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Posts posted by GameofScrolls
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Okay sorted.
I had go into the "FO4 Virtual Instll" folder and copy all the mesh files from CBBE character assets and paste them into the Unique character mesh folder.
Man and earlier on today I had to google how to take a screenshot!
I'm well chuffed
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I installed Bodylide and ran it from supported tools in NMM, but the window that opened has no real options. I looked up a tutorial and there are a load of sliders that just aren't there for me.
*Got bodyslide working, still don't really know how to use it to fix my problem though
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I was using the slim preset. I also tried every other preset. They all look the same. Why would I need to use Bodyslide?
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I'm having an issue with a body tattoo mod. The textures are wrapped all wrong, a black patch on the left shoulder and areas are purple.
I used NMM to install CBBE, Unique Player-Main File, and the tattoo mod itself (Mass Effect Jack body tattoos CBBE - Jack tattoo mod). NMM prompted me to overwrite the textures of Unique Player with the tattoo mod, I selected "yes to All"
Things I've tried:
Not overwriting Unique Player files = vanilla body/ no tattoos
Not enabling CBBE = floating head and pipboy
Installing tattoo mod manually = same result as using NMM and overwriting UP files
I've searched for Troubleshooting guides with no joy.
Any help would be appreciated
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For clarification, this story would take place after all the events of the vanilla game. the idea is to "provide more closure to the ending of the main quest of the vanilla game"
1. After the events in the vanilla game the deadra and nightmother all have claim to your soul, you pledge it to Nocturnal, if you're a vampire or werewolf Molag Bol and Hircine would claim it and tell me Sithis wouldn't want the soul of the listener or person who destroyed the sanctuary. Now what does that have to do with the rest of the story. Nothing really, it's just a way to summarise how far you've come while raising the stakes before my proposed conclusive chapter.
2. "It's the edge of Aetherius, a purgatory of sorts" After you defeat Alduin in the vanilla game and don't absorb his soul, it has to go somewhere
3. Alduin is in a corporal form and growing from a small ice-wraith like creature back to a dragon. The Draman form was an idea as an in between form for him to take
4. After being killed in the vanilla game Alduin is not in purgatory by choice.
I honestly appreciate that you took the time to comment, but a second reading wouldn't have hurt
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I have no illusions about this being made 3 years in, but I had a story I wanted to share that could provide more closure to the ending of the main quest of the vanilla game.
Starts off pretty cliched, Courier delivers a letter where a mysterious stranger has discovered the location of a powerful spear (that could kill a God etc. etc... could you retrieve it from this dungeon for a great reward)
When you enter the dungeon you trigger a scripted first-person animation; a spear is thrust through your back and out your chest. You fall to the ground and the screen turns black. With the screen black you hear all the lines spoken by the deadra and nightmother about how they own your soul and then a third-person animation is triggered; companion spirits appear around you and hoist you toward the sky which looks like it did in sovngard. As you near the vortex the screen fades to white.
You wake in a landscape of glowing blue plant life and a swirling orange sky. It's the edge of Aetherius, a purgatory of sorts populated by the Dwemer, where they have lived immortally and peacefully for thousands of years... but not any more because what fun would that be?!
You encounter a shade that looks like the shadow of a small ice-wraith; Alduin. In his corporal form he tampers with the dwemer technology and in the resulting chaos and death, feeds and becomes larger and more complex. There are plenty of Draman variants to go through.
After seeing a couple of large scale Dwemer facilities backfire and learning how the dwemer spent the last few thousand years (time is relative) and taking in a bit of culture, Alduin makes use of a prototype device to return to Nirn (unhindered by his physical form he would grow bigger as he feeds and potentially fulfil the prophecy to devour the world)...
You complete a short mission to recharge the (plot) device (and give Alduin a head start) and follow him to Skyrim, pulling the spear out of your chest as you wake...
Cue the epic battle outside whiterun with drauger and a giant ass Alduin versus the Legion/Stormcloaks and you with the one weapon that could potentially kill him for good
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My game crashes after Ralof tells me to join the rebellion. If I run away before he tells me this the game is fine for at least a couple of minutes, but when I make my way back toward Riverwood it crashes.
