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savagesouls

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  1. Talking about interface, wouldn't it be nice to have a small poll randomly generated after the mod the user have already downloaded, Cliquing on one mod would endorse it immediately. That way the littles mods we used in the past and dont always remember of would get a better chance to get endorsed.
  2. In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069, #26222259, #26234054, #26236214, #26240314 are all replies on the same post. Karmas has always been just an indication on how good or bad you were. It was fun to see you graduate from neutral to either a total douchebag or a saint. Yeah getting/losing karma point for kills was pretty lame. In the first games It was an overview on how much good or F.cked up you would complete the quests and get to your goals. And also getting access to specific "karma oriented" dialogues choices. But it would be better to have real consequences when you wrong people. Like getting factions pissed at the point they would send you squad of mercenaries and asssassins. Just like in new vegas but more developped. Ton of stuff comes to my mind like vendor refusing to sell because they know you have a bad reputation in general or to their communities. Certain quests would not be accessible anymore which would expand replayability instead of guilds in skyrims. That was stupid because you could be a part of every guild in the game and even lead them all... I'm a bit stepping out of reputation system but look for the Alife, imagine you get the mission to clear a radscorpions nest, you do it just fine but later in the game you learn that mole rats are infestating the region because there isn't anyone to eat them ! That's my gaming fantasy. An open world that truly reacts to what you do. Anyway, we can't really predict what is it going to be. Before seing the E3 vids I had absolutely no expectations for fallout 4, and I was just as surprised as anyone when the trailer came out. But when i saw all the features... but let's not hype it too much and be deceived at the end. I think it is going to be a really good game. But people are probably getting deceived, building height amount of expectations. But it's been the case for every of their realeases. Because they can't make the game that fullfil all of our desires. And lets cross fingers for a stable release lol
  3. In response to post #26205199. #26206574, #26208394, #26210544 are all replies on the same post. yea i'm not a big fan of it either, I was talking of the camera angles when i said it could be a good thing. But prefer full sentences so I actualy know what my character is going to say. How many times in tell tales games i said something I didn't meant to. It's kind of annoying. Anyway i like to have dialogue boxes in my RPGs ^^ For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person. This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...
  4. In response to post #26205199. #26206574 is also a reply to the same post. yes this can be a nice thing and also the dialogues looks like a lot like what bioware did with mass effect and dragon ages !
  5. And as every bethesda's fallout release there shall be whining with pointless argument from people who will end up buying the game anyway. Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices.
  6. In response to post #24567399. #24567534, #24567699 are all replies on the same post. I mostly agree with you wannsa
  7. This news has caused a serious turmoil in the modding community. Everyone just needs to chill down, "this" is hurting the community. Yes there's somes serious flaw in this concept. We should let know valve what with think about pay-to-play mods but not in a way that drive aways talented modders.
  8. In response to post #24564684. #24564804, #24564859 are all replies on the same post. Doesn't somes authors already have paypal donation links on theirs page ? i'm curious if there's legal issues with donation in general.
  9. In response to post #24564064. #24564289, #24564449 are all replies on the same post. I may be hopefull but i don't think that many authors would fall into this. How many mod authors worked theirs asses to bring us new exciting content. Even when somes players were hard on them. Thoses guys kept updating theirs mod. But yes, I agree that there's going to be a mess with "modders wars", stealing assets and somes nice mod becoming DLCs. :/
  10. First I was shocked but now that i think of it. It wont hurt much the modding community and i can even imagine valve stepping back from the massive anger they are receiving. Pay for mod ? Maybe some will and it's their right, but i won't. But the donation system included seems a reasonable idea to help the talented and professional modders we see here. But let's think of it, if you do a pay-to-play mod. You will have to make sure it works for everyone, and provide technical assistance to everyone who paid for it. No more "i'm doing this for free, stop harassing me with your bug/issues". That's going to be a hell of a work for the most technical mods lol Somes people also made clever comment on how much it is going to cost for people who own over 100 mods and how many time you get into a broken mod (which wasn't a problem when it was free). And another thing I think of, mods are not always created by one person. How will they share the profit ? Sometime even spread all over the world and with different level of participation ? Anyway, we've seen worse. Gaming and moding communities are not dead. I think that for most of us, we are here to find other people who share the same passion for a particular game. And nobody can take that away from us !
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