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2Stars

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    Star Control 2

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  1. I was looking for a mod that fixes the nonsensical ship inventory slot repair requirements on crashed/damaged ships. While nearly every broken technology in No Man's Sky can be repaired with resources; damaged ship inventory slots can only be repaired with credits. I'm not quite sure how credits can somehow repair the ships cargo bays in the middle of nowhere; well maybe with duct tape... it just doesn't make any sense otherwise. So, I was hoping someone could make a mod that allows the player to use resources to fix the damaged inventory slots; like iron, aluminum, or titanium. Thanks
  2. I am new at this, and I like to play mages. I have a couple of idea's I wanted to share. I have no idea how hard, or if it is even possible to do the following things, so I am just putting them out there as suggestions or ideas for mods. 1) I would like to see Scribes. That is, someone who can convert scrolls into known spells for the player for a fee. This would be about twice the spell cost or more, for the work. Perhaps the person at the Mage's Guild who charges weapons, could also do this. This might be accomplished by being charged money for the Mage Guild member to learn the spell to sell. (Or "sold" into the "spells for sale" list.) Then you would just buy it normally from the spell list. It would save time looking for someone to buy them from. While I understand you can make the spell once you join the Mage's Guild, some "Freelancers" might just want to learn what they find. 2) Another idea for this person is to be able to have them "buy back" unwanted spells at a big discount, of course. 3) The ability to create your own scrolls might also be useful. It would give the parchment, pens, and ink a purpose. This could only work for "known" spells. 4) I am a big fan of "Cats and Rats," but I think it might be cool to have dogs and children added in. The dogs would chase the cats, and rats. The children would chase the dogs and cats. I think it is odd that there are no children running around anyway. Are they just growing full-adults somewhere? 5) Another thought I think might be interesting would be the ability to "teach" others your skills. The townsfolk keep talking about it anyway, why not make money at it? I am trying to learn the basics of creating mods. However, with work, school, and living, I just can't find the time. Just some thoughts I wanted to share, Thanks.
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