Jump to content

ClayboTGW

Members
  • Posts

    153
  • Joined

  • Last visited

Everything posted by ClayboTGW

  1. I know from Skyrim that Autosaves, Save on Fast Travel etc can cause issues this is why Autosave, Quicksave, And Save On Fast travel are not full saves they do not save all the scripted info like the normal Save does I have been disabling those since Skyrim they are good for quick and dirty saving say like in the Mechanist Lair where you might CTD from time to time but I always do a normal Save and always load from a normal Save never from an auto save the others just corrupt to darn easily.
  2. Wow you got a esp in the middle of your esm section that has always been a no no in load orders for Beth games
  3. I have that problem only if I start a new game with Mods loaded disable your mods start a new game with no mods well maybe looks menu and CBBE then put the rest of your mods back in after you leave Vault 111 it works every time I want to start a new game
  4. If you have the CK you may try opening up that mod and reassigning that armor piece you changed in the armor addon section of the CK so it can tell the game hey this has been changed and it no longer needs this bgem or that one etc.
  5. Make sure when removing your mods that you get any of their loose files out as well even thou the esp is gone the game will still load but not run loose scripts also interface data, textures and meshes that are left behind can cause conflicts that can lead to crashes lastly make sure your game is using all of your PC's Cores if it's only using one core this will task your cpu hard causing it to peg out at 100% then crash. P.S. A modded games will always crash here and there some but if it's constant crash at a constant place then you have something conflicting.
  6. Nolan is a Conquest mod outpost for a fact as I use that mod, Shank will not allow you to take outpost that have active Minuteman quest running or if you have a Quest Giver NPC or a Follower at said Outpost or you haven't secured the workshop yet.
  7. Only time I see the skin get shiny is when it rains and the game applies the wetness effect to everything
  8. Jimmy is right about using the console but you can also type Help 88 4 you'll get a list of everything with 88 in it so you need to look for the armor form listing which would be a 0###### something or You can type coc qasmoke and go to the testing cell and look in the DLC's armor containers and pull one out then type coc redrocketext to get back out of there
  9. Might help if you post your load order there are a few older mods out that down right conflict with contraptions and Nuka World causing menmu items or menus in the workshop not to appear
  10. I'd like to see the mod for exotic wastlend creatures/Beast Master add those to the capture cages and turn into followers same with the bloodworms I sure they are already thinking about it
  11. The Lines on the ankles I do believe is a UV issue I noticed them an update ago and I'm sure they are working on smoothing it out but as for the wrist there will always be some amount of lines as the hands are not attached to the body in the first place
  12. Have you unistalled say a settlement workshop addon mod like SOE or Snap N' Build or anything that injects scripts into the menu system lately? If you remove the mod without using the unistall holotapes it will cause havok to your save games
  13. Check in your mesh folder/actors/character/faceparts and see if their is a femalerearhead.nif mesh or something of that name it was an old fix for the head texture bug and is no longer needed and maybe overwritting the new CBBE format move it to a temp folder and test the game without it before just deleting it.
  14. It's a long shot but you can try moving all your saves to another folder then fire up the game with no saves in it when you get the newgame, load menu exit the game then put your saves back into their normal folder and restart the game sometimes this can jar them into working atleast it did in Skyrim
  15. Ok I see a few issues one is scrapeverything - Automatron unless it was brought back the Author stopped supporting it due to very bad bugs and can cause your game to stutter another thing I see is why didn't you get the all in one rfortaleza2 and just have one esp in your load order but def check the Scrap everything page to see if that patch is still supported because it messed with my game and saves bigtime
  16. yeah I noticed the lighting has changed a bit too also I use to see wierd flickers on the walls like overlapping meshes when they 1st rezz in those are gone now as well the LOD looks better as well.
  17. I now know what was updated they did not update the exe they updated the DLCNukaWorld - Main.ba2 file which now has the time stamp of the update I got. probably fixing the bottle mesh issues so many are having problems with and would not have to touch the exe file.
  18. Hmm I just checked and steam still is saying Fallout4 Updated Qued so who knows I took a screen capture and posted it in the image section <shrugs> maybe they just want to update me. I checked the exe version it's the same so I have no idea what that update I got was but I got one
  19. I know there is debug logging option in your fallout4.ini file you can turn that on by making sure it says =1 also tools like xedit, wryebash and Loot can show conflicts etc. fallout4.ini [Papyrus] bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0
  20. lol Dr. Suess in Fallout 4 The Cat In THe Vat next instead of Moldy food we'll get Green Eggs And Cram
  21. Yep I went to update another game that was requiring a update and sure enough 4th in my update list was Fallout 4 I managed to stop the update before it took place so be warned if you use F4SE you may want to either shut off your updates on steam or use Steam in the Offline mode until F4SE can play catch up again or make a back up of your current Fallout4.exe and fallout4luancher.exe as a fallback.
  22. Never used Spring Cleaning I used Scrap Everything and mainly I did it because I got lazy one day a didn't want to remove 1 Tree via the CK but once Fallout 4 settles down into it's this is it and the way it will be form from Beth I've been holding back on making my mods and not using a lot of mods just keeping it simple, I figure now that the last DLC is out we'll get a few more patches then Beth will move on because it stinks trying to build up a modded game while all the time Beth keeps changing the foundation of the game so I'm letting it settle down before going all out mod heavy.
  23. Hmm I seen this happen to other NPCs before usually when a quest doesn't update you may need to go back to an earlier save run the quest again and wait to see if a quest parameter updates for you I've had NPCs bug out while talking to them for a quest start or turn in and they get attacked, or it could be a mod conflict.
  24. Hard8 is very correct on this.. I normally prefer to clean up my settlements via the CK/esp (Mod) method the only reason I'm using the bUseCombinedObjects=0 line is because of the Conifer Tree mod that replaces all the commonwealth trees and is low impact on FPS performance I knew right away what the issue was in Nuka World and how to bypass it via the console but a lot of folks don't.. By turning combined objects off you also introduce the quicksand floor bug where you cannot place things on the floors of a combined Object house because they sink into it .
  25. Watch out for mods that change settlements and settlers as Nuka World changes those slightly now, Also when looking inside the Nuka World BA2 file I seen they did replaced the actor body and changed a few raider outfits and hazmat suit as well this could cause mesh conflict crashes.
×
×
  • Create New...