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ZephyrX

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  1. LOL - nice imagery :biggrin: Let it install to its default directories "C:\Program Files\Bethesda Softworks\Fallout 3". open invitation for UAC to tap-dance on his face. in all reality, this is a bad idea. Sorry, I did not think about UAC. I keep mine off. Turn UAC down to do not notify. If it is just too much danger to handle then you can just use it as a test. I just don't think installing into My Games is a good idea at this point. At least if we are talking about the My Games inside the user directory. I also leave UAC off, just because I grew tired of it popping up every time I played Mass Effect. Anyway, I tried reinstalling under the default directory and it still crashed the same way. I also tried renaming all of the bik files to bik.old, ruling out some video codec incompatibility. Perhaps it is a video driver issue then since it's clearly not audio. Many GTX 275 benchmarks use FO3, so it's not a hardware issue. Do you know what driver works well with FO3 that my card supports that I can test out? I feel like it's not an ideal solution to run on old drivers, but it would be nice to know if that's the problem. EDIT: I tried installing nvidia driver version 186.18 which was said to work well with FO3, but it resulted in the same crash. It could be an SLI problem, but unless there's an easy way to force one card to not take on some load (doesn't enabling SLI only allow the cards to communicate through the bridge, or does it essentially disable one card?) I can't think of anything else to test. ZephyrX
  2. You have a good video card (I'm not sure how much of a performance drop the mobile version is from the full sized one, but if I'm reading your components wrong, just ignore this part) and more RAM than I could imagine anything could require at this time IMO :smile: . I don't know much about your processor, but a quick search seems to show that it's enough. I don't think performance is a problem here, but if you're concerned about that there's a nice utility that gauges your specifications against the recommended settings: http://www.systemrequirementslab.com/cyri Beyond that, I recommend that you leave the game running for however long it usually takes to freeze so that you can determine if it's a specific issue loading a certain area or just running the game engine in general. Otherwise, try running for awhile without mods and see if that fixes the problem. If it does, you can enable them in groups until you find the offending mod. ZephyrX
  3. Good to know that I can rule out Windows 7 as the problem for sure then. I tried out all of your suggestions, but it managed to crash the same way each time. I usually install to the My Games folder, but I tried creating a new folder within that to ensure that the directory wasn't the problem. Changing the audio setting doesn't change the crash, so I suppose that rules out the sound card (integrated) and audio drivers as the source of this problem. Disabling SLI in the nvidia control panel also has no effect. My mobo forces both video cards to be adjacent to one another so that they both run in x16 lanes which makes it rather difficult to take out the secondary card since the primary one blocks access to the clip that holds the other one in place, making it rather difficult to remove just one card to test it out. Unless you have any other ideas I can try out, I guess I'll have to wait until I find a more opportune moment to reinstall the OS to see if that fixes my problem. Either way, thanks for your suggestions! ZephyrX
  4. Thanks to both of you for replying! @vforvic - It's never worked before on this machine. I installed it about a month ago right after I got this build stable and didn't really think much about it until now (been playing mostly Mass Effect and Oblivion). Then I tried to launch it a few days ago and found that it would crash. I've done some more research: I don't have ffdshow so no conflict there, tried changing compatibility on fallout.exe, tried rolling back the video drivers to 178.24 but Windows 7 isn't supported by that version. I did another fresh install about a half hour ago, still crashes exactly the same. I'm tempted to reinstall Windows 7 to see if that will fix the problem, but I'm wary of how that will affect other games dependent on GFWL. I'm really not sure what else to try at this point; I vaguely remember having an issue like this on my old computer about a year ago and reinstalling the OS was the solution if I remember correctly, I wonder why that would make it work though? Perhaps leftover registry issues from other programs that I uninstalled before (I had an old version of Nero on this computer to work on a project before I uninstalled it a few days ago)? Even so, I'm probably not knowledgeable enough to delve into such things. @qucksilverva - Funny you mention that, I also saw on the Windows compatibility site that FO3 isn't compatible with Windows 7 (both 32 and 64 bit versions). Still, numerous people have reported being able to play FO3 on their Windows 7 builds; I'm not quite sure what issue mine has with the game. Now that I think about it, I feel like it's not a driver issue since Oblivion runs fine on the latest nvidia drivers. With that said, I'm baffled as to why Oblivion would work fine while FO3 crashes considering how similar the two games are and that FO3 is more recent.
