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Wiepman

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Everything posted by Wiepman

  1. That is really weird glitch indeed. It is known that endless breasts is a typical very familiar consequence of using a skeleton wrong. But this glitch looks quite different. But just to make sure to check the following: Did you place both the skeleton.nif and skeletonbeast.nif in "/Data/Meshes/Characters/_male" and the 1st person skeleton.nif in "/Data/Meshes/Characters/_1stPerson" ? One thing to try is removing just the animations you mentioned (Stylish jump and Womans move) and see if the problem persists? And another thing worth trying is to check what happens if you try to swap the skeleton with another skeleton? For instance Universal skeleton found here: https://www.nexusmods.com/oblivion/mods/37596 It is advisable to use the ControlableSkeleton from that file and not the TotalControlableSkeleton which is also included in that archive. Could you try and see if that solves the problem? Hope that helps.
  2. I think Seamless - Khats and Args ( https://www.nexusmods.com/oblivion/mods/46578 ) could remedy that? See description below: Hope that helps!!
  3. I'm sorry lubronbrons that this tweak didn't work out as well as it does in my setup. I use DarnUI with the classical-style menu active. And as I mentioned for me these small changes in OSR were a game-changer, as this solved my big problem with the very slow selling of items as well with slow opening of the menu itself. Oh, and I run Oblivion under Linux (through wine), so perhaps certain changes could have a different effect or gain then under Windows?
  4. Interface-speed (menus, inventory) was horrible in my setup too. The more items in my inventory, the bigger that lag-fest nightmare became. But perhaps the next example is something to look into as a possible solution? Perhaps you could reproduce the clearly noticed speed gain as was the case in my setup. With Oblivion Stutter Remover installed, even with the suggested .ini-tweaks from Bevilex, I both have a very slow rendering map and inventory screen. But even more awful: I could easily slowly count to 3 between clicking to sell one item from inventory, before I get control back to sell the next item. But after changing the next three settings in OSR-ini resulted in instantly opening menus and selling items from inventory. (and kept my game stability): MasterbReplaceRandom = 0; was 1 bExperimentalStuff = 1; was 0 andExperimentalbReduceSleep = 1; was 0 ---> Like below:
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