creating SKSE64 for the new 64-bit Special Edition. We appreciate your patience while work continues. Currently we don't have a[n] estimated time frame for a beta release of SKSE64." In a posting on Nexus Forums on March 31st, 2017, another team member, ___________, states: “I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version. I haven't had any time to work on this for the past few months due to work, and I assume the same is true for _______. Making time estimates for full-time professional engineering projects is very hard, and this is far from that. Again, sorry for getting people's hopes up.” The “team” appears to not communicate with each other at all. Many months have passed with no SKSE64 on the horizon and no concrete sign that it is forthcoming. My suggestion is that Bethesda Game Studios assume responsibility for the Script Extender project, ask the existing team for its work-to-date, and release an official Bethesda SSE Script Extender as a paid DLC. I would suggest US $10-$15, a sum that I and many other modders would gladly pay. One can see from Nexus that Skyrim mods currently number about 52,500 and SSE mods about 6,700. Over the past few months, the pace of new SSE mods has slowed considerably, in part due to the unavailability of a functional Script Extender. As a purely revenue-generating exercise, an official Bethesda Script Extender for SSE is a win-win for your company. It would cement the status of this game as one of the leading modded video games for years to come. It would continue to generate interest in the Elder Scrolls franchise until the release of Elder Scrolls 6 some years down the road. At $10 to $15 each, a Script Extender for SSE would generate some unanticipated revenue for Bethesda – at minimal development cost. This is so because much of the groundwork has already been done by the existing Script Extender Team. I hesitate to pull the rug out from under the existing team, but they truly appear to have abandoned SKSE64. Numerous threads and comments have been posted by modders on Reddit and on the Nexus Forums asking for an update on the current status of the Script Extender for SSE. From the team, there is only silence. I urge Bethesda to quickly develop an official SSE Script Extender, and to release it as a paid expansion no later than the one year anniversary of the original release of SSE, namely on October 28th, 2017. Yours truly,