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cmac110

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Everything posted by cmac110

  1. Thank you Oubliette, your input is much appreciated and thank you for the tips. :) IsharaMeradin, i must thank you, it seems to have dulled the problem a bit though not perfect but it's really only noticeable in certain lighting situations. I realize i will never get it perfect and unnoticeable but so long as its not blatant and horrible looking i'm happy with that. Also would you suggest using maybe a ENB, would that alter the light and shadows a bit? I am in the process of adding more mods to my game, i recently did a fresh install of Windows and along with Skyrim. Just taking it slow and testing out 1 mod at a time and making sure it works and ect. But i had thought about a ENB if that may possibly help.
  2. Hello everyone, i was hoping i could get some input or mod advice for a issue I'm having, i'm not sure if this is supposed to be happening or if there is even a way around, either way some input/advice would be much appreciated! :biggrin: I have searched around on google and on some of the comments posted on each mods page to see if anything was happening similar to anyone else, so far no luck :wallbash: OK, So i'm getting a neck seam issue i think is incredibly annoying, when my character is in a lit area but her shadow casts down on her neck area the seam is blatantly visible, Shadow However when her head is positioned in a specific way, the neck seam is gone, and it looks brilliant.. No-Shadow The mods I am using are as follows, i recently reinstalled Skyrim, and currently i have UNP body, and Seamless UNP and Coverwomen Look #1 mods installed. Nothing else.
  3. I don't really like the new layout.. its really awkward to find tabs, and look at featured mods, the layout is kinda lousy, and makes it look drab as well =/ The old one was much better, very stylish and was it seemed pretty streamlined. Just my thoughts..
  4. Thank you Bben, I appreciate the input, i will go and attempt to do some Trial and Error. Only way to figure this out, was only attempting to see if someone have a more effective way :happy: I am quite sure i met you once or twice from Exnems museartx forums, I worked with StormRaven and Buddha there.
  5. All you need to do for Bounties mod and more than likely with the other is to 1.) Have the file you downloaded (do not extract the .rar) 1a.) Open FOMM 2.) Select the Button "Package Manager" (2nd button on the right hand side.) 2a.) A second menu box will pop open. Select the button "Add FOMod" (Not the Drop down arrow, just press the button) 3.) When the browser box appears select the file you downloaded (the .rar.) 3a.) You will then see the mod appear in the 'Mod List' on the right hand side of the Package Manager Window. 4.) Simply Highlight the mod by clicking on it, and then press Activate. An Install meter will pop up. Let it install it and your done. These steps should more than likely work with the other mod. Hope this helps :thumbsup:
  6. Okay, i will be quite quick and simple. I am looking to install Four visual mods to my clean install of New Vegas. They are URWL, FNV Enhanced Shaders, Nevada Skies, and Electro-City. So my question is before i actually go and cock something up by messing around with load orders and ESP's and that :unsure: , I noticed there seems to be a slight conflicting problem between URWL and Nevada Skies. I see on Nevada Skies there is a compatibility patch and it seems to include URWL in it. I'm not quite sure how to go about installing the 4 without messing something up. Whats confusing me is that on the URWL page there is a new version that came out recently, and Nevada Skies has yet to have it updated, i wasn't sure if this will cause issues between the two if i were to download the recent URWL version and attempt to install Nevada Skies with it. So i was hoping someone could give me a quick and brief, but clear guide to installing the 4 mods without having any of them conflict. Thank you very much in advancement :thumbsup: .
  7. OK, so i'm adding items to vendors, Ive done it by creating a separate containers, giving it its own ref.id and linking them, i gave it a test run on moira in craterside supply and worked just fine, i am attempting to add the surgical mask to doctor Prestons (Rivet City) inventory to sell, but whenever i do it it wont appear, so i tried it on another vendor like flak n shrapnel worked fine, So i thought maybe switch the vendor and try again, so i tried with doctor church in megaton and that did not work either, so i am a bit confused as to why this inst working with some vendors, and some others. For some reason its just seeming like medical ones that give me a fuss, is there a different way to add inventory items to them? Can someone help me out here as to what i can do to make this work. :confused:
  8. Right, well as we all know the Display Case that you find Lincolns repeater in is in rough condition, its been subjected to moisture, radiation, nuclear explosions, dust, debree, and all sorts of elements of nature (and man lol) that have tarnished the case from what probably what was a great looking case to well, this thing you would fine out of a termite/acid rain storm case. Well my request in simple, a reskin of it to restore its quality, I haven't to my knowledge, found a good reskin of it so far, so i had a few ideas as to what it may have looked like before those bombs fell, the base and upside down "T" design probably would have had a oak dark skin, the metal 3 lines would have been a dark or light color metal. along with its interior of a soft cloth been restored along with its dingy glass. Here is a texture idea, (sorry using google) Oak: http://www.wallpaperandborders.co.uk/wallp...20wallpaper.jpg Once again sorry if this idea has been done, just my idea towards what it would have looked like. So any takers? :thumbsup:
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