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Zaklex55

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Everything posted by Zaklex55

  1. I love it when people make up laws. Sorry, I meant to say that would fall under the Consumer Protection Act...which I do believe covers false statements by Companies, of course you'd have to file complaints with the Consumer Protection Agency proving how it goes against the Consumer Protection Act, and it is POSSIBLE, but NOT very likely to work. There, does that sound better now.
  2. Maybe Bethesda wanted to go with a more "realistic" look for the Wasteland this time?, However, if that was the case then the place should be full of forests and foliage, as nature would have returned with a vengeance after 200 plus years.
  3. Personally I'm not seeing what's so immersive about being able to see your legs or feet, etc. in "fp" view...first off it has to change the way the camera moves so you can actually look straight down to begin with(currently not possible with vanilla camera, you can tell that just from trying to place things by drawing them towards your character, you can only bring them so far in). Second, isn't the point of "fp" to see the world around you through the "eyes" of your character, as in you are in the world(hmm, guess I need to get a 360 degree surround screen setup, oh wait, that's what VR does). How is that sleeping mod for Skyrim immersive, just how does seeing myself sleep(when I'm the one that's supposed to be asleep in the first place) make it more immersive?
  4. Technically speaking, when Pete Hines said they would never paid mods again, if that was published(and it was tweet I believe), then reintroducing paid modding is...here's the payoff, his original statement would then be a false statement, which Bethesda/ZeniMax could then be sued for in a court of law.
  5. I wouldn't bet on that clean play through in September just yet...the one thing Bethesda hasn't said is when they plan on stopping the bug fixing/polishing work on FO4, until that work stops there's always the possibility of them breaking mod's with any future updates.
  6. The "complete dev tools" for a game like Fallout 4 cost well over a thousand dollars. And that's with student licensing. So no one is just going to give you those tools for free. Hence why I hope they move to a better engine like the unreal engine for the next game. Its much easier to program (very easy to learn), free to use, has better graphics & physics and the complete dev tools are also free. If they truly want to be the company that creates games and supports modding it would make perfect sense as well. The current engine is a cluster f%^& no matter how many coats of new paint they slap on it and a newer more user & programmer friendly engine like Unreal would make creating their games faster as well as encourage more mods with a great deal more depth. You seem to be making the assumption that Unity / Unreal / Source are all you need to make games or mods. I hate to break it to you, but they aren't. You need programs like Photoshop, Zbrush, and Maya, to name a few, before you can really develop games such as Fallout 4. Right now mod authors get by using Blender and GIMP and export tools. Bethesda switching to another game engine won't change any of that and they still won't be releasing the "complete dev tools". I know of a few professional game designers that use Blender and GIMP, without ever touching Maya(as just one example)...some of them even suggest using the free versions of popular programs like Photoshop instead of spending a fortune on the real thing...the only difference being it's an older version of the software. Yes, you need more than just the game engine to make a mod or even a game for that matter, but without an easy to use full version of the game engine you're still ham strung...which I think is the point that some of the people are trying to make in suggesting they switch to something like Unreal(which we know they won't, because they're going to design their own brand new engine from the ground up, which is a waste of time, but it's their money "ultimately our money").
  7. Technically, Id Software made Doom, Bethesda just published it...though your statement that they know what an FPS is should be correct, I wouldn't quite hold out hope they do know, it's Bethesda after all.
  8. Except this is a thread SPECIFICALLY ABOUT SUPPLY LINES and how I do not understand why mine are not working. You see you play the game one way, I play the game one way, and while there is overlap I am still playing it differently. I want Sanctuary to provide water to the whole Commonwealth, which it cannot do if the supply lines cannot do that. You can not use Sanctuary(or any other settlement) to provide water and/or food to the whole Commonwealth, supply lines will NOT help with food/water!
  9. Search for them, I've seen them on the Nexus, however they might not be available anymore(and no, I can't post links for them because they did not interest me so I didn't pay attention to them).
