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korenogamer

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Posts posted by korenogamer

  1. Would be nice to have a trader in camp with multiple variants.

     

    1. Sells nothing with 500 gold refreshing after 3 long rests

    2. Sells nothing with 100k gold refreshing after 3 long rests

    3. Sells potions and ingredients only with 500 gold refreshing after 3 long rests

    4. Sells potions and ingredients only with 100k gold refreshing after 3 long rests

    5. Sells potions, ingredients, and gear matching the area camped in. 500 gold refreshing after 3 long rests

    6. Sells everything including end game gear. 100k gold refreshing after 3 long rests

  2. Yeah I'm for hide all the time or hide during conversations.

    I cant wait for the CK to come. Cause adding this mod would be cake then. But to do it now, I think someone would have to mess with meshes of all the helmets (NOT HATS). Just like Badilator's Nude Vaultsuit mod.

  3. I am aware of the mod "Skyrim-Online". If anyone has every used ventrillo, they will be familiar with the overlay feature. What would be awesome is if there was a program (like an IRC) that was similar but not for voice.

     

    How it would work...

     

    1- start the program and login.

    2- choose a channel to join.

    3- launch the overlay function

    4- Play

     

    In game there would need to be a hotkey to make all key presses to go to the overlay.

  4. Just so you guys know... I used the curse client for a few years with WoW and other games. Unless it has changed since I last used it, Curse is not a safe method of getting mods. When I used it... Let me say that again so trolls understand me... "When I last used it", you did not DL mods from Curse. Curse was just a list of mods and the actual files were randomly downloaded from other users. This leaves you open to modified mod of the same name of what you are looking for that actually contain things like key loggers.

     

    SO, unless Curse has changed from then, be careful with it. I personally had my WoW account hacked in this manner.

  5. I tend to be more of an RPG purist when it comes to traversing the landscape of a game. I dont like having the option to just click a button and a second later appear across the map. I know that I could just choose not to use fast travel and hoof it, but I also want to remove this temptation. I also do not like how instant and boring the wagan travel is. So......

     

    My proposal is two fold.

     


    1.  
    2. Disable fast travel.
    3. Create a more emersive experience when using the wagons.
       
      • Add more locations for "Wagon Stops". Riverwood and so on.
      • Remove the stationary wagons and replace them with a "ticket counter". When a ticket is purchased, the wagon comes into view from a distance and moves toward the "wagon stop".
      • Each wagon has a single guard onboard at all times.
      • While not using the wagons, they should occasionally come through dropping off passengers and picking up new ones. This would also require a separate "more life" mod.
      • The wagons should actually travel to the destination with you sitting in the back just taking in the scenery.
      • Have random encounters.
         
        • Attacks from raiders, animals, and even dragons
        • Breakdowns. You would need to supply certain raw materials to repair the wagon before continuing.
        • Avelanches. Would require your shout to clear the path.

     

     

  6. Hey Luke. In regards to your statement about quick swapping back and forth with one key, I know a way...

     

    Step 1 - Equip a sword and shield

    Step 2 - Open your favorites with "Q".

    Step 3 - Mouseover your bow and press "1".

     

    Now when you press "1", it swaps back and forth. However, if you equip anything else, like a 2 hander or some spells, "1" will cycle between the bow and whatever you last had equipped.

  7. Post your ideas on how to change the follower system here....

     

    1- Hand Gestures - Gesture to your follower to stay or follow. This would help for when you tell the follower to stay while to navigate a trapped hallway and deactivate it on the other side. It would keep you from having to go back to them and tell them to follow again.

    • Stay
    • Follow
    • Distract (then you click a location to perform the distraction)
    • Sneak/Stop Sneaking
    • How did you get stuck/lost? (would summon the follower to you if this happens)

    2- Whisper - When in a dungeon or near enemies, the follower talks way too loud. They need to whisper.

     

    3- Run Errands - Would be nice to load your follower up with items, and then tell them to take them home or go sell them and then come back.

     

    4- Change Perminant Equipment - As of now, when you give a follower gear, they wear it initially, but when you see them later after dismissing them, they still have the gear in their inventory, but they are not wearing it. I give my archer follower a good bow, but he wont use it.

     

    5- Tactics Menu - A place to set specific tactics perameters.

    • Exit combat at __% health
    • Use heal potion at __% health
    • Use mag potion at __% magika

    6- Make home here - This would allow you to change the place your followers go to when you tell them to get lost

     

    7- Essential / Not Essential toggle

     

    8- Leveling Companions

     

    9- Adjust their colision so that the player can walk through them

     

    Lets keep this list going for an all inclusive follower overhaul mod.

  8. You should still have to "select" your perks. You only have 99 perks available to you. Imagine using one on a perk you dont really want just because you got your smithing up to a certain level.
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