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Artasdmc

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Everything posted by Artasdmc

  1. ...It's running on a different graphics API. DirectX 11. All mods that connected to DX9 API will not work with directX 11 no matter what. They have to be edited by the creators, and question is if it's just gonna work, there probably will be graphical glitches. There's nothing you can do but wait until GeDoSaTo is fixed. Same with ENB. Script mods like cheat engine tables should work but you need to find new values so script mods be fixed pretty soon.
  2. Bumpy
  3. As everyone mentioned LOOT is to sort your mods. But it doesn't always work. Not with new or unknown mods anyways. That's where Wrye Bash comes in to play, you can see yourself which mods conflict or their masters are wrong so you need to switch them up yourself. Wrye Bash is the best tool hands down to manage your mods, it was the best in Oblivion and it's the best in Skyrim. Props to people who develop it.
  4. Greetings! I'm having a really really hard time finding/getting double sheathing to work. When Installed XPMSE 2.43 extended skeleton it prompted me with different sheathing options, like daggers on the back and etc. But there's nothing in-game, maybe it installed only animations, I don't remember if vanilla Skyrim had one dagger drawing from the back so I guess it installed animations. So my main question. How do I get actual dual sheath models on my character's back? I tried dual sheath redux but it didn't add sheaths to my back. It added just a copy of vanilla one to the other leg. Same with swords.
  5. Title. Can you add support for Webm, Gif and Gifv in mod's image section? It would be great since you could see the mod in action, it would make choosing a mod a lot easier, as an example some new animations mod, those animations could be shown in a webm or gif(v)'s. If you really want to save your server hard drive space or bandwidth just enable mirroring for webm/gif(v) from different sources.
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