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Tprocheira

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  1. You could try Killer Keos... only thing is it's not that lore-friendly, as it shows some critical areas like kidney and armpits on some armors...
  2. OH MY GOD [vomits rainbows] Nexus is DA BEST website EVAH! You guys are truly amazing!
  3. The flow-based water shader would be epic... Anyways, I really think we will see TRULY AWESOME game when Fallout 4 comes. We will likely have most of these features and many more added :D
  4. Awesome! Doing a good job on Skyrim Mods might give you that little push, especially modelling organic features, I always see those as the most freaking hard stuff EVAH...
  5. Power rangers as in that TV series? LOL, that would be totally non-lore friendly :D
  6. This is a true work of art. Like you said, there are no limits to art :) Btw, I have a little suggestion. The difference between the inner mouth (skin) and the body (scale) is a bit too strong. It would be good if you added a mid way texture, something like a growing, somewhat pink scale coming out of the mouth. Also, the scales on the legs are bit too stiff, anatomically speaking, it would make it hard for the dragon to move. Try to place scales on more selective spots, try to imagine yourself having to fend against animals and swords, where would it be likely to have scales? :D On the human part, isn't there a way to export models from CK to 3D models? If not, try contacting people from those armor replacements or new armor, they could give you some info on scale :) Are you a professional artist or just has modeling as a hobby?
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