  10. Ah, finally we get to the real issue you have with FO4, it doesn't mesh with your right wing nut job view of the world we live in! As if it's even supposed to represent the real world, considering it takes place in an alternate timeline since the 1950's!
  11. @ zanity: I have a suggestion, since apparently, unlike the other hundreds or thousands/millions of people that bought FO4, enjoy it and play it...design, write and produce your own game that meets your expectations. After all, only you know what you want, not game studios and certainly not other players. Doesn't it make sense then to make your own game that would live up to your standards?
  12. From what I am hearing in the rumor mill is that these are mostly due to CONSOLE GAME STATIONS .... and have nothing to do really do with PC version - other than screwing us over. Rumor mill is wrong. The patch was a small one to have an exitsave for exiting to desktop. That was the PRIOR update - not this one. . o O ( just saying ....) because that 1 forced me and a number of other players to have to start the game over. I know that update only all too well. You better set Steam to offline, that is the only way to not autoupdate FO4...and really, Save on Exit to Desktop...I never exit straight to desktop, have had it cause to many hangups to even worry about it...it's not like those extra clicks are going to break my fingers or mouse and the prior update was for and Exitsave when quitting to the Main Menu but not to Desktop, that they just added.
  13. Let's put it this way, if the Enclave still existed they would no longer be the force they were before the destruction at Adams AFB(and for those of you that left someone alive...what were you thinking? Kill'em all!) Going off track, if you recall in FO3 when the Institute is mentioned it is stated as being up north somewhere in Canada perhaps...but that's a completely different story and Bethesda can always do what ever they want...even go back to an earlier time in the next game and set it in the Midwest....regardless of what happened in Tactics.
  14. Consider this, even though it appears that the East Coast(i.e. Commonwealth) wasn't as devastated by Atomic Blasts, in truth it would be more devastated than the West Coast due to several factors(and it would actually be hit first, even if missiles came from China, as the ones directed towards the EC would be fired first). Reasoning, New York(center of banking), Washington D.C.,(center of govt), New England(military, population), etc.. As for society advancing, you only have to look at real history to see how long it took people to organize and become "civilized" to realize that 200 years is nothing, even if those people come from an organized society. Consider being locked underground in basically a dictatorial state and/or some kind of controlled experiment you don't even know about...you'll get a lot of people with skewed visions of what life is supposed to be like, then add in the complete devastation(would me much worse than the game world presents[see Nagasaki, Hiroshima]). As for the first two games taking place closer to the time after the bombs fell/missiles hit, no one should even have survived living outside the Vaults...so there's that little issue right there.
  15. I'd also suggest that since the category(ies) needed to add lines in your FO4 .ini don't exist in the custom one maybe, just maybe people don't know or aren't aware that you can add those changes to the custom .ini, since you'd need to add the category as well as the preference. Perhaps, if someone would take the time to write up a short little tutorial on how and were to add the categories and lines to the Fallout4custom.ini maybe it would be used more. Just a thought since a [General] category does not exist(though common sense at looking in the original .ini would suggest that the [General] category goes at the top...not going to mention the status of common sense).
  16. Well, technically speaking, the only announcement that was ever made for the Creation Kit is that it was being released for OPEN BETA in April 2016, however, that does NOT mean it wasn't ever officially released after that Open Beta period on some unannounced date(that is if Beth was even interested in officially announcing the actual release date). I'd personally go so far as to say it is still in Open Beta, but then that is my personal opinion.
  17. Not sure what makes this silly since the main point is that you can prevent Steam from auto-updating. The reason I emphasize launching through F4SE is because if you try to launch through Steam to, say, change your graphics settings using the splash screen, it'll auto-update on you and you're stuck on the latest version. I've run the game through F4SE, already in the middle of a game and have had it shut down because of an auto-update...changed it to Update only when launched(which stayed by the way) and then had it do it to me again(with the last 3 minor updates, which fortunately didn't break F4SE)...so there's definitely some shenanigans going on here as well.
