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shane375

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  1. I've had the idea for a while of a ring that sends the player to a specific cell when equipped. It would make them ethereal and add a blue tint like when using the slow time spell as well, and possibly slowly drain health when equipped to give it some balance. The idea is to be able to "cast your spirit" back to a home/hideout to quickly swap gear. What would make it most useful would be if you could use MCM to modify the cell (as in type in the cell name used for the coc command) the player is sent to, that way there's not a menu every time you equip the item and homes added by mods could be used also. Lastly, you would be able modify the rate at which health drains through MCM anywhere from rapidly to not at all. I'm not sure how realistic/easy this would be to accomplish as my short attempt to learn and put together this mod myself yielded nothing, but I have been dying to have this as I play through Skyrim again.
  2. Nevermind, I solved the issue. For anyone else that has this problem, for some reason the .esp decided it no longer required the WMX master file and so it could not find the mod items. The simple fix was just find and duplicate these mod items so that they were included in the .esp, though they still depend on icon images from WMX.
  3. I made a retexture of a WMX weapon but did not want to replace the original so I copied all of the texture and mesh files (into a new folder within the original folder) and edited those then went into G.E.C.K. and made all of the 1stPerson objects. I then duplicated the weapon and changed just the base mesh file and 1stPerson object as well as each for the corresponding weapon mods with the updated texture. Now I thought all of that would lead to a perfectly functioning weapon but yet when I use the weapon in game and attempt to modify it, I get the "this weapon cannot be modified" prompt. What in the world am I missing that would cause this to happen!? Is it the fact that I only modified some files to be independent while the others are still dependent on WMX? I can't imagine that to be the case since every other function of the gun is working, but there doesn't seem to be any other reason why this would happen. I'm sure I'm overlooking something obvious but any help would be appreciated.
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