Something that's been touched on a couple of times is "abusing" the system, that is, gaming the system to get like into the high mods and whatnot. Asking for votes to get to the high end - or worse - saying "vote 10 or don't vote" - is gaming the system. That's not to say it isn't done with the best of intentions sometimes - I'd even venture to say most of the time - someone who has a great mod they want to get more exposure. What it comes down to though, is the ends don't justify the means, at least they don't for me. The way I look at it, if it is a good mod, you will attract people to it so long as you have it on a site where the majority of people will see it, and TES Nexus is one of the best if not the best sites to do so. Yet some people aren't just happy with that kind of exposure, they want more. They get greedy, and it's rephrehensible to me. I'm glad that some steps are being taken to balance the need to curtail that kind of thinking, with the privelage of the community to vote how they wish on a mod - and I emphasize that. I'm _not_ going to get shouted down because I gave an honest 7 or 8 rating because it is "not good enough". If I'm going to vote for something, I'm going to vote precisely how well it functions and how much I personally like it. Yes, it's personal opinion. Every vote or review, by nature, is. The more responsible reviewers or raters will just try to be as objective as possible despite personal biases. I have to reiterate again that I think a more review-based system - or at least a system whereby people are more encouraged to leave comments on why they voted as they did - would be healthy for the community. It both gives the mod author hopefully constructive critcism along with telling them where they went right, and it also gives a better idea to someone looking at a mod what the strengths and weaknesses of the mod are. To address another concern: If a mod doesn't do what I want it to, and it's lead me to believe it does, yes I would vote it down. Perhaps I think they did something in a way they shouldn't have, perhaps they did something entirely out of left field and it impressed me - either way - I as someone rating the mod and as someone who is by their vote effectively endorsing it if I give it a good rating - have the privelage of making that rating based upon whatsoever I choose to base it upon. One particularly contentious issue with that is the "lore unfriendly" mods - which I always meet with a sort of eagerness and dread in equal measure, to be honest. There are some mods that implement some things not quite "lore" that do so quite well. The demon race mod for Oblivion does that quite well, in my opinion - and since they changed/updated it, it even flirts with lore in an interesting way. But a mod that is entirely out of left field is going to _feel_ that way in the game. It is going to feel that the things in it don't belong, and this will break immersion for a lot of people, particularly those who enjoy roleplaying in Morrowind or Oblivion (or even Daggerfall if that's your cup of tea). As such, I couldn't feel justified giving it the top rating, because even if I enjoyed it, I know that many people out there would not. Again, just my two cents though - though I did try to explain why I feel like I did, instead of just saying "this is great" or "omglolol!!10121 this suxxors!1elventyone"