  18. They tried once and it failed miserably, do you really think they'd be that stupid to try it again? Ok, wait, let me rephrase that, if their management had half the intelligence they need, paid mods for PC and exclusivity to Beth.net would be the furthest thing from their agenda, now for consoles, that's a whole 'nother story, but then that just might make those console junkies want to buy a PC..win/win.
  19. Sorry, but your Settlers have not left the diaper stage yet(mentally), therefore they've yet to learn simple tasks such as following a path...of course this could be remedied if Bethesda would spend even 5 minutes on AI(including companions), but why bother with doing any actual work.
  20. The biggest drawbacks to this mod that I can see are the following: changing of the vanilla games ID's for weapons, armor, etc.,. Granted, it's ambitious and sounds wonderful, but when you're in alternate universe/timeline there's no reason to have weapons/ammo named after real world counterparts or even disbelieve that pipe weapons could be durable and automatic(of course, this would be more believable if they didn't break down into steel, but some other material that we've never heard of, say a pipe made of titanium). The changes to PA, it's already stated in game that T-60 PA was prevalent as that is what the military units controlling the riots had. Hopefully you take this as just a comment and not a criticism of your work, I do have to say you're taking on a lot...it's just something that doesn't sound like it would appeal to me personally, but then again, not everything does. Good luck with the project. P.S...what I'd really like to do, and I do plan on tackling it when I can double my HD/SSD space is to rewrite the ending(s) with the destruction of the Institute...there's no way in hell I'd blow up that reactor, but I certainly might destroy the Synth making process.
  21. .. I know that PAY PAL does keep records of all transactions: Money Received and from You to Them and Visa Versa. There is no "generic" transfers. It is specific. IE: I gave to "A" and I wanted to insure "A" did indeed get it. It is recorded. So yes, the Receiver is notified of the transaction, (at least I know I am) so I know how much was / is given - sent for record keeping. BTW - donations for Mods is indeed a taxable income Thus again, Pay Pal keeps records for a period of time as far back as when I joined Pay Pal with is over 16 years. I found that out from my Tax Guy, as we were talking and this topic came up. Obviously it also depends how much you make in "Donations" ... but yes, it is indeed taxable and one better make sure they know how much and when. CASE IN POINT: My tax guy told of 1 story where a Indi game producer did not 'sell' this games but went on a donation basis. He did not keep records, monitored his donations and did not realize it *IS* taxable. He had a no small IRS Headache when he found out he should be keeping records of his "donations". What was one small favor in his headache is that Pay Pal did have records for a certain period of time. The Indi Game Dev. learned his lesson and started to keep much better records of his "donations". Do this, ask your tax guy what happens if someone calls it a "gift' instead of a donation...I bet you'll find all of the sudden that it is no longer considered taxable to the recipient, but "might" be taxable for the person giving the gift.
  22. I always attack them with a game of hide and seek, usually with me hiding in some area they can't get to or target me in(and I don't have the ignore walls perk) while letting my companion soak up their attacks...then I'll snipe them to death.
  23. I posted this in the other thread about the fix to the solution...since it's really the easiest one out there, though not the cheapest, but when you compare cost vs income, it's like a drop in the bucket: "The best solution, and the one Bethesda should have started with was vetting, as much money as they make off of their games because of extra sales due to modding they can afford a 3 person team(that's all you need in reality) to vet, approve and upload mods for consoles on their site. Would consolers have to wait a longer amount of time to get mods, yes, but then they should also be sure that it wouldn't be stolen property and most likely has been optimized to work on the console version. That is the only smart and equitable solution that Bethesda has and the one they should have started with from the beginning."
  24. The best solution, and the one Bethesda should have started with was vetting, as much money as they make off of their games because of extra sales due to modding they can afford a 3 person team(that's all you need in reality) to vet, approve and upload mods for consoles on their site. Would consolers have to wait a longer amount of time to get mods, yes, but then they should also be sure that it wouldn't be stolen property and most likely has been optimized to work on the console version. That is the only smart and equitable solution that Bethesda has and the one they should have started with from the beginning.
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