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Blankenese

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Everything posted by Blankenese

  1. Unfortunately, KL-E-0 with FO4edit did not manage to retain its dialog. Unfortunately I can't cope with this script system ( PEX ), in other games the values " true " and " false " are processed in most cases. The tool "Pexinspector" did not really help me, so I will give up this project and stop looking for a solution. I would like to thank Karna5 and rem000rem for their answers and help. Unfortunately, I have not been able to find any mods with KL-E-0.
  2. My idea is to assign KL-E-0 in Sanctuary as a weapon vendor in the hope that her dialog will remain. And here "rsm000rsm" has correctly recognized that a script must be changed that removes the dialog lock. Unfortunately, I have no idea how to implement this, as I am not familiar with PEX. I completely agree with you about duplicating, unfortunately I can't get around the fact that a script has to be changed
  3. I hope that my knowledge of English is sufficient to understand your question correctly. Do you want to build different door frame variants? Then take a look here. https://www.nexusmods.com/fallout4/mods/61318
  4. This is a bit awkward, but how do I create a duplicate of KL-E-0 ? Is there also a possibility to edit the corresponding script? Even if it does not fit here to this topic, I tried this a few weeks ago with "PAM" from Railroad, to my surprise, PAM keeps its dialogs in Sanctuary, gives me sidequest(s) I still have some testing to do and will probably release a mod with PAM in March. Since PAM is assigned to a faction just like KL-E-0, I don't understand why PAM keeps all dialogs and KL-E-0 has all dialogs disabled
  5. I did not use any console commands. I hacked KL-E-0 with the skill " Robot Expert " and gave the command that KL-E-0 follows me, ran towards Rexford Hotel ( KL-E-0 followed me ) then used the fast travel to Sanctuary. In Sanctuary I assigned KL-E-0 her Sanctuary as her new home in workshop mode. I only added these entries with FO4Edit: ( see screen ) I hope I have understood your question correctly.
  6. Many thanks for your reply, I was afraid that this would require changes to PEX script files. So I have no chance if something is changed only in FO4Edit that KL-E-0 keeps its funny dialogs. I would be very happy if someone has experience to change this script so that KL-E-0 keeps its dialog lines outside of Goodneightbor.
  7. Hello everyone, I hope that you can help me, We all know the charming assaultron lady "KL-E-0" from Goodneightbor who not only sellsonly sells weapons and ammunition, but also entertains us with nice, funny dialogs.entertaining dialogs. I recruited KL-E-0 as a settler and assigned her to Sanctuary. So far so good. Unfortunately, all her dialogs have disappeared, so a conversation with KL-E-0 is not possible. possible.I know that there are mods for example " Isabel Cruz " after her main questshe can be recruited as a settler, she keeps her dialogs. What can you do to make KL-E-0 keep her charming dialogs after KL-E-0 is recruited as a settler?was recruited as a settler. I have tried the following options. Moved your location from Goodneightbor to Sanctuary. ( FormID: 0010b697 ) Removed your faction ( FormID: 000228ce ) DialogueGoodneightbor ( FormID: 33582 ) faction removed nothing helped. KL-E-0 still without diaglogue Who can help me, or create a mod that KL-E-0 keeps its diaglogue,I admit I am very inexperienced with Fallout 4 modding, especially the PEX scripts.I have no knowledge about that. I apologize for my bad english, I am not english.
  8. Thank you for your feedback , I found it, well hidden are these files
  9. I would also recommend that you save the "Plugin" to a memory stick. Your mod sequence is saved there. The file path is as follows: My Documents / AppData / Local / Fallout 4. I have created a screen for this. Note, however, that the file name "AppData" is a hidden folder, which you must check under System Settings-Folder Options so that the hidden files are displayed. This way the loading order can be saved. Since I am not good in English, I hope that it is readable for you, I am from Germany. Hope I could help you a little bit.
  10. Hello everyone, I would like to add the music file(s) of Glowing Sea to another music file, I have unpacked the "Fallout4-Sounds.ba2" to find this file, unfortunately I can't find the music file in the corresponding folder. Does anyone know where the music files from Glowing Sea are located? I would appreciate any answers and thank you in advance. I apologize for the bad English, I am from Germany. Greetings: Micha alias Blankenese
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