I restarted because I installed several mods 20hrs into gameplay and noticed CTD's when re-entering Bleakfalls Barrow and when Delphine warns about bandits on our way to Kinesgrove
Latest mods I added during last play through:
Interesting NPCs
Jaxon's Renamer
Jaxons Repositioner
Knocked Up
Baby Momas
Stunning Statues 2k
The Huntsman
Faction CrossbowsA Noob move, I know. Unfortunately restarting didn't help. I suspect a script conflict issue, but as I'm new I have no idea how to verify that.
I use the latest SKSE, Mod Organizer, LOOT, TES5 Edit and Wrye Bash and have the Save Cleaner (no orphan files detected, so I have not used it) and the memory logs shows I get to 271 out of 512 in the first block when I crash. I have all the official DLCs
I'm using a Toshiba laptop with 6.00 GB of Ram and the NVIDIA GeForce graphics card.
My game is located in (C:)/ Games/ Steam/ Steam Apps/ Common/ Skyrim
I have only been using mods for a few weeks so I'm still learning, but I'm out of ideas. Any help would be appreciated
LOOT Details
Skyrim.esm
CRC: C665FD56
Update.esm
CRC: 1FDAB215
C.Location, Delev, Invent, Relev
Unofficial Skyrim Patch.esp
CRC: 194004C7
Version: 2.0.8a
C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats
SMPC.esp
CRC: 703B1EA6
Version: 1.57
Dawnguard.esm
CRC: 7A481404
C.Location, Delev, Graphics, Invent, Names, Sound
Unofficial Dawnguard Patch.esp
CRC: 978D216D
Version: 2.0.8
C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, Stats
SMPC_DG.esp
CRC: 67138D4E
Version: 1.57
HearthFires.esm
CRC: F4DDC851
C.Location, Graphics, Invent
Unofficial Hearthfire Patch.esp
CRC: 6D0E4588
Version: 2.0.8
C.Climate, C.Location, C.Owner, Graphics, Invent, Names, Sound
SMPC_HF.esp
CRC: AD79D7C5
Version: 1.57
Dragonborn.esm
CRC: 28638040
C.Location, Graphics, Invent, Names
Unofficial Dragonborn Patch.esp
CRC: 7BD54BF8
Version: 2.0.8
C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats
JSwords.esm
CRC: 142A34B6
Version: 14.0
SkyTEST-RealisticAnimals&Predators.esm
CRC: 7B5F9E63
SMPC_DB.esp
CRC: FCE592D5
Version: 1.57
Cutting Room Floor.esp
CRC: C544E958
Version: 1.1.1
C.Climate, C.Location, C.Owner, Delev, Invent, Names, Stats
Brawl Bugs CE.esp
CRC: D284ACF
EnhancedLightsandFX.esp
CRC: 2F172642
AOS.esp
CRC: 991F0B89
Version: 2.2DGDB
DovahBlingJewelry.esp
CRC: 46B77B75
TKDodge.esp
CRC: 7627B571
ImmersiveSpells.esp
CRC: 34403276
Convenient Horses.esp
CRC: A2C92D5C
Version: 14950
•Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
Hothtrooper44_Armor_Ecksstra.esp
CRC: 9229A0B4
DSAMG - Miraak Music Fixes.esp
CRC: 72A1B93F
VioLens.esp
CRC: E1707B44
Version: 1.2
Brevi_MoonlightTalesEssentials.esp
CRC: 5AD714AE
JaxonzEnhGrab.esp
CRC: DE8DBE59
ELFX - Dragonborn.esp
CRC: DB9BE7F9
DYNAVISION Dynamic Depth of Field.esp
CRC: 6747C29A
•Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for "bDoDepthOfField". Make sure it is set to 1.
