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clp120591

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    The Elder Scrolls V: Skyrim
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    Team Fortress 2

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  1. I just picked up Oblivion again after a long time and installed a few mods to enhance my playthrough. Most everything seems to be running fine, although I have encountered some missing meshes within the Imperial City Market District as seen here. For a bit of background, I've used OBMM to install and organize my mods in conjunction with LOOT to minimize conflicts and both my omod list and my load order is posted below in the spoiler. If anyone has any insight on how to address this I'd appreciate it. omod List: Load Order:
  2. Been tinkering around with the settings and files that I have, but nothing's been working so far. Any suggestions would be appreciated.
  3. Hello Nexus Forums. I appear to be having a bit of difficulty getting True Vision ENB to run correctly and I was hoping someone here would be able to help me troubleshoot its installation with ENB organizer. I'll try to be as thorough as I can in explaining my current position. In order to understand ENB Organizer better I was following Arndas's tutorial video on utilizing it and also implementing the tips he suggests for general ENB integration. Granted the version he uses in the video is outdated, but there was still pertinent information towards its usage. Additionally, I was also viewing a mod-specific installation video for True Vision ENB by Heisenn burgg to check in on its own proper installation. v0.292 of the ENB binaries were downloaded and are being utilized as per the mod page's instruction. Both SkyrimPrefs.ini and enblocal.ini have been configured per instruction and their contents are posted below. SkyrimPrefs.ini enblocal.ini This gallery will also provide a more concise pictorial view of what's occurring in my Skyrim folder when different options are turned on and off in ENB Organizer. Also included is a look at the system information regarding total graphics memory. I am a little dubious about my settings for total graphics memory allocation and am suspect it may be the problem, however if there is a different issue that is more apparent to be the cause then I would be very thankful to anyone who would point it out. In any case, thank you for your time.
  4. I'm having the same issue and it's occurring on multiple browsers. Namely Firefox 53.0.2 and Chrome 58.0.3029.110. However, there are a few patterns I've noticed that may help to identify the problem. The mod pages seem to malfunction following the download of a previous mod, then navigating to another mod page. Consequently, I've also learned that if you log out of your Nexus Mods account and then log back in, the mod page will behave normally but the process will repeat itself when navigating to another.
  5. I did some reading into installing the combination of these mods in order to get them working correctly, but it seems I'm still having to work out a few kinks. Can anyone point me in the right direction on how to fix this?
  6. I'm coming back into playing Skyrim after letting it sit for a while and I decided to remove ENB after having it installed due to performance issues. However since ENB shaders provide their own pseudo-antialiasing I think I disabled it in the configuration files so the automatic settings wouldn't override it. Problem is that now i've uninstalled my ENB i'd like to turn AA back on, but I can't seem to find which values I changed to shut it off. I've tried regenerating both Skyrim.ini and SkyrimPrefs.ini to see if that would reset the values, but it still see jagged edges in-game. Does anyone have any recommendations on what I should do? I can post the contents of my config files if necessary.
  7. When it comes to creating in-game movies in Skyrim, there's a lot of potential that has yet to be explored. Many of the existing console commands are only really good for taking screenshots. Filming player characters and NPCs in action scenes is extremely difficult to pull off mainly because of the basic nature of ToggleFreeCamera. Advanced camera controls already exist for killcams which make use of dynamic 3rd person camera angles and locks to accentuate the brutality of the actions taken place. It looks great and it proves that Skyrim's camera system is capable of doing much more than simple movement and placement. If any talented individual would be interested in tackling this suggestion, it would be a good idea to examine how the existing killcams work and see if could be implemented into a player-controlled camera system. I'd love to see options like positional locks and actor tracking become available to use as tools.
  8. SkyUI recently updated to v3.4. I checked the changelog to find that it updated to address certain mods not showing up on MCM's list. However, after I updated it still won't recognize any of my installed mods. I'm gonna try the SkyUI SetStage command again with this version to see if it does anything now. Nope, still nothing. A question though: What method are you guys using to install SkyUI? I'm using the latest version of Mod Organizer.
  9. I actually haven't updated to Skyrim 1.9 yet, so what you've described shouldn't be the case. Appreciate your feedback though. I will mention that SkyUI recently updated to v3.4 which may address the problem I'm having, so I'll let everyone know in the OP if it does. Nope, still having the same problem.
  10. I'm getting the same problem. MCM is version 2.0 as well.
  11. Just recently, I updated my SkyUI to the latest versions (those being v3.2, then v3.3 seeing as how it updated twice in the past week) from SkyUI v3.1. One side effect that i've been experiencing from this update is MCM's inability to recognize the MCM-enabled mods that i've had installed since versions prior. I do know for a fact that the mods themselves are functioning in the game as I'm able to see their content. However, when accessing the Mod Configuration tab in the main menu, no options for my installed mods appear. I've read through the Readme and attempted to use the SetStage command the mod author provided specifically for a situation like this, but it hasn't helped. Nothing else about SkyUI seems to be impacted in the slightest, so I'm wondering exactly where to go from here. Just to provide a bit more information, I am running the required version of SKSE (v1.6.9) and I've installed SkyUI using the latest version of the Mod Organizer (v0.12.7) I'll also provide a few pictures shortly just to give a better idea of what I'm looking at. Thanks!
  12. Hey all! Just an update to say that I believe I've found the root of the problem. I had forgotten that I subscribed to Birds and Flocks on the Steam Workshop which, according to the mod author, was not compatible with Hearthfire. I have since fixed the problem by downloading his Hearthfire-compatible version. It's a shame that one of my characters had to be erased from this mistake, but I suppose I can't blame anyone other than myself. Thanks for your input!
  13. Just recently I installed the Hearthfire add-on into Skyrim and everything seemed to be running fine for a while. However, after purchasing the Lakeview Manor plot I experienced a drastic increase in both loading and saving times in Skyrim. I disabled amost all of my mods to investigate the root cause, but so far the culprit seems to point directly to Hearthfire. Part of me is thinking that it may have to do with the fact that I changed the load order of the ESM files in order to coincide with each of my add-ons' chronological release, however I am unsure if this is the case. Please let me know if i've put my ESM files in the right order. Here's my load order with the few mods I have enabled: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espUnofficial Dragonborn Patch.espSkyUI.esp Also, my current save file is ~10MB. I'm not sure if that's a high or low number, but if it is a bit high could anyone recommend a way to reduce bloat? Thanks in advance! Scratch that. Hearthfire ate my character's related save files for some reason.
  14. When playing through Dragonborn I've noticed that certain destruction spells (mainly Flames, Sparks, and Frostbite) that collide with my player character will cause my game to freeze. As far as I can tell, this only occurs when I am located on Solstheim and not the mainland of Skyrim. I'm not currently running any mods that affect the behavior of spells, at least not to my knowledge. The only mod related to spells that I do have installed is Deadly Spell Impacts v1.6.1, which only replaces certain textures that appear when spells collide with world surfaces and not the player character. I will disable it the next time I play just to make sure, but I was wondering if anyone else was having a similar problem. Deadly Spell Impacts has been cleared of any responsibility towards the crashes.
  15. I haven't updated MO in a while, so I may be using an outdated version. Let me update it and get back to you about the results. Welp, looks like updating MO seemed to have did the trick! Many thanks, ripple! I appreciate the help.
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