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Houston810

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About Houston810

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    United States
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    In no meaningful order: Dragon Age, Fallout, The Elder Scrolls, and Mass Effect
  • Favourite Game
    Baldur\'s Gate II: Shadows of Amn

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  1. Any advice on the missing sliders? They show up when I use my laptop so it must be something I did on accident right?
  2. UPDATE- have have removed Dracomies Textures VI from my override and that seemed to work for the skin/makeup issue. Now my only problems are the object inspector stuff not showing up for some reason and I have a lot of things that seem to use Dracomies Textures VI for their eyes and things.
  3. Ok so I changed the export setting to false and then cut pasted the .mor file that generated into the companion override folder and THIS seemed to work perfectly so thank you theskymoves. BUUUUTT Right before when I opened my toolset to change it on my (desktop and on my laptop) the skin and makeup are showing up all silver and shiny and this is happening for all of my .mrhs now. *sigh* So 1 problem solved 2 have poped up.
  4. Ok I shall try this, right now the area where I change these things isn't showing up (the area in tool set with the sliders and part selectors). How do I get that back up? The object inspector part is there but everything that used to be in it isn't and even when I open a new morph it doesn't show up. But it does when I load it on my laptop.
  5. I wish I could upload pictures, but basically its not showing in game how it shows in the toolset. The eye brows are gone and the ears are the wrong shape and the eyes are black etc... the only thing that is correct is the rough face shape. What I did exactly was: 1) Opened endeavour1934's .mrh and did some editing to it for a couple hours 2) turned exporting to true, and saved the .mrh as "hf_genfl_morrigan.mor" 3) clicked "post to local" 4) went into my override toolset folder and found "hf_genfl_morrigan.mop" 5) renamed it "hf_genfl_morrigan.mor" and put it with the rest of my companion overrides (there is no other Morrigan override)
  6. I moddified a current .mrh file from endeavour1934's SA face mods but when I export it, it's not working correctly. Anyone know what I'm doing wrong?
  7. ok so how exactly do I add a preset to the Character Creator (CC)? I've already created a morph with the Toolset and export it as a .mop file.
  8. I want to add the "pn_eye_dsea_0d" eye ball texture to my pre-made character but I don't know how with out completely remaking the morph in the toolset. If that is not possible is it possible to edit the or add a preset to the character creator?
  9. I agree, Seward Square has WAY too much random rubble.
  10. I would like a mod that would delete a lot of the rubble from inside buildings and on streets. You know those big piles of gray crap that just clutter rooms and look strange like someone left the door open and 200 years of dust and rock decided to settle in this one corner. I took some screenshots of what I'm talking about but I'm not sure where they go so I can't upload them. Please let me know if this is possible (also where the screen shot files end up if you know). For those who think: "Why do this, it would take away from the whole atmosphere of the game?!" please leave that comment, it doesn't bother me, but obviously I disagree with your view. Personally I feel a lot of the rubble and debris is misplaced or logically inconsistent with whats around it.
  11. Does this just remove the dwemer stuff? Because that's interactive and I'm ok with that stuff.
  12. Well I can pick that stuff up if I want it gone, but the utensils I can't :(
  13. I would like a mod and simple removes all the non interactive forks and knives in the game, no NPCs use them and they fall through tables and fly across the room and sometimes rattle against the table its all very distracting.
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