  5. Anyone? Please? I've tried everything short of reinstalling the OS. Help?
  6. Try unchecking all of your mods in FOMM and see if that fixes your problem. You might have to leave some mods like the ESMs and perhaps RH Ironsights (that's all I see that it might not load without at a glance). If that works, you have to painstakingly check mods in groups of 3 or 5 and load the game until you find which group causes the problem. Then narrow it down to the specific mod and figure out what to do. Unless someone else knows a specific mod conflict here, that's all you can really do short of reinstalling the game as the files might be missing altogether. ZephyrX
  7. Hi all. As the topic says, I'm having difficulty launching Fallout 3 on my new computer. When I try to launch it, the screen goes black like it's about to run, then the cursor (blue circle at this point) freezes and the message "Fallout 3 stopped working" appears. At first, I thought it was a mod conflict, so I unchecked all mods besides the Fallout.esm. Even so, it still crashed. Reinstalled and updated to latest version, crashed both times. I'm not quite sure what to do at this point since it ran fine on my old Vista SP2 laptop. I'm running Windows 7 Home Premium now, could that be the problem? That's the only real compatibility difference I can think of between the two computers. Any ideas? Computer specs: (in case it has an effect on this) mobo: MSI NF980-G65 RAM: 2x2GB DDR3 g.skill (running underclocked to 1333mhz 7-7-7-18 iirc) Video: BFG GTX 275 SLI (2-way) Processor: 965 BE (overclocked to 3800mhz) OS: WIndows 7 Home Premium If any more information would be helpful, I'll gladly provide it. Thanks for the help! ZephyrX
  8. Thanks for the info! IMO, that screenshot looks really nice. I guess I'll be watching that thread then! :biggrin:
  9. While browsing mods, I've seen a few screenshots that seem to emulate a cel-shading like effect. I've searched high and low for a mod to do this (I had a feeling that it might be a shader of sorts), but to no avail. I think it might have something to do with changing the contrast and brightness, but I don't know what to change them to, or even how to change the contrast for that matter. I'd really like to find out how to get that effect ingame, especially after playing Borderlands (great game, but doesn't last anywhere near as long as Oblivion or Fallout 3). Any ideas?
  10. Ah well, guess it's not really worth investigating further seeing that the simple solutions have been exhausted. Thanks to both of you anyway! And pkleiss, I'll take your advice and look for better projects to work on; maybe something in the mod requests forums will be within the scope of my meager skills. :biggrin:
  11. I checked out the other grenade launcher mods, but most of them seem to add their own ammo type rather than use actual vanilla grenades. I have the weapon working, but I haven't been able to work out the ammo issue, that's all.
  12. I would do that, but I'm trying to use the existing grenades as ammo and I doubt that their explosions will trigger if fired in that way. I'll try out that method later though and post the results.
  13. I'm making a custom weapon, but I'm not sure how to use items that aren't listed as ammo for that purpose. Is there a Form List that I could add an item to and be able to select it as an ammo type? I've heard about using a Form List as the ammo, but that would result in the item itself being launched from the weapon rather than just firing the weapon. Another way to solve this might be to run a script that removes the item when firing, but I can't seem find an applicable blocktype or function that allows that, let alone run before the weapon actually fires to prevent it from shooting without enough ammo. Help?
  14. According to that, your best bet is to install FOSE v1.1 beta 9. I'm pretty sure that the FOSE betas are stable so there's little reason not to use them. I suppose you could try to unpatch you game to a version that FOSE v1.1 will accept, but I'm not sure if Steam will allow it to run without trying to patch it.
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