SkyUI.esp
CRC: 9330CAF7
Version: 4.1
DVA - Dynamic Vampire Appearance.esp
CRC: DF2B11C
JSwords_Load_Screens.esp
CRC: A1AEB6F2
Version: 14.0
Locational Damage.esp
CRC: E9EA2185
UltimateDragons.esp
CRC: 515F5591
No_stretching.esp
CRC: BB8EA508
RaceMenuPlugin.esp
CRC: 8A8A009F
•Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
DeadlySpellImpacts.esp
CRC: 455C0C6A
AOS2_DSI Patch.esp
CRC: 346B3DFA
Version: 2.1
One With Nature - DG+DB SkyTEST.esp
CRC: 1CA70832
RaceMenu.esp
CRC: 2765B7D0
Skyrim Radioactive.esp
CRC: 4D524A1
ELFX - Exteriors.esp
CRC: C4817E64
ELFX - Dawnguard.esp
CRC: 8692787A
3DNPC.esp
CRC: DF187B46
Version: 3.08
Prometheus_No_snow_Under_the_roof.esp
CRC: EA312F01
Version: 2.3
RealisticWaterTwo.esp
CRC: A505BEA9
Version: 1.11
Skyrim Immersive Creatures.esp
CRC: F68C9890
Version: v6.5.2a
Delev, Relev
Cloaks - Dawnguard.esp
CRC: 56988D38
Guard Dialogue Overhaul.esp
CRC: AFACD2E9
•Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
AOS2_RealisticWaterTwo Patch.esp
CRC: F3D58BA0
Version: 2.1
Better Dynamic Snow.esp
CRC: 1A5860EB
Version: 2.4
Realistic Lighting.esp
CRC: FA05D368
ELFXEnhancer.esp
CRC: 31D9D865
BF.esp
CRC: B0C1D34A
LocalizedGuildJobs.esp
CRC: A4FFD1BE
Realistic Lighting Patcher.esp
CRC: C280F8D6
Prometheus_NSUTR BDS Patch.esp
CRC: 513DEE7
Version: 2.3
SDO Full-LOD - The Morthal Swamp Light.esp
CRC: 30DD813A
Skyrim Immersive Creatures - DLC2.esp
CRC: 37A6F2FA
Version: v6.5.2a
Delev, Relev
Hothtrooper44_ArmorCompilation.esp
CRC: 2A9F7DED
Version: 7.1
Delev, Relev
whiterunMarket.esp
CRC: 59303D10
Inconsequential NPCs.esp
CRC: E8A4F39C
FNISspells.esp
CRC: 4F3339DE
Inconsequential NPCs - CRF Compatibility Patch.esp
CRC: BDE8703C
Perfect Legionnaire - Troops Re-equipment.esp
CRC: 9D3640C7
RealisticWaterTwo - Legendary.esp
CRC: A0056AE4
Immersive Whiterun.esp
CRC: 24FA0727
Version: 0.54
SDO Full-LOD - Waterfall Effects.esp
CRC: B1293726
Immersive Dawnstar.esp
CRC: 77B50484
Version: 0.55
Run For Your Lives.esp
CRC: B7BAFE68
Version: 2.0.3
Cloaks.esp
CRC: 2D16EDED
Immersive Riverwood.esp
CRC: 8FE246C6
Version: 0.55
SkaalKidAetaCoat.esp
CRC: E39C8282
KJ Tattoos 2K.esp
CRC: B8734BD0
dD - Enhanced Blood Main.esp
CRC: 674C05BC
•Note: Requires: Dragonborn-Dawnguard_Compatibility Patch \\ Dawnguard + Dragonborn.
dD-Reduced Wound Size.esp
CRC: 7DC9E4B1
AOS2_EBT Patch.esp
CRC: AE71AA2C
Version: 2.1
SkyrimToyStory.esp
CRC: 9B54D979
The Huntsman.esp
CRC: A202664C
Version: 1.2
Faction Crossbows.esp
CRC: F100E028
TimingIsEverything.esp
CRC: 41044161
UFO - Ultimate Follower Overhaul.esp
CRC: AC325F04
Version: 1.2j
•Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.
