In response to post #26205199. #26206574, #26208394, #26210544, #26218814, #26219069, #26222259, #26234054, #26236214, #26240314 are all replies on the same post. Karmas has always been just an indication on how good or bad you were. It was fun to see you graduate from neutral to either a total douchebag or a saint. Yeah getting/losing karma point for kills was pretty lame. In the first games It was an overview on how much good or F.cked up you would complete the quests and get to your goals. And also getting access to specific "karma oriented" dialogues choices. But it would be better to have real consequences when you wrong people. Like getting factions pissed at the point they would send you squad of mercenaries and asssassins. Just like in new vegas but more developped. Ton of stuff comes to my mind like vendor refusing to sell because they know you have a bad reputation in general or to their communities. Certain quests would not be accessible anymore which would expand replayability instead of guilds in skyrims. That was stupid because you could be a part of every guild in the game and even lead them all... I'm a bit stepping out of reputation system but look for the Alife, imagine you get the mission to clear a radscorpions nest, you do it just fine but later in the game you learn that mole rats are infestating the region because there isn't anyone to eat them ! That's my gaming fantasy. An open world that truly reacts to what you do. Anyway, we can't really predict what is it going to be. Before seing the E3 vids I had absolutely no expectations for fallout 4, and I was just as surprised as anyone when the trailer came out. But when i saw all the features... but let's not hype it too much and be deceived at the end. I think it is going to be a really good game. But people are probably getting deceived, building height amount of expectations. But it's been the case for every of their realeases. Because they can't make the game that fullfil all of our desires. And lets cross fingers for a stable release lol