Jump to content
⚠ Known Issue: Media on User Profiles ×

eulersidentity

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by eulersidentity

  1. I swapped clothes and removed clothes through her normal inventory dialogue as well as using "removeallitems" in the console. I even swapped back and forth between vanilla and UNP bodies for NPC's in general and she seems to use whichever body type is assigned to everyone else in the game. More than anything, I'm curious why Skyrim would ignore individual texture and mesh files that are there for a specific character unless the mod was not pointing to those folders, which it clearly must be, or more people would be posting issues with Sofia and her customizer mod.
  2. So I'm wanting to alter Sofia to make her different than other NPCs (and maybe do it to other followers if I can make this work). Unfortunately, regardless of method, she retains the same body as other female NPCs. I'm using NMM as my manager, and Sofia is the last thing loaded. Here's a list of things I've tried: Original BSA mod with Sofia customizer. I've used numerous combinations of options, and nothing changes in game.Uninstalled Sofia, got loose mod, then manually replaced texture and mesh files. Re-zipped and installed through NMM.Went into data folder in Skyrim directory itself and replaced texture and mesh files. With Skyrim and the mod in the NMM having their files replaced, Sofia is still unchanged in game.I'm just confused as to why Sofia would continue to load vanilla bodies when all of her personal files have been replaced. Unfortunately, I don't have enough expertise to check that the mod is telling Sofia to load from those files. Any help is greatly appreciated. Thanks!
  3. Thanks for the reply. I've been playing with a lot of that stuff. I actually cleaned up my load a lot by running in XP compatibility mode as administrator. Saw a thread where a guy had the same issue with aero slowing down load times as I had. I hadn't used ENBBoost, it helps a lot. So even with ENBBoost taking some of the memory load, not that much RAM is being used. Like .8gb tesv.exe and less than 2gb for ENBBoost. Is it beyond hope to wish that ENBBoost can take up more? I was kinda hoping to find a way for the textures and whatnots to persist in memory until the memory is needed for something else. Like if I'm in Riften, all those textures and npc infos could sit in memory when I fast travel to say Markath and not hurt my available RAM at all. I dunno, I spose it's too advanced of a thing to do. Thanks though!
  4. I've noticed that when Skyrim is running, I rarely see more than 1.8gb of ram usage. Meanwhile my loading screens are long, and there's obvious jitter outdoors sometimes that's consistent with hard drive disk access. I would ramdisk Skyrim, but with all the mods I have I'm at about 16.7gb total, which is more than I have ram (16gb). So I was hoping somebody would know of a way for me to force Skyrim to load in as much stuff into memory as possible. Thanks!
  5. I'm using mostly graphic enhancement mods: texture packs etc. and I'm getting super long load screens. Often the animation in the screen stops altogether, sometimes I get indefinite hangs and lose the cursor until I manually force the Skyrim to close. I was wondering if unpacking the bsa's in my texture packs would ease this problem. I'm pretty sure my HD I/O speed is the system bottleneck, so I'm not sure whether it's better for Skyrim to load the uncrompressed data or compressed data from the disk. With everything already installed, how should I unpack the bsa's? Should I unpack straight from mod organizer without changing anything or should I reinstall each mod and hit yes on the box that pops up when it asks if I want to extract bsa's? Thanks for the help! I'm pretty new to mods so please answer as though I don't know what I'm doing.
×
×
  • Create New...