JaxonzRenamer.esp
CRC: 3F063276
Immersive Orc Strongholds.esp
CRC: 3C4BB3AC
Version: 0.54
Immersive Falkreath.esp
CRC: 10B7DDA3
Version: 0.55
Immersive Rorikstead.esp
CRC: F4530E86
Version: 0.54
SMIM-Merged-All.esp
CRC: 46D0D2C0
EETCArmor.esp
CRC: EC7F599F
Immersive Solstheim.esp
CRC: 983FC6E8
Version: 0.54
Immersive Morthal.esp
CRC: 96038A8A
Version: 0.54
JSwordsDistributionBalancePlugin.esp
CRC: 5AD81B54
Version: 14.0
Delev, Relev
Unique Uniques.esp
CRC: 51024687
Version: 1.8
Graphics
AOS2_GDO Patch.esp
CRC: FCC1793D
Version: 2.1
skyforgedWeapons.esp
CRC: B3E7318
WetandCold.esp
CRC: BEAB0A2F
Version: 1.422
AOS2_WetandCold Patch.esp
CRC: 442AB3B6
Version: 2.2
WetandCold - Ashes.esp
CRC: 1510365E
Version: 1.09
dD-DG-DB-Immersive Creatures EBT Patch.esp
CRC: 2CD3AA75
dD-Reduced Splatter Size.esp
CRC: 8840345E
iHUD.esp
CRC: 6098B756
imp_helm_legend.esp
CRC: 3093E955
imp_help_dbrn.esp
CRC: 4E43AF9
VariousGuardReplacer.esp
CRC: 5F511031
Immersive Ivarstead.esp
CRC: 5527B81C
Version: 0.54
Imp_helm_vnl.esp
CRC: AA09D1B5
Perfect Legionnaire - Full Helmet.esp
CRC: D8593C1E
SDO Full-LOD - Whiterun Trundra Creeks.esp
CRC: AACFD505
Immersive Dragon Bridge.esp
CRC: DEF331B5
Version: 0.54
Immersive Shors stone.esp
CRC: 816648DF
Version: 0.50
KnockedUp.esp
CRC: 1C21F
Immersive Karthwasten.esp
CRC: 1086444D
Version: 0.50
Immersive Darkwater crossing.esp
CRC: 7F5941A8
Version: 0.45
Immersive Stonehills.esp
CRC: 59A75B27
Version: 0.54
Immersive Kynesgrove.esp
CRC: 3AA3F3FC
Version: 0.52
BabyMommas.esp
CRC: 200854A3
Skyrim Flora Overhaul.esp
CRC: C1008674
The Paarthurnax Dilemma.esp
CRC: 9BA892A1
Version: 1.2.8
HoldBorderBanners.esp
CRC: 81A20CA2
Equipping Overhaul.esp
CRC: A2313F69
WOM and CRF patch.esp
CRC: 978736DE
GreenWaterFix_Compatible.esp
CRC: 745C13E
TwisterBow.esp
CRC: 8147CF64
Version: 1.0
imp_helm_dawn.esp
CRC: 5EEA63C3
targaryenshield.esp
CRC: 725C83F
SUM.esp
CRC: CA7A36B6
Open Cities Skyrim.esp
CRC: A18832D1
Version: 1.1.0
C.Location
Bashed Patch, 0.esp
CRC: 64486FAA
Version: 52
A question about mod conflicts
in Discussion
Posted
I have 181 mods. Almost all work perfectly.
One mod I've used for some time is "Xenius Character Expansion" which adds scars and the like in the looksmenu. However, a mod I recently downloaded called "RoboAsimov's Lore-friendly Tattoo-a-palooza" which obviously adds tattoos, overwrites the other mod.
My question: Can I use FO4 Edit to make a merged patch to make these mods play together or does that just work for leveled lists.
I know nothing about mods that I didn't google 5mins ago, so advice would be nice before I wreck my 120hr playthrough so my dude can have the Vitruvian man tattooed on his neck like a true Paladin of the Railroad!
I question my life choices