Jump to content

Holico

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About Holico

Profile Fields

  • Country
    None

Holico's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I guess you are right, its a bit odd. But, Enemy Scaling changes spells and adds some new Spells so why the f*** not :D
  2. Okay, here the Mods we both use: Update.esm (Suprise) Dawnguard.esm (Suprise²) Lanterns Of Skyrim (I dont think Lanterns of Skyrim alter anything, besides placing Lanterns everywhere) Unofficial Skyrim Patch (a possibilty cause it alters much ingame, but i doubt it!) StaticMeshImprovement (Like lanterns, just placing/replacing) Skyrim Flora Overhauls (Like lanterns/SMIM i guess) All the SkyRe plugins + Reproccer. (I will test this, i think i found a place where i can 100% reproduce the bug, so i disable skyre and start a new game) Cloaks (Evil lightswitcher cloaks! but no) Alternate Start - Live Another Life (Dont have it yet, but to test with/without skyre i will install it ) EnhancedLightsandFX.esp doubt it, but will try with/without AchieveThat (nah) SkyUI (Even if skyui is the problem, i wont play skyrim without :D) WATER (Like SMIM i think) Maybe FetterFeger could post if he uses something from this list also. But at the moment SkyRe looks really guilty :x My Problem with finding the Spell (If it exists) is that its not using the standard night eye script, because this script has a default strength and cant be changed (All nighteye spells ingame are the same!) Also my Creation Kit behaves strange, about 37284365782652783 Error messages on startup :x Started new Game with SkyRe -> BÄM ALL BRIGHT FML Started new Game without SkyRe -> No Bright light This sucks... I realllllly like Skyre... Will test only mine file and add other files, maybe its just a nice to have feature from SkyRe and not the main module Update 1: Activated only main file, no bright light! Update 2: Just to be sure, i activated all SkyRe modules, Bright Light again. Update 3: Just to be sure². i activated only main file once again. No light! Will now enable one plugin after another to see which SkyRe excatly crashes erverything Update 4: SkyRe Races and SkyRe Buffstones (Forgot name) seems also fine. Update 5: SkyRe Combat also no light (im wondering why the others should interferer with something like extrem nigheye °_°) Update 6: SkyRe Enemy AI and SkyRe Encouter Zones cause also no Problems, i really hope Enemy Scaling will light my Screen up so i can be sure its the problem! Update 7: Enabled SkyRe Enemy Scaling -> Im f***in blind now! Will disable all other SkyRe except Main and Scaling, if screen goes all white i think i prove it enough. Update 8: Enabled only Main and Enemy Scaling, World goes like "you mad cause you walking on the surface of the sun?". So Enemy Scaling seems to be the Problem, I think i can life with this. tl;dr: SKYRE ENEMY SCALING is the problem!
  3. Nope, not using ENB, computer to weak for the nice ones ;)
  4. Glad im not the only one with this Problem. Im using Skyre too. But i think it could be also Skyrim School of Witchcraft and Wizardery (or so). The only thing i know to now, is that the magicimodbeginloopend.psc is not the file we are looking for :D I changed it and recompiled it and it happens anyway. i think i will look in the School of Witchcraft file and search for a extrem bright version of night eye! could you post a screenshot with all your mods? i would check which i also use and inspect the mod files.
  5. Hey, i have a Odd problem. I found about ~5-10 People on the Internet with the same problem, but nowhere was a solution insight. On certain points in the game, my screen goes ultra bright. Before: http://cloud.steampowered.com/ugc/900987980315026908/328A7839E0CAFE54DDF943DFC770BF91518686D3/ 10 Seconds later: http://cloud.steampowered.com/ugc/900987980315027917/B67131F28752F93CCA66B863A4C2C78F3D384F15/ i can reproduce it at a specific position. My first thought was, something corrupted my save, so i started a new Game, but it happens at the same position again. I tryed to disable all mods which interferrer with ingame lightning, but it happens even with mods deactivatet. I enabled the Log, and got some interessting errors! [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50 [02/07/2013 - 06:37:04AM] Error: Cannot call Apply() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50 [02/07/2013 - 06:37:04AM] Error: Cannot call Apply() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52 [02/07/2013 - 06:37:05AM] Error: Cannot call PopTo() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56 [02/07/2013 - 06:37:05AM] Error: Cannot call PopTo() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56 The reasons why i think this is interssting are following: 1) The timestamp the same as it happens ingame 2) i found the source to the file on google. +scriptName magicImodBeginLoopEnd extends ActiveMagicEffect +{Scripted effect for the Night Eye Spell} I think it could have something to do with it, cause as you see in the screenshots it looks like a extrem night eye spell. If anybody knows how i can fix this, it would be great if you could tell me, beacause i really want to play skyrim, but with this effect every know and then (If i got it, it never goes away), even with a new Char its unplayable! i do NOT have the new DLC, and i do not have hearthfire also. i only own dawnguard
×
×
  • Create New...