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glewisguy

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  1. I see, I was unaware of that, I believe I'll just use the script I made as knowing my luck with previous programming experience I'll end up with 30 empty elements LOL.
  2. Thank you for your idea, one question regarding that script though. By setting the length of the array to 30, am I not limiting myself? Could I instead create the script the following way (please note I added comments and edited the script below): WorkshopParentScript property WorkshopParent auto const; WorkshopScript[] OwnedWorkshops; Int Count = WorkshopParent.Workshops.Length(); WorkshopScript[] Function getOwnedWorkshops() if (!OwnedWorkshops) OwnedWorkshops = new WorkshopScript[Count + 3]; // the + 3 is for the workshops in Diamond City, Goodneighbour, and Bunker Hill. If no workshop exists in goodneighbour or bunker hill they can be added but never set to owned. If this causes problems I will create a separate array for these cities using the map markers and will then create a parent array of ObjectReference which contains both arrays. int i = 0; While (i < WorkshopParent.Workshops.length) if (WorkshopParent.Workshops[i].OwnedByPlayer) OwnedWorkshops.add(WorkshopParent.Workshops[i]); endif i += 1; EndWhile return OwnedWorkshops; EndFunction
  3. I wasn't far off, all I was missing was Game.GetForm (I was trying to just use the Creation Kit's reference ID for each workbench, please don't judge it was 3am haha). I also didn't cast each object to a workshopscript (I had the OwnedByPlayer check though). Thanks again for everything, I'm wondering is there a way to script for every workbench? Like in psuedo code something like int workshopCount = 0; RandomVariable WorkshopUseList = Creation Kit Use Info window for workshop object; workshopCount = WorkshopUseList.Length; WorkShopIDs = new ObjectReference[workshopCount]; Naturally that psuedo code is very messy and doesn't actually work but it's more of me trying to translate my thoughts from the gibberish in my head into a coherent idea :P If it helps you to explain it I'm competent in programming itself, I'm only now learning Papyrus since I never cared much for Skyrim modding.
  4. Many thanks for your help! I never thought to use Game.GetForm and cast it as an Objectreference.. I'll give it a try now and report back when I've finished the rest of the mod! Expect a shoutout in the final version :D
  5. Hi all, I'm having some trouble with some scripts for a mod I've been making. I've managed to complete all of the other scripts I needed apart from this one which is proving to be very difficult. What I need to do is produce a list of all of the settlements owned by the player (as in which ones they can build on). My first thought for doing this was to create an ObjectReference array and manually set each element as the workbenches available in the vanilla fallout world. I then created a second array of booleans of the same length. This did not work, I can't think of any other ideas that would work. If anyone is able to help me out and is able to do so in a way that the script can support settlements added in through mods too that would be great. Many thanks, Grant
  6. I have a model of a human + some basic clothing models I have UV maps for each piece of clothing and I now need someone to help me texture since I'm no good at texturing from scratch Help appreciated Glewis
  7. Woohoo! I liek teh moneyz o/
  8. Ye be working! Start mah job tomorrow. Time to make moneyz! o/
  9. Hurr hurr! How be ye?
  10. Hey, quick commenting on mah profile! D:<

    (and ohai back) :P

  11. I am not familiar in FaceGen magic but after the first upload sometime, i'll check it out :)
  12. Hey Nexus This is me showcasing a mod I'm working on. the idea of this mod is to add all of the Slipknot masks from the vol 3 era and add them into Fallout 3. After the vlo 3 masks I plan to add instruments in as weapons and NPCs for each band member. After that I want to add masks from ALL the eras. Vol 3 era Slipknot era Iowa era All Hope is Gone era Death Masks Purgatory masks then a small little museum showcasing the masks and jumpsuits used throughout Slipknot's history, this mod is my pride and joy and I will be releasing a beta of it after the Vol 3 Masks are done. you can follow the mod on my youtube Channel here. The Mick Mask was made by Demonizzer for Oblivion and the Joey model was also made by Demonizzer, the retexture was done by me...
  13. Quite frankly, and this will get me a lot of negative response but I am being honest. Any person who is complaining and saying it is an elitist site is only saying so because the Internet has spoiled us. Every one of us at some point now think we have a RIGHT to any download out there. This is not so, especially on the Underground. We are privileged to have Internet, let alone the ability to download things. So we are even more privileged to be aloud to download. we are privileged there are games, privileged there are computer games and privileged there are tools to mod these privilieges. We should all think ourselves lucky that people take time to mod games and to make games and to release their work. People, like the owner of the Underground, pay to host these files which people then download. They are paying money which they earned to host files. If then people just come and download and download and download and leave. The bandwidth limit is exceeded and extra money has to be paid. Thus the post limit was placed to make sure that only members committed to the site can download the files people took time to make. I had other stuff to say but forgot it :(
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