-
Posts
26 -
Joined
-
Last visited
Nexus Mods Profile
About EpicXTitanProductions

Profile Fields
-
Country
United States
EpicXTitanProductions's Achievements
-
can someone make new Companion's for this game.
EpicXTitanProductions replied to TankStopper's topic in Fallout 4's Mod Ideas
There already are new companions out, and I'm sure there will be more to come. Here you go: ellen heather quest mod and companion -
I'd like to ask the Nexus community if anyone would be interested in a large, survival oriented mod set in Los Angeles, 20 years after the Great War. The mod would bring a dense, obliterated, and irradiated version of the LA metropolitan area into a 64x64 worldspace flushed out with quests, an underground metro, and a population to fill them all. Keep in mind with this being set only 20 years after the great war, nearly no major factions we all know have formed, save the earliest years of the Brotherhood.
- 1 reply
-
- survival
- worldspace
-
(and 3 more)
Tagged with:
-
These things tend to be pretty polarizing, but I like it. Good work fellas.
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
I think it's possible.- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
Yeah, good idea to write story and dialogues 5 monthes before game's release date. You seem like a very punchable person. You ever get that before?- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
Yeah, good idea to write story and dialogues 5 monthes before game's release date.- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
It's my hope that someguy is on a NDA from Bethesda because he was hired to write dialogue and the story of Fallout 4. I can only hope...- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
I'm not on great terms with the lord of the light...let's blood eagle him in the name of Odin.- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
Mass Effect 3 received game of the year. Your argument is invalid. Also your choices in NV impacted the ending you get which is more then you can say for 3. In Fallout 3 it was nailed down too, Good Karma Ending, Bad Karma Ending and Neutral Ending. Mass Effect 3 was a good game, like Fallout 3, which also recieved game of the year. My argument is still valid. Like I said, Fallout 3 and New Vegas both did things better that the other didn't. Yes, you can argue that New Vegas had better factions, I'm not denying that, in fact I think you are mistaking me for someone who dislikes New Vegas. I love both games, Fallout 3 had a beautiful, destroyed landscape, while New Vegas had a dull landscape with abysmal level design in many areas. Though Fallout 3 did have what you said, flat factions. I'm not going to lie and say I love Fallout 3's combat over New Vegas, because it did lack. I think what did it for me though, was the level design. In Fallout 3, almost everywhere had a story and pretty everything had a purpose, with good level design. In New Vegas, a lot of places were just there with little to no backstory. Basically they were just fillers to make the world feel more cluttered. That, in my opinion, can really define whether or not you are immersed. (Edit, and in response to peadar) God, don't you hate when you are typing a response but you somehow go back a page and it deletes itself? Anyway, before my computer inconveniently goofed up, I was basically saying this. For me, I only was able to complete New Vegas once, in an NCR playthrough with my first character. And that was way back when I still played on the 360. Since then, I've tried and tried but I've never been able to complete it because it just gets boring and I usually stop caring just before Hoover Dam. Mainly because the other endings never really got stuck with me. Even with independent, I never liked the securitrons. In a game about player choice, I never felt like I had the option to do what I wanted to. I wish I was able to nuke all of the NCR, given the option, or the Legion. New Vegas had tons of options, but none you really cared about because they couldn't really expanded on. I wish if I went with the NCR, I could have played a bigger role or joined them. I almost always felt like a mercenary to them, and the Legion. They were options, yes, but I felt that they were shallow. Basically, in Fallout 3 you could be the savior or destroyer. Not many options. But you could do so many things as that person, even if they were nailed down as good/evil/neutral. It was satisfying being able to basically destroy the Brotherhood, or the wasteland itself.- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
You all whine too much. "Oh someguy is taking too long. Oh bethesda sucks at making games even though they all receive game of the year. Oh whine.. Oh people don't like consequences which is why they liked Fallout 3 better." Can you name one consequence in Fallout New Vegas? One? I've played it extensively, yes. "Oh bethesda is marketing it for Minecraft because they added settlement building, a feature that millions of true fans have requested for years." No matter what someone does, you guys will always find a way to complain about something. Tell me, did the creator of wasteland defense market that mod for Minecraft players, or Fallout fans? Or what about RTS? Was that marketed for Minecraft? All in all, I will enjoy Fallout 4 extensively, and when someguy2000 releases NVB3, I will enjoy that too. I'll be happy to know that you guys wasted so much time waiting for something because it took too long, has settlement building, or has a voiced character. I hear Call of Duty takes a year to make and no settlement building. Maybe you could try that? Honestly I love Fallout New Vegas and Fallout 3. There are things both games do better than the other, but to say that "oh bethesda sucks at making games because the world wasn't as rebuilt" or "oh bethesda games don't have consequences" is ridiculous. You do remember the nuclear bomb in Megaton, right? The one that you could detonate? And the citadel which could be nuked from orbit? Aside from that, I feel the unrebuilt worldspace in Fallout 3 is justified to an extent. It's the former capital of America. The GECK hadn't been released yet. (which remember, THE GECK WAS RELEASED ON THE WEST COAST.) If you think that the world would be on the path towards civilization 200 years after undergoing the most catastrophic event that could possibly happen (and one people could survive), without the help of the GECK, you don't understand radiation and nuclear war at all. Rant over.- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
[WIP] New Vegas Bounties III
EpicXTitanProductions replied to a topic in Fallout New Vegas's Discussion
What if someguy was hired by BGS? 10/10 would not be upset. I hope this is the case.- 2098 replies
-
- quest mod
- someguy2000
-
(and 7 more)
Tagged with:
-
Update: I just want to state my intentions with this project. If you're wondering, this is not my first mod, however I do not consider it to be my second. I've played around with other ideas that never really hit me until I recently continued with this project around a month ago and realized that this could be something. So, about 3 weeks after I started up on this project, the world really developed and changed. Original plans for this mod were outcast, and I just thought the actual execution of those things would be terrible. The goal I have for this project is to be essentially a team effort, I don't want to go it alone and make some mod that really just doesn't function. I want like-minded people who love making content, and just love Fallout and the stories that can come from it. Fallout is just the best thing to happen to gaming, storytellers, artists, you name it. I posted this so that people could come and join the effort. This mod is in production, and it's not going anywhere. If you want to join this team, just let me know. I know I'll be needing experienced scripters.
-
Update: Landscape for the worldspace is nearly finished. Though that is nearly finished, the worldspace still needs touch ups, a lot of texturing, navmeshing, and to be fully populated with objects. Interior cells are no where near finished, as my focus has been primarily on the worldspace. The world size is 18x18. image! I expect to be finished with the worldspace by the end of next month or hopefully sooner if time permits. Still pushing for a release time of late Summer to mid Fall.