Jump to content
⚠ Known Issue: Media on User Profiles ×

nojthebrat

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by nojthebrat

  1. That definetly helped, the goal has been achived. Thank you very much.
  2. Create either a new helmet (higher level native helmet) or modify an existing native helmet to make it Invisible. Note the main purpose of the mod is to see both the face and the hair of the player without reducing head protection. (warband)
  3. Only if you make a Khajiit black does there full skin match. I wanted a white khajiit but unfortunatly its impossible with vanilla and current avaialble skins they all have grey and brown sections mostly on the back. I'm asking if someone can, to create a skin without all the extra colors that covers the back, legs, ect of the khajiit characters. ty
  4. After creating a rather big new worldspace, after working on it a bit i decided to make the LOD files. The LOD files where made no problem and i had to use TES4Gecko to make them work (the first time there was triangle holes all over the land but i redid it all and there is no more holes.) but the land is still all purple, what are the causes to make the land purple? im not fumiliure with the textures it creates and what it needs/doesent so i didint mess around with what was inside C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\LandscapeLOD\Generated
  5. you could always creat a bactch file (.bat) to run both oblivion (or mmod manager) .exe's and that one at the same time. batch is really simple programming language you can use notpad to create, google it. (because i forgot most of it, its been so long since i had a use for it.)
  6. dont those tabs tell which textures to use? the files oriiginaly there are all .dds i thought mesh are .nif
  7. Im using this race mod http://www.tesnexus.com/downloads/file.php?id=21726 and exnem body replacer. my problem i that i dont want exnem's body replacer to work on this new race, but it uses the ingame imperial body so it does use the body replacer, and honestly it looks stupid. what can i do to make this race (and only this race) not use the exnem replacer? i have decent knowledge of TES but none with mesh editing, i figure maybe i can export all the imperial meshes then put them in a folder and just set the race's body meshes to those, but i dont know where to start.
×
×
  • Create New...