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dejunai

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  1. Heya All... My name is Dejunai. I have gone by XmirroR and Dejaside, during other Edler Scrolls mod development. I wrote the original ( but essential LOL ) PlainPaperFix for Morrowind... and was one of the founders for TES Modder's Den... and the original developer for Harvest[Flora] and Harvest[Containers] in Oblivion. In Oblivion I developed a "Proof of Concept" mod that dynamically generated an interior cell (link to mod). I stopped development on it when I realized that without dynamic path nodes, or a more robust AI, Monsters and NPC were never going to function properly in the cells. I did continue development on it privately, and developed a number of workaround solutions for the AI, and a "Random Dungeon" as a whole. But did not release anything past the [POC] mod above, because mod development for Oblivion had dwindled to near non-existance. I didn't develop at all for FO3, or NV. So that it worked in Oblivion, LOL... and I am actively converting it to work in Skyrim, along with several other dynamic generation methods. Anyone interested in the project feel free to PM me, I dont model at all, but there is a great deal more I can do if I had a few customized models. I doubt I will want to develop an end-user mod, but if an individual or a team would like to incorporate this concept into an existing project, I would love to help. In the meantime, I will advance the concepts and proofs for Skyrim. Glad to be back... -Dejunai
  2. Heya Modders... I'd do this myself, but I dont have access to the BETA Mod Tools. I dont use Steam, and likely never will ( boo DRM, support GoG.com ). Anywayz, as some of you may know the Teleport puzzle on Level 2 has a timer glitch. The timer seems to be strict, and on slower machines it is impossible to make the dash backwards thru the puzzle. ( push button, teleport is off, dash backwards, teleport is back on, and poof teleport to wrong side, push button again, dash backwards, etc. etc. etc. ) The common solve is to lower the visual settings, and resolution of your game, and thus give yourself a little more time vs. the render engine. I know many people have had success with this, but unfortunately not me. I have been playing on my laptop with an Optimus GFX system ( intel integrated for most appz, Nvidia 310M for games ). So please, be a hero... Make a mod that will address this game stopping bug for the poor and down trotted. People with crap computers will write Klingon operas about your valiant efforts ( LOL ). Thanks in Advance. -Dejunai
  3. Anything created by a CK, or released to the community as a module/modification aka mod for use with a bethesda game is inherently bethesda's property. It says so in each of the EULAs. And has it held up, because bethesda ran into sticky legaleeze about nude patches. Therefore, i suggest that you cannot copyright infringe on bethesda's property by simply moving pieces parts from one game to the other. As far as releasing models/meshes/arts/sounds/etc. from one copyrighted game on a publicly accessible forum, well that's the tricky part. However we have prescident, many mods from morrowind, oblivion, i would assume the Fallouts, and even already some from Skyrim contain art from the in game source, released publicaly. Example: the patch for the Blade who wont talk. The patch is simply the BSA extraction of his bethesda created voice files, packaged and released free thru public forums. More to the point, prescidence leads civil action, if they have not sued creators of mods before, starting now would be against prescident, and most courts would not allow a suit to go thru. THAT SAID, there is a big BUT... as i said before, bethesda has the property rights to every mod. they can pull any mod from anywhere, at anytime, for any reason, and that WILL hold up in court. A simple letter of injunction to the mod creator, and the mod distributers, would effectively shut down the mod, failure on any party's part to do so, would lead not only to civil action, but criminal prosecution. LOL, that's my 2 cents...
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