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CiaranB123

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  1. Ah I've figured it out, thanks for the help anyway guys.
  2. It's still not working for me, the same thing keeps happening. The problem doesn't seem to be with saves as the spells are saving but with the render window as everything I do in that is deleted once I reload the CK, also the content from Lakeview Extended which I worked on as everything in the render window from this has disappeared in the CK but it still lists the NPCs and other changes from the mod like with the spells that I added.
  3. I was working on a mod called Lakeview Extended which expands upon the Lakeview Manor home added by Hearthfire, and I was just making changes (mainly removing things like plants as it made my game slow down loads) and I then went on to add a few spells to give to the guards for it and when I went back to the home it reverted to the vanilla Hearthfire home, and I checked and all my mods that needed to be activated were activated and nothing seemed wrong but all the changes to the home weren't there from the mod or my own changes. After this, I decided to just make my own home far away from this (under the same mod as I wanted to keep the new spells added) and when I quit the creation kit and loaded it up again afterwards all my changes were, again, gone, and it went to the vanilla setting again. The thing is, all the spells are still there so it's not like it didn't save at all it's just everything within the render window just seems to disappear after closing and reloading the CK. It has saved something from making this new house, as I cleared a few rocks and things in the area and flattened the terrain before and they are still gone so this saved, although me adding architecture and other terrain parts weren't saved which I done after this. Can anyone give any help for this? EDIT: Tried again to add something, but the same thing happened, I closed and reloaded the CK and all the changes were gone, although I'm absolutely sure I saved the changes. EDIT2: Done it again, added a couple more spells, they stayed, but when I tried to add something else in the render window it didn't keep this when I saved and reloaded, but the spells did. Whenever I close the CK it crashes (although I save before) so could this have something to do with it? If not, is there anything else you guys can think of?
  4. UFO? Or it could maybe it could be SkyRe? Not sure what else it could be.
  5. Still not working for me :(. My follower does normal damage and when I use getav it shows it at 1000 but it then resets to 0 straight after.
  6. I also tried using getav onehanded and it displayed 90 with or without an enchanted ring with 31% extra one handed damage, so I'm not sure what's wrong. I have SkyRe installed, could that be it?
  7. Ah thanks, it was your mod :). I asked on the chat and apparently your mod wasn't doing this, it affected perks which I didn't think it did. Thanks for the reply though :). I tested it but it didn't seem to work, I even used the command on myself and I done the same damage so am I doing something wrong?
  8. I've found a mod which says it does this but didn't seem to work. I tested it using Ingjard from Dawnguard and gave her Conjure Flame Atronach which costs 69 so with her 50 Magicka she shouldn't be able to cast it but I gve her equipment with 49% reduced Conjuration cost so with this she should be able to cast it although she didn't, although this could've been because of her class so she didn't conjure? Maybe I should try it on an actual mage? Although this would be hard to see as I would have to find out the cost of the spell based on their stats and perks which would be quite hard to do.
  9. Is there any way to mod it so that all enchantments work on followers? If so then I'd be happy to make one as this is something that really annoys me in this game.
  10. Sorry about this late post, but can anyone confirm that blacksupernova's mods work? I've tried to test them and it seems as if they don't for me, so I was wondering as it seems strange that he didn't upload them to Skyrim Nexus (or maybe he did and I just can't find it?). any help would be much appreicated as if this mod does work then this will be great :).
  11. Hi guys, Today I was just playing Skyrim and for some reason my screen started flashing and then a few fiery explosions happened underneath my character and instantly killed him. Then I reloaded, put on God Mode and survived but it kept going on and I can't play the game like this. I tried waiting for ages, then just standing around, hoping for it to wear off but this doesn't work either. I've uninstalled all my mods and tried again but this still didn't help. It only seems to affect this one character, and happens at the same time every time I load it, even if I wait for days it will still happen at this time (about 4 minutes into the save), and I can't seem to find any help anywhere for this, so I was hoping someone could help me with this :). Thanks, Ciaran
  12. It isn't out yet, they are working on Skywind at the moment, which is putting Morrowind into the Skyrim engine, and then will work on Skyblivion, but it won't be out for a while. You can find more information on the website here: http://morroblivion.com/.
  13. Looks very good! One thing I think would be cool would be to have a town or village or whatever and when you do quests and help them out they will actually grow so for example the farm will grow and get more animals and plants and overall the town will just look more prosperous. This would make it seem that your actions are actually making a difference rather than in vanilla Skyrim where you do quests and help out the peoplenothing really changes, even in Dragonborn when you reopen the mines Raven Rock doesn't actually change, the only change is that people go to the mine and work and some new dialogue but it doesn't look like the town is more prosperous which I find a bit silly. But in general I just like quests that make a difference to people rather than just do the quest, get the reward and then no change apart from a new dialogue line or two. Something like in Dawnguard where you join the Dawnguard and as you progress the fort gets new defenses and more people join it, which is cool. Anyway, good luck with this :smile:.
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