More Pirating! Galbank Hulkers and Stormrider's need to give up more loot. Its a bank transport for multiple governments encompassing BILLIONS of citizens... and you expect me to believe the take is a measly 5-15k credits? There should be options to hit the vaults on the main cities... 500k+ takes... and for the love of God, why does EVERYONE know YOU did it, when you were supposed to be UNDERCOVER? Say you flip on Ikande, side with the fleet? You take them down, If you kill Ikande, no-one ever knows you did it, and you blissfully continue to get away with piracy.... AND UNLESS THEY ARE A COMPANION NONE OF CONSTELLATION HATES YOU FOR ANYTHING BECAUSE THEY DON'T KNOW!!!!! I mean the whole system of 'everyone hates your selfish choices' is unrealistic and just lazy writing on Bethesdas part. If Ikande gets ransomed, you should get a cut, go through a MAST Cabinet tribunal, whatever, depending on persuasion, deception, etc you can lie your way out of it or find a way to bribe a cabinet member to be critical of Ikande's testimony and make him look bad. Smuggling needs to be reworked. I have shielded bays and a multi-freq scan jammer and still get caught every time.
Va'ruun rework as a whole - If you have Serpent's Embrace and romance Andreja, her dialogue never reflects that you're a believer and that she can marry you in the Traditional Va'ruun way. In the same way, Tomisar treats you as an outsider, not someone of the faith. Zealots should not attack you on sight, but hail you and only attack if you help the space police kill them. Serpent's Embrace, Enlightened, and Raised Universal should all have passive Quests involved. Enlightened should have Gift of Charity once a day if they give random poors credits or food, Universals and Enlightened need a speechcraft boost, and Serpent's Embrace should allow dialogue changes with Andreja, Tomisar, the Va'ruun Prisoner in the mission 'Unity', and Zealots. Serpent's Embrace should also boost intimidation. Players should be able to transfer supplies to Va'ruun Zealots in exchange for credits but incur negative karma with all companions.
Just the ability to buy non-random items from food dispensers. Missing an ingredient? buy one from a food dispenser on a random world at an abandoned base during a bounty mission.