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Deval4u

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  1. I'm just going to steal one of the other poster's templates to start... Name: Deval Garvey Gender: Male Age: 17 Species: Breton (Sometimes I play him as an Imperial or Redguard) Sign: The Ritual Class: Necromancer Money: Generally under 1k Current Job: Cleric Homes: Any Necromancer Cave Allied Guilds: Necromancer Cult Enemy Guilds: Mages Guild, Dark Brotherhood, Imperial Legion Traveling With: Adam (Imperial Spellsword), Joseph (Nord Warrior), Drenim/"Dustin" (Dark Elf Archer), Matthew (Redguard Swordsman), Sara (Breton Mage) (Just a note, I always use the "Start Arrive By Ship" Mod) Story thus far: Born and raised in Cyrodiil, Deval had a normal childhood in a middle-class home with his Redguard father and Breton (sometimes Imperial) mother. At an early age Deval dabbled in the art of Restoration, and joined the Mages Guild early on in his life. Under his tutor, the High Elf Mahdara, the man became a novice in Restoration and Mysticism before moving to Vvardenfell with his family and childhood friend, the Imperial Knight Seikei. Communicating with his former mentor through letters, Deval learned that Mahdara had started to take a particular interest in the schools of Destruction, Conjuration and Mysticism. The High Elf frequently hinted that he had started working with the dead, and in his last letter Mahdara confided in the Breton that he had found a way to become immortal. Soon after, the Mage's Council had discovered the High Elf's messages, and Mahdara was forced into hiding. Influenced by his former mentor's letters, Deval started practicing the arts of Conjuration, Destruction and Mysticism as well, while developing a fondness for small daggers and scythes as weapons. Over the years, Deval's father had advanced through the ranks of the Imperial Legion, eventually attaining the rank of Knight-Errant after leading an attack on a Commona Tong drug smuggling operation. Unfortunately, the Redguard's men had killed an undercover Dark Brotherhood assassin who had been tasked to kill the leader of the operation. Days later, Deval awoke to find his mother dead and his father in combat with a skilled Dark Brotherhood Executioner. Sneaking up on the assassin, Deval finished the fight by stabbing the Executioner in the back with his scythe as the assassin used magicka to end the Knight Errant's life. Left alone with the bodies of his dead parents and their murderer, Deval used the corpses to further his studies, telling himself that he could resurrect his parents if he was powerful enough in order to ease the guilt of what he was doing. Eventually, Deval's childhood friend Seikei discovered what the would-be Necromancer was doing, and knowing that Seikei had become a member of the Imperial Legion, Deval fled from Morrowind in fear of being prosecuted for his crimes. Sailing back to Cyrodiil, Deval started his new life in the Imperial province by murdering a Breton female in her sleep, following rumors that the Dark Brotherhood would visit him if he did so. After receiving a visit from Lucien Lachance, Deval murdered the man named Rufio but neglected to visit the Cheydinhal sanctuary, prompting to wait until he was strong enough to kill all of the members there before doing so. Deval soon gained the trust of the Necromancer in Cyrodiil and spent the following weeks traveling from between Necromancer inhabited dungeons, intent on finding his old mentor. After hearing rumors that a powerful Lich had taken residence in a cave near Leyawiin, (Unique Dungeons, Lich's Lair) the Breton decided that he would soon travel to the lair and see if his mentor had indeed achieved immortality, and learn his secrets. However, soon after a party of adventurers attacked his temporary home, and during the battle that ensured Deval quietly assassinated one of his fellow necromancers and stole his monk's robe. Once most of the Necromancer's in the cave had perished, the Breton met with the five remaining adventures and thanked them for "saving him from his captors," offering to serve as the party's healer in return. Once the cave had been cleared of Necromancer, Deval informed the party of a recently discovered cave north of Leyawiin that was said to be ripe with treasures... Combat Style: When staying true to his nature, Deval fights by summoning Skeletal and Zombie undead, blasting away with ranged Destruction and Mysticism spells as his summons keep his opponents busy. If the Necromancer's foes move to engage Deval in close combat, the Breton sheaths his dagger and summons his true weapon, a large scythe, to deal with the enemies. When disguised as a Cleric, Deval simply stays behind his allies and uses ranged Restoration spells to help them in combat. However, if an enemy managed to evade his companions, the "Cleric" often runs away from the battle, summoning his scythe and his undead servants once he is out of his companion's view, and using a dispel spell to erase the evidence of his necromancy after the enemy has been killed. I'll add a little more to this once I've played with this character more, and I might do profiles for my other characters, Seikei and Mahdara later.
  2. Someone created a mod that allowed you to join the evil factions by buying contracts? from Shady Sam, but I can't seem to find it. Anyone know which mod I'm talking about?
  3. A few months ago, someone created a mod that allowed you to join the evil factions by buying contracts? from Shady Sam, but I can't seem to find it. Anyone know which mod I'm talking about?
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