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SuperDuperRon

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  1. That was it! Thank you Scorrp10! You were a big help!
  2. It's the follower mod I mentioned that's causing it (VS Followers if you wanted to know the name), the problem is when I try to patch it I can't copy over the original name of the sword.
  3. Hi, so I went to make a patch for a follower mod I use and am having some trouble. For some reason it renames the "Steel Sword" as "Ruin" so I figured I'd just patch it. I've made a couple patches in the past but can't seem to here. If i load it up in xEdit, apply a filter and "copy as override into" i can't seem to change it. I assume because that section isn't red? There are other sections of the mod that are red and I can copy information over no problem. Is there a way I can make it red? Or some other method of renaming the swords back to their original name? Thanks!
  4. Thanks for the info, I'll check it out!
  5. Hi, just curious if anyone knows of a mod that changes where the item info box pops up. Normally when you say, hover the mouse over an alchemy item it will display the details either above or bellow the cursor. I'd prefer it appear to the side (or even just a bit further away), it always appears where I'm looking as I try to search lol. Also does this as I'm trying to select one of my spells. I did some searching but came up empty. Know of anything like that? Thanks!
  6. I'm not 100% sure, personally i would uninstall the mods > let vortex create the junction folder > then see if you can reinstall the mods through vortex. Then if it doesn't work try and install them the other way. I would imagine that part of what Vortex is trying to do is fix it so you don't have to install out side of it. Hope it goes smoothly for ya!
  7. Howdy, I was having the same issue but i eventually got it to work. Long story short, if you have mods in the My Docs Data folder, get them out of there. Vortex then did it's thing no problem. :thumbsup:
  8. Anyone know what causes this? It sticks out like a sore thumb. I'm guessing it's cause by the vanilla game, and if so is there a mod to change it? Thanks! (also Merry Christmas!) :D https://staticdelivery.nexusmods.com/images/1704/12415563-1671955757.jpg
  9. Thank for your help! I was wondering exactly what the 25 stood for, being the % chance of it happening was my guess. Its odd because the first time i tried to adjust it I set it to 0, which seemed to work for a while but eventually the traveler appeared again. Just to test it some more I tried setting the value to 1 and 100, just to see if it made any change in how often he shows up. It didn't really seem to change anything though. Perhaps i did something incorrectly or maybe I just didn't test thoroughly enough. I had never heard of the Story Manager before, so thank you for teaching me. I knew there had to be a place that had the conditions needed for him to spawn, i was just looking in all the wrong places lol. So i decided to jump into the story mangager. Once i had more of a grasp on it, I decided to restart the mod over from scratch. I added two more node conditions, the player must have stamina and magicka at 9,999 points. I still changed that global variable from 25 to 0, just for good measure. I'll have to thoroughly test this, if it works out fine I'll end up uploading it. Thank you both for you help!
  10. Thank you both for your replies. After some more playtime the Traveler appeared again. So what i edited didn't seem to stop him. I have since tried adjusting the value some more, but he still seems to pop up from time to time. If there is a different way of achieving the goal I'd be happy to learn it. There are several other files in creation kit that have "DLC1RadiantDisguisedVampireLord" in the name. From what you were saying, maybe i could create a file that stops him from spawning. As i was looking for information before i remember reading about a file in the game that stops the dragons from randomly appearing (MQ106TurnOffRandomDragons). Maybe that could work as a template? Just to reiterate, I'm trying to stop the "Traveler" Vampire that randomly spawns when entering a town. This guy... https://elderscrolls.fandom.com/wiki/Traveler UPDATE: I decided to try and tinker around to see if i can make some sort of difference. I believe i have now. In CK among those "disguised vampire" files i edited on marked "DLC1RadiantDisguisedVampireLordSpawner". The format type is "QUST". I went to the "Quest Alias" tab, there i edited the "location" alias. I switched it from "find matching location" to "specific location". I picked a small cave i seldom visit, Graywinter watch. Atm it seems to have stopped the traveler from showing up. I am still completely open to other options though. If i can find a good and safe option I'd like to share with the community. I'd like to learn a little more about what i'm doing. I am curious to know for sure what i edited. My guess was that him spawning can now only happen if i travel to that cave. Any help and advice is always appreciated. :)
  11. Hi! I created a mod and just wanted the community's opinion on if i did this right. My goal was to either lower or completely stop the chance of running into the Vampire Traveler that randomly appears when entering a town. So far it seems to be working just fine but I would like to share it with the community and figured i should ask if how i did it was okay. I found the file with the ID "DLC1RadiantDisguisedVampireLordChance" (with the "TAR") symbol, opened it up and changed the value from 25 to 0. Is that fine? Also, just curious, what does that "TAR" symbol stand for? Thanks!
  12. Title says it all, for some reason all the map markers i "found" while in the soul cairn are showing up on the over world map. I've tried loading a save before i even entered the soul cairn but it still happens. Any ideas?
  13. In response to post #64082806. #64082916, #64082946 are all replies on the same post. Thank you for asking this, and also for the response Dark0ne. I am in this same boat, as i'm sure a lot of others are.
  14. Haha I feel like I've been topic-jacked (just joking) It's not currently a problem for me. I have two separate hard-drives, one with Win 7 and the other Win 10. With Win 7 being my Skyrim SE machine and Win 10 Skyrim VR. But the whole process got me wondering for the future, if i decide to just use one machine. VR is great and all but sometimes i just want to kickback on the couch and play, so i need SE as well. Anyway, i was just curious how others tackled the problem. Thanks for your replies, Cheers!
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