For sometime, I thought I'm the only one who complains about Skyrim being too small and and meets up with all responses like "Skyrim is small but detailed", "You call that small? Clearly 200hr spent ingame is not SMALL", blah blah blah... I agree with you, man :), on every point you gave. The ruins and dungeons in Skyrim located far too close to one another, to an extent that I feel the Skyrim world is cramped and jammed like a theme park (too little space, too many things). I DO WONDER if whoever wrote a complaint that Oblivion world is empty actually spent hundreds of hours role-playing (play the game, admire the scenes, experience the world from cities, forests, lakes to dungeons,... and actually feel like a second life). Well, Oblivion is still small, though :D It is not impossible to increase Skyrim world's size. There are some ways of doing it, but the results depend on each method. For example, we take the heightmap into account (landmass and water area) and pump it to 8x the original size (every cell get replicated and placed adjacent to itself, then fix the clipping), but this will change every cell ID (thus, imcompatible with... every mods, DLCs, blah blah blah), and every other objects must be hand-placed (gigantic task). I fancy a method in which we work on the given world space, but add cells with customed ID between landmarks, dungeons,..., but then the ratio of the original space may be compromised. If that's done, the cities need rebuilt, too, to match original ratio. Either way, it's not something a single man can do alone :)