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LiamNeesonsWetSocks

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  1. Yeah, it's not like they could've opted for something more subtle. Making elves look like the bastard spawn of Greys was obviously the only way to distinguish them from humans :P
  2. Like worldofscotty said, the problem stems from Bethesda deciding that all elves should look like deformed freaks.
  3. Personally I'd prefer to see some sexy Luis Royo mods :tongue: Some of the women in Skyrim already look like they came straight out of his artwork (especially with de-uglifying texture mods).
  4. I believe that the issue isnt the animations per se but the animation engine that does a terrible job at blending animations in between transitions from one to another. Thats what makes animations on videogames feel organic. Unless you have animation data for each frame displayed and for every action with their respective transitions to the last vertex displacement, its going to look bad on real time (not so much in movies when you can fine tune every single thing). So the solution for that is an animation engine that can "fill the gaps" between animations on the fly. Its not necessary to get to the point of Euphoria or Endorphin, which pretty much make up complete animations on the fly, BUT some degree of dynamism is needed. For example, Epic's games made with Unreal Engine have pretty good "organic" animations, Crysis 1 and 2 has an animation engine that adapts the animation data to the current environment pretty well (so the NPCs dont clip with the wall if they're too close to it, so every character steps on the surface they're on instead of clipping the landscape with their foot, etc). A good implementation does some job to adapt the animation to the current character's position. All TES games had horrible animation engines that did nothing else exept run the animation data on the character's skeleton and thats it, that way every animation will look horrible given all the places in which a character could be running a particular animation on such big open world. I think the most "crazy" stuff we saw is that in FO3 they made the character's feet to adapt (a little) to the landscape they were stepping in. I don't think that explains why Farengar looks like a puppet when you're talking to him. Look at the way he moves his hands during the conversation (perhaps more easily spotted in 3rd person view). The hands themselves are completely static. They retain the same 'pose' the whole time. This is not the only case where animations look unnaturally stiff. Heck, I've seen robots that are capable of more lifelike motion than Bethesda characters. The engine being unable to blend animations is not the only problem here. Bethesda sucking at creating lifelike and natural motion is a major part of the issue.
  5. Who does the animations at Bethesda? Talking to NPCs feels like watching a goddamn puppet theater. A lot of the animations look so unnatural that they send you screaming into the Uncanny Valley. I sometimes wonder if Bethesda can actually make good games or if they're in reality just an overrated maker of mod platforms.
  6. I think a better question would be "Which follower would best complement my build?". In other words, what type of character are you playing?
  7. That post probably came up in the search I did. Personally I'd like to see improved animations for both unarmed and melee, even if it's something 'simple' like replacing the existing animations with ones that look more skilled, so to speak.
  8. The unarmed and melee combat animations in FO3 are woefully unimpressive. I'd much prefer if my character looked like he or she actually had some martial arts training instead of swinging wildly as if they're hoping to hit *something* :ermm: So I'm bumping this to show that there's still some interest in a mod like this.
  9. The script was an embedded sound. My antivirus didn't react so I don't think it's too bad, just a surprising siren/air raid noise. http://i204.photobucket.com/albums/bb261/SavageArtistry/screenshots/th_a6e84617.png That's what I suspected it was when looking at the script's URL but it never got the chance to run on my computer since I use Firefox with the NoScript plugin. Makes FF even safer :thumbsup:
  10. Is anybody else getting a page saying teseyecandy has been hacked when trying to visit the site? It's also trying to run some kind of script (which NoScript successfully blocks).
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